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Formal Request Thread

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Re: Formal Request Thread

Postby thefiremind » 30 Jan 2014, 10:01

drleg3nd wrote:well I would like to request a Certain planeswalker that is on gatherer from a modder that has a nivmizzet picture :wink:
I updated the Planeswalkers pool with Kiora, but I haven't tested her. Since I'm spending almost no time on DotP, I'll rely on you for the testing. :wink:

P.S.: The Kraken token has its official art. The resolution isn't that great, but it resulted better than I thought.
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Re: Formal Request Thread

Postby AndreasD » 30 Jan 2014, 10:28

Thanks sumomole for the hired torturer :-)

Can anyone help me with

Ordeal of Erebos
Dying wish
(i downloaded dying wish here from the board but it dosn´t work and i couldn´t fix it, i´ve attached it)

i added also Death´s approach if somebody is searching it ;)

Thank you!
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DEATHS_APPROACH_366300.zip
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DYING_WISH_624818.zip
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Re: Formal Request Thread

Postby NEMESiS » 30 Jan 2014, 13:42

NEMESiS wrote:Hello, I would like to request Jeleva, Nephalia's Scourge please.
So is this card possible to be made?
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Re: Formal Request Thread

Postby thefiremind » 30 Jan 2014, 15:37

NEMESiS wrote:
NEMESiS wrote:Hello, I would like to request Jeleva, Nephalia's Scourge please.
So is this card possible to be made?
By using the same trick I used on Prossh, Skyraider of Kher, it should be possible to save the amount of mana used to cast the card. The difference is that Prossh triggers upon casting, while Jeleva triggers upon entering the battlefield, so I don't know if LinkedDC is a safe place to store the value.
Code: Select all
  <SPELL_ABILITY linked_ability_group="1">
    <PLAY_TIME_ACTION>
    -- Save the amount of mana available just before casting this card
    LinkedDC():Set_Int( 0, EffectController():GetTotalMana() )
    </PLAY_TIME_ACTION>
  </SPELL_ABILITY>
  <TRIGGERED_ABILITY linked_ability_group="1" replacement_effect="1" active_zone="ZONE_ANY">
    <TRIGGER value="SPELL_PLAYED" simple_qualifier="self">
    -- The previously saved amount minus the current amount of available mana gives the mana spent to cast this card
    LinkedDC():Set_Int( 1, LinkedDC():Get_Int(0) - EffectController():GetTotalMana() )
    return false
    </TRIGGER>
  </TRIGGERED_ABILITY>
  <TRIGGERED_ABILITY linked_ability_group="1">
    -- Localised text omitted
    <TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD">
    -- Save the value in a safe register
    EffectDC():Set_Int( 0, LinkedDC():Get_Int(1) )
    return true
    </TRIGGER>
    <RESOLUTION_TIME_ACTION>
    EffectController():DisplayMessage( EffectDC():Get_Int(0) )
    </RESOLUTION_TIME_ACTION>
  </TRIGGERED_ABILITY>
Try this test code: if it displays the mana you paid (usually 4), then it works and you can substitute the DisplayMessage code with what the card should really do.
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Re: Formal Request Thread

Postby RiiakShiNal » 30 Jan 2014, 18:20

thefiremind wrote:The difference is that Prossh triggers upon casting, while Jeleva triggers upon entering the battlefield, so I don't know if LinkedDC is a safe place to store the value.
If it turns out that LinkedDC() can't be used in this instance you should be able to make things work using a delayed trigger (any non-pointer value stored in the delayed DC should survive regardless).
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Re: Formal Request Thread

Postby NEMESiS » 31 Jan 2014, 13:45

Thanks guys, the #4 did show. I will grapple with the code and try to make the rest of the card, don't be surprised if I come back for help. There is only so much I know how to Frankenstein together. :lol:
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Re: Formal Request Thread

Postby NeoAnderson » 01 Feb 2014, 14:29

Hi, my friend, i would ask you a favor, i am coding the follow card : Nylea's Presence
I just have a doubt, this card should add to the parent card all subtypes (Plains, Island, Swamp, Mountain, Forest), this also means that enchanted land should be able to produce a mana of any colour (At least if the corresponding sub-type is not overwrite)?
Using Riiak mana function if it is supposing to work as above it should be coded using the follow condition :
Code: Select all
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_W", EffectSource():GetSubType():Test(LAND_TYPE_PLAINS) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_U", EffectSource():GetSubType():Test(LAND_TYPE_ISLAND) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_B", EffectSource():GetSubType():Test(LAND_TYPE_SWAMP) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_R", EffectSource():GetSubType():Test(LAND_TYPE_MOUNTAIN) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_G", EffectSource():GetSubType():Test(LAND_TYPE_FOREST) )
Thanks :-) (Theros Set is coming soon)
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Re: Formal Request Thread

