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Bug reports

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Re: Bug reports

Postby hong yie » 19 May 2014, 04:38

i'm playing against Ai with many "oblivion ring" & "journey to nowhere". some of my permanents has been removed. when i want to destroy the oblivion ring, i can't figure which ring removed my legend or land. which will determine key to victory if i release this permanent back.

maybe a little help from the UI to ease target picking? :)
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Re: Bug reports

Postby muppet » 24 May 2014, 09:32

I play a 0/2 Tidebinder Mage. My -1/2 Cloudfin Raptor didn't evolve.
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Re: Bug reports

Postby hong yie » 24 May 2014, 10:52

having problem to put this
dec file to firemind.ch.
the error like this,
We're sorry, but something went wrong.

If you are the application owner check the logs for more information.
tried many times. i seems firemind only accept certain cards. but i don't know yet which one i should remove to be acceptable.
should i pm mike?

here is the dec file content:
Code: Select all
# 5 creatures
1 Heliod, God of the Sun
2 Leafcrown Dryad
1 Mesa Enchantress
2 Nyx-Fleece Ram
1 Verduran Enchantress

# 13 spells
1 Angelic Chorus
3 Aura Blast
2 Awakening Zone
1 Cathars' Crusade
2 Enchantress's Presence
4 Font of Fertility
1 Glorious Anthem
2 Journey to Nowhere
4 Nylea's Presence
3 Oblivion Ring
2 Path to Exile
3 Sigil of the Empty Throne
3 Spirit Link

# 5 lands
6 Forest
7 Plains
4 Savannah
4 Sunpetal Grove
1 Windswept Heath
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Re: Bug reports

Postby ShawnieBoy » 24 May 2014, 15:20

muppet wrote:I play a 0/2 Tidebinder Mage. My -1/2 Cloudfin Raptor didn't evolve.
A 1/2 Cloudfin Raptor needs a creature with at least a power of 2 or a toughness of 3 to enter the battlefield to evolve.
Last edited by ShawnieBoy on 24 May 2014, 15:28, edited 1 time in total.
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Re: Bug reports

Postby ShawnieBoy » 24 May 2014, 15:27

hong yie wrote:i'm playing against Ai with many "oblivion ring" & "journey to nowhere". some of my permanents has been removed. when i want to destroy the oblivion ring, i can't figure which ring removed my legend or land. which will determine key to victory if i release this permanent back.

maybe a little help from the UI to ease target picking? :)
Maybe using the visuals of attached permanents for exile linked cards would help?
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Re: Bug reports

Postby jerichopumpkin » 24 May 2014, 16:09

ShawnieBoy wrote:
hong yie wrote:i'm playing against Ai with many "oblivion ring" & "journey to nowhere". some of my permanents has been removed. when i want to destroy the oblivion ring, i can't figure which ring removed my legend or land. which will determine key to victory if i release this permanent back.

maybe a little help from the UI to ease target picking? :)
Maybe using the visuals of attached permanents for exile linked cards would help?
that would be really helpful! Also (though I think it's not the right place) I would like to suggest adding some visual help for copied permanents (maybe an icon on the top left of the card). Often I have a hard time targeting with the right permanent ( bounce a copy token, or ping a Phantasmal Image), and need to undo to get it right (and it feels a bit like cheating...)
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Re: Bug reports

Postby Aswan jaguar » 24 May 2014, 18:11

ShawnieBoy wrote:
muppet wrote:I play a 0/2 Tidebinder Mage. My -1/2 Cloudfin Raptor didn't evolve.
A 1/2 Cloudfin Raptor needs a creature with at least a power of 2 or a toughness of 3 to enter the battlefield to evolve.
He said a - 1/2 Cloudfin Raptor didn't evolve with a 0/2 Tidebinder Mage entering the battlfield so it has to evolve.
---
Trying to squash some bugs and playtesting.
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Re: Bug reports

Postby ShawnieBoy » 24 May 2014, 21:09

Thanks for spotting that Aswan, should resist reading this forum on my phone, far too small, lol

Yes, that is a bug - It would look as though the engine is already treating the negative power as zero before making a comparison. Will look into it.

Apologies

edit-Fix should be available in next hourly build
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Re: Bug reports

Postby ShawnieBoy » 25 May 2014, 13:03

hong yie wrote:having problem to put this
dec file to firemind.ch.
the error like this,
We're sorry, but something went wrong.

If you are the application owner check the logs for more information.
tried many times. i seems firemind only accept certain cards. but i don't know yet which one i should remove to be acceptable.
should i pm mike?

here is the dec file content:
Code: Select all
# 5 creatures
1 Heliod, God of the Sun
2 Leafcrown Dryad
1 Mesa Enchantress
2 Nyx-Fleece Ram
1 Verduran Enchantress

# 13 spells
1 Angelic Chorus
3 Aura Blast
2 Awakening Zone
1 Cathars' Crusade
2 Enchantress's Presence
4 Font of Fertility
1 Glorious Anthem
2 Journey to Nowhere
4 Nylea's Presence
3 Oblivion Ring
2 Path to Exile
3 Sigil of the Empty Throne
3 Spirit Link

# 5 lands
6 Forest
7 Plains
4 Savannah
4 Sunpetal Grove
1 Windswept Heath
It look as though Firemind isn't supporting Journey into Nyx - It's normally 1 to 2 releases behind Magarena. Giving Mike a pm would be your best bet.
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Re: Bug reports

Postby muaddib » 27 May 2014, 06:35

1) When Sakashima's Student return from graveyard into play by Debtor's Knell nothing happens, then Sakashima's Student put into graveyard.
I'm not sure is it bug.

2) When computer play Personal Tutor, it doesn't reveal card.
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Re: Bug reports

Postby jerichopumpkin » 27 May 2014, 21:21

Etherium Astrolabe is missing flash
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Re: Bug reports

Postby melvin » 28 May 2014, 01:30

muaddib wrote:1) When Sakashima's Student return from graveyard into play by Debtor's Knell nothing happens, then Sakashima's Student put into graveyard.
Known bug, ETB replacement effects are not used when returning to battlefield

muaddib wrote:2) When computer play Personal Tutor, it doesn't reveal card.
Reveal is not implemented.

jerichopumpkin wrote:Etherium Astrolabe is missing flash
Good catch, fixed in https://code.google.com/p/magarena/sour ... f51e498d9e
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Re: Bug reports

Postby jerichopumpkin » 28 May 2014, 08:03

melvin wrote:
muaddib wrote:2) When computer play Personal Tutor, it doesn't reveal card.
Reveal is not implemented.
What about adding it to the log? I know it's not fair to the AI, but it would be something... And I was wondering, does the AI remember cards bounced back in your hand? I think that's not the case, otherwise the "reveal" mechanic would already be there
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Re: Bug reports

Postby melvin » 28 May 2014, 09:11

jerichopumpkin wrote:What about adding it to the log? I know it's not fair to the AI, but it would be something...
It does, it is shown in the log as "Found CARDNAME.".


jerichopumpkin wrote:And I was wondering, does the AI remember cards bounced back in your hand? I think that's not the case, otherwise the "reveal" mechanic would already be there
Your right, the AI does not remember cards bounced back to your hand.
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Re: Bug reports

Postby Lodici » 01 Jun 2014, 05:35

v1.50.

I block with 4/4 Inkmoth Nexus...
before.png

I would expect Night Revelers to be destroyed as well as Inkmoth Nexus but it survives to fight another day...
after.png

A bug or am I missing something?
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