It is currently 18 Jul 2025, 17:43
   
Text Size

Manalink Update June 2 2009 - The race to 2000

The latest Manalink updates are posted here.
PLEASE DO NOT BUMP OLD UPDATES!

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: Manalink Update June 2 2009 - The race to 2000

Postby jatill » 04 Jun 2009, 13:35

http://www.savefile.com/files/1997761

Updates:
-Yawgmoth's Will now plays nicely with Fastbond / Exploration / land drop for turn
-Yawgmoth's Will is now a Sorcery. All is right with the world.
-Rules Engine and Vanguard Avatars are no longer enchantments, with all the badness that went along with it!!
(thanks HarryPitfall)
-Remove the ugly bullseye from the Rules Engine and Vanguard Avatars
-Fixed the Duress bug that crashed the game
-Update the text and type for the rules engine card
-Move Draft and AVATAR cards to the beginning of the deck builder

Added cards:
Sundering Titan
Crucible of Worlds

By the way, this is the image that I use for the rules engine:
Last edited by jatill on 04 Jun 2009, 13:50, edited 1 time in total.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Manalink Update June 2 2009 - The race to 2000

Postby Salbei » 04 Jun 2009, 13:42

awesome !
another 2 of my favorite T1 cards. gonna check em out right now .
hmm goblin welder *dream*

edit -

k checked the new cards out . they seem alright so far.

one small thing about the sundering titan: as long as there are legal targets you HAVE to choose it. currently you can just cancel if you don´t want to pick a land (your own^^). no biggy , but it might get abused.
Retired a long time ago. I will not reply.
User avatar
Salbei
DEVELOPER
 
Posts: 1053
Joined: 04 Jun 2009, 10:58
Location: Germany
Has thanked: 3 times
Been thanked: 2 times

Re: Manalink Update June 2 2009 - The race to 2000

Postby stassy » 04 Jun 2009, 14:11

The thinking hard might be a bit related to difficulty, but not only because if you just fill the ai with a land deck it will go "hard thinking" with 20 or more land in play on his side. Also maybe it's just that when there are too many cards in play his thinking node take too much to decide too (happen a lot on hermit/PoR deck).
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Manalink Update June 2 2009 - The race to 2000

Postby jatill » 04 Jun 2009, 14:30

Salbei wrote:one small thing about the sundering titan: as long as there are legal targets you HAVE to choose it. currently you can just cancel if you don´t want to pick a land (your own^^). no biggy , but it might get abused.
Nice catch; I had a couple lines of code out of order. And don't worry, Goblin Welder is on my list.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Manalink Update June 2 2009 - The race to 2000

Postby Salbei » 04 Jun 2009, 14:48

once you got cryptic command in your hand and got the mana to play it something seems to be messed up. after every spell it asks "fast effects ...use regeneration effects" which is kinda annoying.
even if the AI or yourself just play a land it asks for it.
Retired a long time ago. I will not reply.
User avatar
Salbei
DEVELOPER
 
Posts: 1053
Joined: 04 Jun 2009, 10:58
Location: Germany
Has thanked: 3 times
Been thanked: 2 times

Re: Manalink Update June 2 2009 - The race to 2000

Postby aww1979 » 04 Jun 2009, 17:56

YAWGMOTH'S WILL... =D> =D> =D> =D> =D>

Crucible of Worlds is really nice, too. I haven't ever play with Sundering Titan, but that looks great, too :) Time to test them out...
aww1979
Tester
 
Posts: 1717
Joined: 03 Mar 2009, 19:36
Has thanked: 0 time
Been thanked: 2 times

Re: Manalink Update June 2 2009 - The race to 2000

Postby MalkolmX » 04 Jun 2009, 18:57

Crucible of worlds seems perfect, i didn't found any bugs yet, Yaw's Will is also quite well made, despite some minor bugs.
MalkolmX
 
Posts: 66
Joined: 29 Mar 2009, 23:41
Location: Portugal
Has thanked: 0 time
Been thanked: 0 time

Re: Manalink Update June 2 2009 - The race to 2000

Postby Shulillo » 04 Jun 2009, 22:51

create troll ascetic please!!, and thank for all cardsss
Shulillo
 
Posts: 15
Joined: 18 Mar 2009, 22:47
Has thanked: 0 time
Been thanked: 0 time

Re: Manalink Update June 2 2009 - The race to 2000

Postby jatill » 05 Jun 2009, 12:09

Shulillo wrote:create troll ascetic please!!, and thank for all cardsss
never.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Manalink Update June 2 2009 - The race to 2000