Postby RiiakShiNal » 01 Feb 2014, 15:04

NeoAnderson wrote:Hi, my friend, i would ask you a favor, i am coding the follow card : Nylea's Presence
I just have a doubt, this card should add to the parent card all subtypes (Plains, Island, Swamp, Mountain, Forest), this also means that enchanted land should be able to produce a mana of any colour (At least if the corresponding sub-type is not overwrite)?
Using Riiak mana function if it is supposing to work as above it should be coded using the follow condition :
Code: Select all
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_W", EffectSource():GetSubType():Test(LAND_TYPE_PLAINS) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_U", EffectSource():GetSubType():Test(LAND_TYPE_ISLAND) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_B", EffectSource():GetSubType():Test(LAND_TYPE_SWAMP) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_R", EffectSource():GetSubType():Test(LAND_TYPE_MOUNTAIN) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_G", EffectSource():GetSubType():Test(LAND_TYPE_FOREST) )
Thanks :-) (Theros Set is coming soon)
That's right according to the rules if a land has a basic land sub-type it can produce a mana of that colour even if it does not explicitly say that (Rule 305.6). A land gaining a basic land sub-type also includes gaining the ability to produce that colour of mana (Rule 305.7).

305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words "basic land type," it’s referring to one of these subtypes. A land with a basic land type has the intrinsic ability " {T}: Add [mana symbol] to your mana pool," even if the text box doesn't actually contain that text or the object has no text box. For Plains, [mana symbol] is {W}; for Islands, {U}; for Swamps, {B}; for Mountains, {R}; and for Forests, {G}. See rule 107.4a. Also see rule 605, "Mana Abilities."

305.7. If an effect sets a land's subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text and its old land types, and it gains the appropriate mana ability for each new basic land type. Note that this doesn't remove any abilities that were granted to the land by other effects. Setting a land's subtype doesn't add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.
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Re: Formal Request Thread

Postby NeoAnderson » 01 Feb 2014, 16:14

RiiakShiNal wrote:That's right according to the rules if a land has a basic land sub-type it can produce a mana of that colour even if it does not explicitly say that (Rule 305.6). A land gaining a basic land sub-type also includes gaining the ability to produce that colour of mana (Rule 305.7).

305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words "basic land type," it’s referring to one of these subtypes. A land with a basic land type has the intrinsic ability " {T}: Add [mana symbol] to your mana pool," even if the text box doesn't actually contain that text or the object has no text box. For Plains, [mana symbol] is {W}; for Islands, {U}; for Swamps, {B}; for Mountains, {R}; and for Forests, {G}. See rule 107.4a. Also see rule 605, "Mana Abilities."

305.7. If an effect sets a land's subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text and its old land types, and it gains the appropriate mana ability for each new basic land type. Note that this doesn't remove any abilities that were granted to the land by other effects. Setting a land's subtype doesn't add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.
Thanks a lot for your confirmation my dear friend. :wink:
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Re: Formal Request Thread

Postby NeoAnderson » 01 Feb 2014, 17:53

I have a doubt about the possibility to code the follow card : Daxos of Meletis
My Doubt is focused about the last ability : "Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it."
I was thinking to retrieve the coverted mana cost of the exiled card, and using CanPayManaCost condition with CMC, we could cast that spell using PayManaCost(CMC) and CastSpellforFree to launch the card.
What you think guys about this possibility could have any weird interaction with other cards?
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Re: Formal Request Thread

Postby thefiremind » 01 Feb 2014, 19:49

NeoAnderson wrote:What you think guys about this possibility could have any weird interaction with other cards?
How are you planning to cast cards with {X} in their cost?
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Re: Formal Request Thread

Postby NeoAnderson » 01 Feb 2014, 20:37

thefiremind wrote:
NeoAnderson wrote:What you think guys about this possibility could have any weird interaction with other cards?
How are you planning to cast cards with {X} in their cost?
What if we reduce the colored cost of the card and increase the colorless cost until it reach the Cmc, then we cast it normally.
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Re: Formal Request Thread

Postby MC Brodie » 02 Feb 2014, 00:27

How is sunburst suppose to interact with "spend mana as though it were any color" ?
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Re: Formal Request Thread

Postby thefiremind » 02 Feb 2014, 09:22

MC Brodie wrote:How is sunburst suppose to interact with "spend mana as though it were any color" ?
I had the same doubt back when the request was Mycosynth Lattice:
viewtopic.php?f=109&t=11010&p=134721#p134721
The link I found says that sunburst should still look at the real color of the mana you spent. Which is actually a good thing.

NeoAnderson wrote:What if we reduce the colored cost of the card and increase the colorless cost until it reach the Cmc, then we cast it normally.
I think you would still have problems with cards that change costs (such as Thalia, Guardian of Thraben).
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Re: Formal Request Thread

Postby NeoAnderson » 02 Feb 2014, 11:25

thefiremind wrote:
NeoAnderson wrote:What if we reduce the colored cost of the card and increase the colorless cost until it reach the Cmc, then we cast it normally.
I think you would still have problems with cards that change costs (such as Thalia, Guardian of Thraben).
I thought the same yesterday after having written this post, this because if we try to retrieve any info about the coloured mana cost we receive the normal cost not considering any effect who reduce or increase it, the thing that make me angry, is that the game have the right info, because the engine know exactly how much mana we need to cast the card, it also consider the the effects who change the casting cost, but we don't have any function to retrieve it!
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