Board index
Programs with AI or Rules Enforcement
Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2014




Formal Request Thread
Moderator: CCGHQ Admins
Re: Formal Request Thread
by thefiremind » 30 Jan 2014, 10:01
I updated the Planeswalkers pool with Kiora, but I haven't tested her. Since I'm spending almost no time on DotP, I'll rely on you for the testing.drleg3nd wrote:well I would like to request a Certain planeswalker that is on gatherer from a modder that has a nivmizzet picture

P.S.: The Kraken token has its official art. The resolution isn't that great, but it resulted better than I thought.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Formal Request Thread
by AndreasD » 30 Jan 2014, 10:28
Thanks sumomole for the hired torturer 
Can anyone help me with
Ordeal of Erebos
Dying wish
(i downloaded dying wish here from the board but it dosn´t work and i couldn´t fix it, i´ve attached it)
i added also Death´s approach if somebody is searching it
Thank you!

Can anyone help me with
Ordeal of Erebos
Dying wish
(i downloaded dying wish here from the board but it dosn´t work and i couldn´t fix it, i´ve attached it)
i added also Death´s approach if somebody is searching it

Thank you!
- Attachments
-
DEATHS_APPROACH_366300.zip
- (2.87 KiB) Downloaded 294 times
-
DYING_WISH_624818.zip
- (1.48 KiB) Downloaded 265 times
- AndreasD
- Posts: 4
- Joined: 29 Jan 2014, 09:17
- Has thanked: 0 time
- Been thanked: 0 time
Re: Formal Request Thread
by NEMESiS » 30 Jan 2014, 13:42
So is this card possible to be made?NEMESiS wrote:Hello, I would like to request Jeleva, Nephalia's Scourge please.
-
NEMESiS - Posts: 460
- Joined: 03 Jan 2013, 04:02
- Location: Pools of Becoming
- Has thanked: 70 times
- Been thanked: 21 times
Re: Formal Request Thread
by thefiremind » 30 Jan 2014, 15:37
By using the same trick I used on Prossh, Skyraider of Kher, it should be possible to save the amount of mana used to cast the card. The difference is that Prossh triggers upon casting, while Jeleva triggers upon entering the battlefield, so I don't know if LinkedDC is a safe place to store the value.NEMESiS wrote:So is this card possible to be made?NEMESiS wrote:Hello, I would like to request Jeleva, Nephalia's Scourge please.
- Code: Select all
<SPELL_ABILITY linked_ability_group="1">
<PLAY_TIME_ACTION>
-- Save the amount of mana available just before casting this card
LinkedDC():Set_Int( 0, EffectController():GetTotalMana() )
</PLAY_TIME_ACTION>
</SPELL_ABILITY>
<TRIGGERED_ABILITY linked_ability_group="1" replacement_effect="1" active_zone="ZONE_ANY">
<TRIGGER value="SPELL_PLAYED" simple_qualifier="self">
-- The previously saved amount minus the current amount of available mana gives the mana spent to cast this card
LinkedDC():Set_Int( 1, LinkedDC():Get_Int(0) - EffectController():GetTotalMana() )
return false
</TRIGGER>
</TRIGGERED_ABILITY>
<TRIGGERED_ABILITY linked_ability_group="1">
-- Localised text omitted
<TRIGGER value="ZONECHANGE_END" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD">
-- Save the value in a safe register
EffectDC():Set_Int( 0, LinkedDC():Get_Int(1) )
return true
</TRIGGER>
<RESOLUTION_TIME_ACTION>
EffectController():DisplayMessage( EffectDC():Get_Int(0) )
</RESOLUTION_TIME_ACTION>
</TRIGGERED_ABILITY>
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Formal Request Thread
by RiiakShiNal » 30 Jan 2014, 18:20
If it turns out that LinkedDC() can't be used in this instance you should be able to make things work using a delayed trigger (any non-pointer value stored in the delayed DC should survive regardless).thefiremind wrote:The difference is that Prossh triggers upon casting, while Jeleva triggers upon entering the battlefield, so I don't know if LinkedDC is a safe place to store the value.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
- Programmer
- Posts: 2188
- Joined: 16 May 2011, 21:37
- Has thanked: 75 times
- Been thanked: 497 times
Re: Formal Request Thread
by NEMESiS » 31 Jan 2014, 13:45
Thanks guys, the #4 did show. I will grapple with the code and try to make the rest of the card, don't be surprised if I come back for help. There is only so much I know how to Frankenstein together. 