Postby jatill » 05 Jun 2009, 12:10

http://www.savefile.com/files/1997761

Updates:
-Make Sundering Titan targets mandatory
-Gauntlet of Power re-added, and original bug fixed (as a thanks to HarryPitfall)

Added cards:
Kitchen Finks
High Tide (no art)
Cloud of Faeries (no art)
Wilt-Leaf Liege* (I couldn't determine a way of knowing who was responsible for the discard, so
I that part was left off. Pretty disappointing. Any ideas are welcome.)
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Manalink Update June 2 2009 - The race to 2000

Postby Zeek » 05 Jun 2009, 12:24

jatill wrote:Wilt-Leaf Liege* (I couldn't determine a way of knowing who was responsible for the discard, so
I that part was left off. Pretty disappointing. Any ideas are welcome.)
Is there any way to check the history of the stack to see which spell or ability was resolved last? Perhaps finding the owner of that would help, although I know quite a few things don't necessarily use the stack in this game.

Just throwing out something random. *shrugs*
Zeek
 
Posts: 90
Joined: 28 May 2009, 21:57
Has thanked: 0 time
Been thanked: 1 time

Re: Manalink Update June 2 2009 - The race to 2000

Postby jatill » 05 Jun 2009, 13:11

Zeek wrote:
jatill wrote:Wilt-Leaf Liege* (I couldn't determine a way of knowing who was responsible for the discard, so
I that part was left off. Pretty disappointing. Any ideas are welcome.)
Is there any way to check the history of the stack to see which spell or ability was resolved last? Perhaps finding the owner of that would help, although I know quite a few things don't necessarily use the stack in this game.

Just throwing out something random. *shrugs*
I appreciate the suggestion. This is the same thought I had. I can keep a history of spells, but I don't know anywhere that abilities are recorded. Also, that wouldn't factor in end of turn discarding (though I could probably work around that). So yeah, the main problem seems to be abilities.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

Re: Manalink Update June 2 2009 - The race to 2000

Postby 0rion79 » 05 Jun 2009, 13:38

jatill wrote:
Shulillo wrote:create troll ascetic please!!, and thank for all cardsss
never.
LOL! :mrgreen:
Well, it doesn't look as a bad card but I've seen more interesting stuff until now :)
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Manalink Update June 2 2009 - The race to 2000

Postby Salbei » 05 Jun 2009, 14:32

jatill wrote:I appreciate the suggestion. This is the same thought I had. I can keep a history of spells, but I don't know anywhere that abilities are recorded. Also, that wouldn't factor in end of turn discarding (though I could probably work around that). So yeah, the main problem seems to be abilities.
whenever effect on stack resolves from player1(you) //if you play a spell/ability and it resolves
set last_sa_owned=1 //the last resolved spell/ability is set to 1 (player)

whenever effect on stack resolves from player2(opponent) // if your opponent resolves a spell/ability
set last_sa_owned=2 //the last resolved spell/ability is set to 2 (opponent)

at the beginning of discard_step //at the beginning of any discard step
set last_sa_owned=0 // the last resolved spell/ability is set to 0

if this card is put into graveyard from hand // when this card is put into the graveyard from your hand
and last_sa_owned=2 // and the last spell was owned by player2 (opponent)
and you are player1 //and you are player1
remove it from the graveyard // remove the card out of the graveyard
put into play // and put the card into play
else // or else
do nothing // leave the card inside the graveyard

hope you get what i was up to,or at least i can amuse you xD
Retired a long time ago. I will not reply.
User avatar
Salbei
DEVELOPER
 
Posts: 1053
Joined: 04 Jun 2009, 10:58
Location: Germany
Has thanked: 3 times
Been thanked: 2 times

Re: Manalink Update June 2 2009 - The race to 2000

Postby jatill » 05 Jun 2009, 14:48

Salbei wrote:
whenever effect on stack resolves from player1(you) //if you play a spell/ability and it resolves
set last_sa_owned=1 //the last resolved spell/ability is set to 1 (player)

This is the part I don't know how to do. As far as I know, there is no way the game indicates globally that an ability has resolved. For spells, there is an event called ' TRIGGER_SPELL_CAST' that lets me know a spell was played. I don't know of any such trigger for abilities.
jatill
DEVELOPER
 
Posts: 2118
Joined: 24 Feb 2009, 16:35
Has thanked: 5 times
Been thanked: 17 times

PreviousNext

Return to Patches

Who is online

Users browsing this forum: No registered users and 2 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 2 users online :: 0 registered, 0 hidden and 2 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 2 guests

Login Form