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Formal Request Thread

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Re: Formal Request Thread

Postby RiiakShiNal » 10 Nov 2013, 19:44

xxd34thx wrote:Is there a way to get coding for black Lotis with like basic lands or something as opposed to just adding it pool for a single turn?
Black Lotus is a single use card so I don't understand what the problem is. If you are talking about trying to make it auto-tap then no it is not possible because auto-tap MANA_ABILITY can't handle the sacrifice part. If you are talking about re-using Black Lotus then you are actually talking about a different card: Gilded Lotus and it is entirely possible with the manual mana functions (just take the ability code from Black Lotus and remove the sacrifice cost).
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Re: Formal Request Thread

Postby xxd34thx » 10 Nov 2013, 23:43

I was meaning the fact that no where black Lotis does it say till the end of the turn yet with the current one I have the mana goes back to 0 at the end of the turn I use it
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Re: Formal Request Thread

Postby xxd34thx » 10 Nov 2013, 23:45

This also goes for dark ritual or any card that adds a color to your mana pool that isn't a land
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Re: Formal Request Thread

Postby thefiremind » 11 Nov 2013, 00:04

xxd34thx wrote:I was meaning the fact that no where black Lotis does it say till the end of the turn yet with the current one I have the mana goes back to 0 at the end of the turn I use it
The card doesn't say it because it's a Magic rule...
From http://magiccards.info/rule/106-mana.html
106.4. When an effect produces mana, that mana goes into a player's mana pool. From there, it can be used to pay costs immediately, or it can stay in the player's mana pool. Each player's mana pool empties at the end of each step and phase.
In fact, Shizuko, Caller of Autumn specifies that her mana doesn't get emptied. Why the need to specify it if it were normal? :wink:
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Re: Formal Request Thread

Postby xxd34thx » 11 Nov 2013, 00:16

I just never read that rule is all I was taught the basics and never really read the more advanced rulings sorry for causing an issue if I did one more question how do code a card to exile then suspend upon going to the graveyard?
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Re: Formal Request Thread

Postby xxd34thx » 11 Nov 2013, 00:18

Or make all perminents I control gain suspend when sent to graveyard
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Re: Formal Request Thread

Postby xxd34thx » 11 Nov 2013, 00:27

My last comment was referring to enchantments...etc
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Re: Formal Request Thread

Postby wtb300 » 12 Nov 2013, 01:03

anyone have overgrown battlement and rage thrower?
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Re: Formal Request Thread

Postby Rickycoe123 » 12 Nov 2013, 21:23

Anyone got codes for Kami of the Crescent Moon? looking to make a heavy draw card deck
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Re: Formal Request Thread

Postby drleg3nd » 13 Nov 2013, 04:10

Rickycoe123 wrote:Anyone got codes for Kami of the Crescent Moon? looking to make a heavy draw card deck
here ya go
Attachments
KAMI_OF_THE_CRESCENT_MOON_812084364.zip
xml with pic
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Re: Formal Request Thread

Postby NEMESiS » 15 Nov 2013, 15:24

Is there a more complex card to code then this one; Lightning Storm. note, I am not asking for it, I was just surprised by its complexity.
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Re: Formal Request Thread

Postby thefiremind » 15 Nov 2013, 15:26

NEMESiS wrote:Is there a more complex card to code then this one; Lightning Storm. note, I am not asking for it, I was just surprised by its complexity.
Well, whether you are asking for it or not, I can say that it should be possible to code if the engine allows to activate abilities of cards on the stack, which is totally not obvious.
EDIT: Actually, now that I read the rulings, it wouldn't work as it's supposed to anyway, due to how priority is handled (or better, not handled :lol:) in DotP.
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Re: Formal Request Thread

Postby NeoAnderson » 15 Nov 2013, 15:54

Hey guys i would ask you an help, not a complete card just a suggestion how to implement this effect:

"If a source you control is going to deal damage it will deal this damage as Red Source."

My intention is not to change permanently the cards colors, and i need this will work also for not permanent cards.

My approach is to use the trigger : <TRIGGER value="SOURCE_DEALS_DAMAGE" simple_qualifier="objectyoucontrol" damage_type="all">

I tried a replacement effect, with Damage():SetColour(COLOUR_RED) but don't work

Any idea??
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Re: Formal Request Thread

Postby thefiremind » 15 Nov 2013, 17:29

NeoAnderson wrote:Hey guys i would ask you an help, not a complete card just a suggestion how to implement this effect:

"If a source you control is going to deal damage it will deal this damage as Red Source."

My intention is not to change permanently the cards colors, and i need this will work also for not permanent cards.
I can only think about what I did for Phyrexian Unlife in DotP2013, but in that card I was substituting the original damage with a new issue of it, which was safe to do in DotP2013, while in DotP2014 you can't set damage as combat or unpreventable and this would mean losing any of those 2 characteristics if you do that. I have an idea for a workaround, but I don't know if it works. Test this code (maybe dealing damage to a creature with protection from red) and let me know.
Code: Select all
  <TRIGGERED_ABILITY replacement_effect="1">
    <TRIGGER value="SOURCE_DEALS_DAMAGE" simple_qualifier="objectyoucontrol" pre_trigger="1" />
    <RESOLUTION_TIME_ACTION>
    if TriggerObject() ~= nil then
       TriggerObject():GetCurrentCharacteristics():Colour_Set(COLOUR_RED)
    end
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
If you change a characteristic in a RESOLUTION_TIME_ACTION it should last only until state-based effects are checked (the smallest chunk of time we can have in DotP). So, if my idea works, the source will become red, deal the damage, then turn back to its original color(s), without the players even noticing it.
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Re: Formal Request Thread

Postby Real » 15 Nov 2013, 18:17

I know Grisly Spectacle has been requested before but no one has code it yet. So may I request it again?
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