It is currently 18 Jul 2025, 17:24
   
Text Size

Bug reports

Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins

Re: Bug reports

Postby Lodici » 08 Nov 2013, 10:43

Doing some playtesting of changes to log/stack viewer and even though AI has nothing on the battlefield it decides to play "Vampiric Fury" instant.

- Lodici
Attachments
game.log
(1.9 KiB) Downloaded 301 times
screenshot.png
User avatar
Lodici
Programmer
 
Posts: 399
Joined: 13 Oct 2013, 09:44
Has thanked: 29 times
Been thanked: 71 times

Re: Bug reports

Postby sponeta » 08 Nov 2013, 18:37

When Ajani's Chosen asks if you want to attach the aura to the created token, the aura gets attached even if you choose "No".
sponeta
Tester
 
Posts: 131
Joined: 26 Sep 2011, 17:09
Has thanked: 13 times
Been thanked: 22 times

Re: Bug reports

Postby sponeta » 08 Nov 2013, 18:44

The new Heroic ability does not trigger when casting an aura. It only seems to work on instants and sorceries.
sponeta
Tester
 
Posts: 131
Joined: 26 Sep 2011, 17:09
Has thanked: 13 times
Been thanked: 22 times

Re: Bug reports

Postby sponeta » 08 Nov 2013, 18:46

sponeta
Tester
 
Posts: 131
Joined: 26 Sep 2011, 17:09
Has thanked: 13 times
Been thanked: 22 times

Re: Bug reports

Postby Huggybaby » 08 Nov 2013, 23:31

Call the exterminator, it's getting buggy in here.
User avatar
Huggybaby
Administrator
 
Posts: 3226
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 742 times
Been thanked: 601 times

Re: Bug reports

Postby sponeta » 09 Nov 2013, 09:09

He he well this many cards it's bound to happen...

I tested the Heroic ability with auras some more, and sometimes it seems to work, sometimes not. I can't figure out what is different.

Also, Fabled Hero should have double strike.
sponeta
Tester
 
Posts: 131
Joined: 26 Sep 2011, 17:09
Has thanked: 13 times
Been thanked: 22 times

Re: Bug reports

Postby melvin » 10 Nov 2013, 01:53

@sponeta: I wasn't able to replace this bug. Auras are a bit special when it comes to targeting, they only target when cast. If they are returned to the battlefield (say via a reanimation effect) they do not target. Is this what you are seeing? If not, please provide some steps to replicate this, thanks!

Missing double strike fixed in https://code.google.com/p/magarena/sour ... cb4a91ee10
User avatar
melvin
AI Programmer
 
Posts: 1062
Joined: 21 Mar 2010, 12:26
Location: Singapore
Has thanked: 36 times
Been thanked: 459 times

Re: Bug reports

Postby melvin » 10 Nov 2013, 09:08

sponeta wrote:When Ajani's Chosen asks if you want to attach the aura to the created token, the aura gets attached even if you choose "No".
Thanks for catching this, the effect was not checking the result of the "may". Fixed for next release in https://code.google.com/p/magarena/sour ... 1d80003ba4
User avatar
melvin
AI Programmer
 
Posts: 1062
Joined: 21 Mar 2010, 12:26
Location: Singapore
Has thanked: 36 times
Been thanked: 459 times

Re: Bug reports

Postby sponeta » 10 Nov 2013, 12:17

I played ten games with the same deck but I can't get the Aura/Heroic bug to reappear. It wasn't about returning something from the graveyard, though. There seems to be only two cards in Magarena that can put an Aura (or other noncreature, nonartifact permanent) to the battlefield without casting it, Obzedat's Aid and Sun Titan, but I didn't have either of these in my deck.

Now I'm starting to think that I got Setessan Battle Priest mixed with Fabled Hero, and thought it was a bug when I didn't see a +1/+1 counter... kind of embarrassing.

On the plus side, I got a new deck thoroughly playtested!
sponeta
Tester
 
Posts: 131
Joined: 26 Sep 2011, 17:09
Has thanked: 13 times
Been thanked: 22 times

Re: Bug reports

Postby sponeta » 15 Nov 2013, 18:12

Still no repeat of the Aura/Heroic bug. Guess it was a fluke. Here's another though:

When the AI is casting Syncopate, it often chooses a small value for X that I'm able to pay, even though the AI has more lands than me. For example, I have 3 untapped lands and the AI has 6, but the AI casts Syncopate with X=2. I pay 2 and the spell isn't countered. It's not wrong, exactly, since I won't be able to use those lands to cast another spell, but not a very effective use of the card.
sponeta
Tester
 
Posts: 131
Joined: 26 Sep 2011, 17:09
Has thanked: 13 times
Been thanked: 22 times

Re: Bug reports

Postby ShawnieBoy » 15 Nov 2013, 22:08

It looks as though protection from artifacts isn't working correctly.

You can still equip and target with artifacts.

Angelic Curator equipped with Swiftfoot Boots for a quick example you can do.
User avatar
ShawnieBoy
Programmer
 
Posts: 601
Joined: 02 Apr 2012, 22:42
Location: UK
Has thanked: 80 times
Been thanked: 50 times

Re: Bug reports

Postby sponeta » 17 Nov 2013, 13:12

Talrand's Invocation disappeared after being cast. It didn't go into my graveyard or exile. There weren't any cards in play that would have caused it to be exiled, like Dryad Militant. The log didn't show any spells that would have exiled or shuffled cards from my graveyard either. This happened twice during the same game.
sponeta
Tester
 
Posts: 131
Joined: 26 Sep 2011, 17:09
Has thanked: 13 times
Been thanked: 22 times

Re: Bug reports

Postby sponeta » 17 Nov 2013, 13:57

If I enchant a land with Underworld Connections, it's not considered different to other lands of the same type. For example, if I only have basic Swamps and cast Underworld Connections on the leftmost card, it will always get auto-tapped when I cast any spell.

Have not tested, but could this apply to other land enchants as well, like Brink of Disaster or Uncontrolled Infestation?
sponeta
Tester
 
Posts: 131
Joined: 26 Sep 2011, 17:09
Has thanked: 13 times
Been thanked: 22 times

Re: Bug reports

Postby jerichopumpkin » 19 Nov 2013, 22:12

I have to report a weird AI behaviour:
the AI activated the ability of Niblis of the Breath 3 times in a row to untap itself, wasting the blue mana. I happened during the AI upkeep, with no other creatures in play on the AI side
jerichopumpkin
 
Posts: 212
Joined: 12 Sep 2013, 11:21
Has thanked: 19 times
Been thanked: 13 times

Re: Bug reports

Postby jerichopumpkin » 19 Nov 2013, 22:18

sponeta wrote:Talrand's Invocation disappeared after being cast. It didn't go into my graveyard or exile. There weren't any cards in play that would have caused it to be exiled, like Dryad Militant. The log didn't show any spells that would have exiled or shuffled cards from my graveyard either. This happened twice during the same game.
It also happened to me. As far as I can tell, this occurs with any Instant which doesn't have groovy code (reproduced with Counterspell, Mana Leak, Lightning Bolt and Shock)
jerichopumpkin
 
Posts: 212
Joined: 12 Sep 2013, 11:21
Has thanked: 19 times
Been thanked: 13 times

PreviousNext

Return to Magarena

Who is online

Users browsing this forum: No registered users and 1 guest

Main Menu

User Menu

Our Partners


Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 1 guest

Login Form