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Formal Request Thread
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Re: Formal Request Thread
by RiiakShiNal » 10 Nov 2013, 19:44
Black Lotus is a single use card so I don't understand what the problem is. If you are talking about trying to make it auto-tap then no it is not possible because auto-tap MANA_ABILITY can't handle the sacrifice part. If you are talking about re-using Black Lotus then you are actually talking about a different card: Gilded Lotus and it is entirely possible with the manual mana functions (just take the ability code from Black Lotus and remove the sacrifice cost).xxd34thx wrote:Is there a way to get coding for black Lotis with like basic lands or something as opposed to just adding it pool for a single turn?
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Re: Formal Request Thread
by xxd34thx » 10 Nov 2013, 23:43
I was meaning the fact that no where black Lotis does it say till the end of the turn yet with the current one I have the mana goes back to 0 at the end of the turn I use it
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Re: Formal Request Thread
by xxd34thx » 10 Nov 2013, 23:45
This also goes for dark ritual or any card that adds a color to your mana pool that isn't a land
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Re: Formal Request Thread
by thefiremind » 11 Nov 2013, 00:04
The card doesn't say it because it's a Magic rule...xxd34thx wrote:I was meaning the fact that no where black Lotis does it say till the end of the turn yet with the current one I have the mana goes back to 0 at the end of the turn I use it
From http://magiccards.info/rule/106-mana.html
In fact, Shizuko, Caller of Autumn specifies that her mana doesn't get emptied. Why the need to specify it if it were normal?106.4. When an effect produces mana, that mana goes into a player's mana pool. From there, it can be used to pay costs immediately, or it can stay in the player's mana pool. Each player's mana pool empties at the end of each step and phase.

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Re: Formal Request Thread
by xxd34thx » 11 Nov 2013, 00:16
I just never read that rule is all I was taught the basics and never really read the more advanced rulings sorry for causing an issue if I did one more question how do code a card to exile then suspend upon going to the graveyard?
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Re: Formal Request Thread
by xxd34thx » 11 Nov 2013, 00:18
Or make all perminents I control gain suspend when sent to graveyard
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Re: Formal Request Thread
by xxd34thx » 11 Nov 2013, 00:27
My last comment was referring to enchantments...etc
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Re: Formal Request Thread
by wtb300 » 12 Nov 2013, 01:03
anyone have overgrown battlement and rage thrower?
Re: Formal Request Thread
by Rickycoe123 » 12 Nov 2013, 21:23
Anyone got codes for Kami of the Crescent Moon? looking to make a heavy draw card deck
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Re: Formal Request Thread
by drleg3nd » 13 Nov 2013, 04:10
here ya goRickycoe123 wrote:Anyone got codes for Kami of the Crescent Moon? looking to make a heavy draw card deck
- Attachments
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KAMI_OF_THE_CRESCENT_MOON_812084364.zip
- xml with pic
- (384.49 KiB) Downloaded 228 times
Re: Formal Request Thread
by NEMESiS » 15 Nov 2013, 15:24
Is there a more complex card to code then this one; Lightning Storm. note, I am not asking for it, I was just surprised by its complexity.
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Re: Formal Request Thread
by thefiremind » 15 Nov 2013, 15:26
Well, whether you are asking for it or not, I can say that it should be possible to code if the engine allows to activate abilities of cards on the stack, which is totally not obvious.NEMESiS wrote:Is there a more complex card to code then this one; Lightning Storm. note, I am not asking for it, I was just surprised by its complexity.
EDIT: Actually, now that I read the rulings, it wouldn't work as it's supposed to anyway, due to how priority is handled (or better, not handled

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Re: Formal Request Thread
by NeoAnderson » 15 Nov 2013, 15:54
Hey guys i would ask you an help, not a complete card just a suggestion how to implement this effect:
"If a source you control is going to deal damage it will deal this damage as Red Source."
My intention is not to change permanently the cards colors, and i need this will work also for not permanent cards.
My approach is to use the trigger : <TRIGGER value="SOURCE_DEALS_DAMAGE" simple_qualifier="objectyoucontrol" damage_type="all">
I tried a replacement effect, with Damage():SetColour(COLOUR_RED) but don't work
Any idea??
"If a source you control is going to deal damage it will deal this damage as Red Source."
My intention is not to change permanently the cards colors, and i need this will work also for not permanent cards.
My approach is to use the trigger : <TRIGGER value="SOURCE_DEALS_DAMAGE" simple_qualifier="objectyoucontrol" damage_type="all">
I tried a replacement effect, with Damage():SetColour(COLOUR_RED) but don't work
Any idea??
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Re: Formal Request Thread
by thefiremind » 15 Nov 2013, 17:29
I can only think about what I did for Phyrexian Unlife in DotP2013, but in that card I was substituting the original damage with a new issue of it, which was safe to do in DotP2013, while in DotP2014 you can't set damage as combat or unpreventable and this would mean losing any of those 2 characteristics if you do that. I have an idea for a workaround, but I don't know if it works. Test this code (maybe dealing damage to a creature with protection from red) and let me know.NeoAnderson wrote:Hey guys i would ask you an help, not a complete card just a suggestion how to implement this effect:
"If a source you control is going to deal damage it will deal this damage as Red Source."
My intention is not to change permanently the cards colors, and i need this will work also for not permanent cards.
- Code: Select all
<TRIGGERED_ABILITY replacement_effect="1">
<TRIGGER value="SOURCE_DEALS_DAMAGE" simple_qualifier="objectyoucontrol" pre_trigger="1" />
<RESOLUTION_TIME_ACTION>
if TriggerObject() ~= nil then
TriggerObject():GetCurrentCharacteristics():Colour_Set(COLOUR_RED)
end
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
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Re: Formal Request Thread
by Real » 15 Nov 2013, 18:17
I know Grisly Spectacle has been requested before but no one has code it yet. So may I request it again?
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