-
NEMESiS - Posts: 460
- Joined: 03 Jan 2013, 04:02
- Location: Pools of Becoming
- Has thanked: 70 times
- Been thanked: 21 times
Re: Formal Request Thread
by NeoAnderson » 01 Feb 2014, 14:29
Hi, my friend, i would ask you a favor, i am coding the follow card : Nylea's Presence
I just have a doubt, this card should add to the parent card all subtypes (Plains, Island, Swamp, Mountain, Forest), this also means that enchanted land should be able to produce a mana of any colour (At least if the corresponding sub-type is not overwrite)?
Using Riiak mana function if it is supposing to work as above it should be coded using the follow condition :
(Theros Set is coming soon)
I just have a doubt, this card should add to the parent card all subtypes (Plains, Island, Swamp, Mountain, Forest), this also means that enchanted land should be able to produce a mana of any colour (At least if the corresponding sub-type is not overwrite)?
Using Riiak mana function if it is supposing to work as above it should be coded using the follow condition :
- Code: Select all
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_W", EffectSource():GetSubType():Test(LAND_TYPE_PLAINS) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_U", EffectSource():GetSubType():Test(LAND_TYPE_ISLAND) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_B", EffectSource():GetSubType():Test(LAND_TYPE_SWAMP) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_R", EffectSource():GetSubType():Test(LAND_TYPE_MOUNTAIN) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_G", EffectSource():GetSubType():Test(LAND_TYPE_FOREST) )

- NeoAnderson
- Posts: 914
- Joined: 10 Sep 2013, 07:49
- Has thanked: 18 times
- Been thanked: 139 times
Re: Formal Request Thread
by RiiakShiNal » 01 Feb 2014, 15:04
That's right according to the rules if a land has a basic land sub-type it can produce a mana of that colour even if it does not explicitly say that (Rule 305.6). A land gaining a basic land sub-type also includes gaining the ability to produce that colour of mana (Rule 305.7).NeoAnderson wrote:Hi, my friend, i would ask you a favor, i am coding the follow card : Nylea's Presence
I just have a doubt, this card should add to the parent card all subtypes (Plains, Island, Swamp, Mountain, Forest), this also means that enchanted land should be able to produce a mana of any colour (At least if the corresponding sub-type is not overwrite)?
Using Riiak mana function if it is supposing to work as above it should be coded using the follow condition :Thanks
- Code: Select all
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_W", EffectSource():GetSubType():Test(LAND_TYPE_PLAINS) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_U", EffectSource():GetSubType():Test(LAND_TYPE_ISLAND) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_B", EffectSource():GetSubType():Test(LAND_TYPE_SWAMP) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_R", EffectSource():GetSubType():Test(LAND_TYPE_MOUNTAIN) )
oPlayer:AddMultipleChoiceAnswer( "RSN_MODE_PRODUCE_G", EffectSource():GetSubType():Test(LAND_TYPE_FOREST) )(Theros Set is coming soon)
305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words "basic land type," it’s referring to one of these subtypes. A land with a basic land type has the intrinsic ability ": Add [mana symbol] to your mana pool," even if the text box doesn't actually contain that text or the object has no text box. For Plains, [mana symbol] is
; for Islands,
; for Swamps,
; for Mountains,
; and for Forests,
. See rule 107.4a. Also see rule 605, "Mana Abilities."
305.7. If an effect sets a land's subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text and its old land types, and it gains the appropriate mana ability for each new basic land type. Note that this doesn't remove any abilities that were granted to the land by other effects. Setting a land's subtype doesn't add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.
Just getting started: Xander9009's DotP 2014 Community Wad
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
Need a deck builder: DotP 2014 Deck Builder
Problems Modding: DotP 2014 Frequent Modding Mistakes
- RiiakShiNal
- Programmer
- Posts: 2188
- Joined: 16 May 2011, 21:37
- Has thanked: 75 times
- Been thanked: 497 times
Re: Formal Request Thread
by NeoAnderson » 01 Feb 2014, 16:14
Thanks a lot for your confirmation my dear friend.RiiakShiNal wrote:That's right according to the rules if a land has a basic land sub-type it can produce a mana of that colour even if it does not explicitly say that (Rule 305.6). A land gaining a basic land sub-type also includes gaining the ability to produce that colour of mana (Rule 305.7).305.6. The basic land types are Plains, Island, Swamp, Mountain, and Forest. If an object uses the words "basic land type," it’s referring to one of these subtypes. A land with a basic land type has the intrinsic ability ": Add [mana symbol] to your mana pool," even if the text box doesn't actually contain that text or the object has no text box. For Plains, [mana symbol] is
; for Islands,
; for Swamps,
; for Mountains,
; and for Forests,
. See rule 107.4a. Also see rule 605, "Mana Abilities."
305.7. If an effect sets a land's subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text and its old land types, and it gains the appropriate mana ability for each new basic land type. Note that this doesn't remove any abilities that were granted to the land by other effects. Setting a land's subtype doesn't add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.

- NeoAnderson
- Posts: 914
- Joined: 10 Sep 2013, 07:49
- Has thanked: 18 times
- Been thanked: 139 times
Re: Formal Request Thread
by NeoAnderson » 01 Feb 2014, 17:53
I have a doubt about the possibility to code the follow card : Daxos of Meletis
My Doubt is focused about the last ability : "Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it."
I was thinking to retrieve the coverted mana cost of the exiled card, and using CanPayManaCost condition with CMC, we could cast that spell using PayManaCost(CMC) and CastSpellforFree to launch the card.
What you think guys about this possibility could have any weird interaction with other cards?
My Doubt is focused about the last ability : "Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast it."
I was thinking to retrieve the coverted mana cost of the exiled card, and using CanPayManaCost condition with CMC, we could cast that spell using PayManaCost(CMC) and CastSpellforFree to launch the card.
What you think guys about this possibility could have any weird interaction with other cards?
- NeoAnderson
- Posts: 914
- Joined: 10 Sep 2013, 07:49
- Has thanked: 18 times
- Been thanked: 139 times
Re: Formal Request Thread
by thefiremind » 01 Feb 2014, 19:49
How are you planning to cast cards withNeoAnderson wrote:What you think guys about this possibility could have any weird interaction with other cards?

< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Formal Request Thread
by NeoAnderson » 01 Feb 2014, 20:37
What if we reduce the colored cost of the card and increase the colorless cost until it reach the Cmc, then we cast it normally.thefiremind wrote:How are you planning to cast cards withNeoAnderson wrote:What you think guys about this possibility could have any weird interaction with other cards?in their cost?
- NeoAnderson
- Posts: 914
- Joined: 10 Sep 2013, 07:49
- Has thanked: 18 times
- Been thanked: 139 times
Re: Formal Request Thread
by MC Brodie » 02 Feb 2014, 00:27
How is sunburst suppose to interact with "spend mana as though it were any color" ?
-----------------------------------------------------------------------
Song of the Day: 46 and 2 (cover)
Song of the Day: 46 and 2 (cover)
Re: Formal Request Thread
by thefiremind » 02 Feb 2014, 09:22
I had the same doubt back when the request was Mycosynth Lattice:MC Brodie wrote:How is sunburst suppose to interact with "spend mana as though it were any color" ?
viewtopic.php?f=109&t=11010&p=134721#p134721
The link I found says that sunburst should still look at the real color of the mana you spent. Which is actually a good thing.
I think you would still have problems with cards that change costs (such as Thalia, Guardian of Thraben).NeoAnderson wrote:What if we reduce the colored cost of the card and increase the colorless cost until it reach the Cmc, then we cast it normally.
< Former DotP 2012/2013/2014 modder >
Currently busy with life...
Currently busy with life...
-
thefiremind - Programmer
- Posts: 3515
- Joined: 07 Nov 2011, 10:55
- Has thanked: 118 times
- Been thanked: 722 times
Re: Formal Request Thread
by NeoAnderson » 02 Feb 2014, 11:25
I thought the same yesterday after having written this post, this because if we try to retrieve any info about the coloured mana cost we receive the normal cost not considering any effect who reduce or increase it, the thing that make me angry, is that the game have the right info, because the engine know exactly how much mana we need to cast the card, it also consider the the effects who change the casting cost, but we don't have any function to retrieve it!thefiremind wrote:I think you would still have problems with cards that change costs (such as Thalia, Guardian of Thraben).NeoAnderson wrote:What if we reduce the colored cost of the card and increase the colorless cost until it reach the Cmc, then we cast it normally.
- NeoAnderson
- Posts: 914
- Joined: 10 Sep 2013, 07:49
- Has thanked: 18 times
- Been thanked: 139 times
Who is online
Users browsing this forum: Google [Bot] and 7 guests