Bug reports
by ubeefx
Moderators: ubeefx, beholder, melvin, ShawnieBoy, Lodici, CCGHQ Admins
Re: Bug reports
by hong yie » 19 May 2014, 04:38
i'm playing against Ai with many "oblivion ring" & "journey to nowhere". some of my permanents has been removed. when i want to destroy the oblivion ring, i can't figure which ring removed my legend or land. which will determine key to victory if i release this permanent back.
maybe a little help from the UI to ease target picking?
maybe a little help from the UI to ease target picking?

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Re: Bug reports
by muppet » 24 May 2014, 09:32
I play a 0/2 Tidebinder Mage. My -1/2 Cloudfin Raptor didn't evolve.
Re: Bug reports
by hong yie » 24 May 2014, 10:52
having problem to put this
dec file to firemind.ch.
the error like this,
should i pm mike?
here is the dec file content:
dec file to firemind.ch.
the error like this,
tried many times. i seems firemind only accept certain cards. but i don't know yet which one i should remove to be acceptable.We're sorry, but something went wrong.
If you are the application owner check the logs for more information.
should i pm mike?
here is the dec file content:
- Code: Select all
# 5 creatures
1 Heliod, God of the Sun
2 Leafcrown Dryad
1 Mesa Enchantress
2 Nyx-Fleece Ram
1 Verduran Enchantress
# 13 spells
1 Angelic Chorus
3 Aura Blast
2 Awakening Zone
1 Cathars' Crusade
2 Enchantress's Presence
4 Font of Fertility
1 Glorious Anthem
2 Journey to Nowhere
4 Nylea's Presence
3 Oblivion Ring
2 Path to Exile
3 Sigil of the Empty Throne
3 Spirit Link
# 5 lands
6 Forest
7 Plains
4 Savannah
4 Sunpetal Grove
1 Windswept Heath
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hong yie - Programmer
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Re: Bug reports
by ShawnieBoy » 24 May 2014, 15:20
A 1/2 Cloudfin Raptor needs a creature with at least a power of 2 or a toughness of 3 to enter the battlefield to evolve.muppet wrote:I play a 0/2 Tidebinder Mage. My -1/2 Cloudfin Raptor didn't evolve.
Last edited by ShawnieBoy on 24 May 2014, 15:28, edited 1 time in total.
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Re: Bug reports
by ShawnieBoy » 24 May 2014, 15:27
Maybe using the visuals of attached permanents for exile linked cards would help?hong yie wrote:i'm playing against Ai with many "oblivion ring" & "journey to nowhere". some of my permanents has been removed. when i want to destroy the oblivion ring, i can't figure which ring removed my legend or land. which will determine key to victory if i release this permanent back.
maybe a little help from the UI to ease target picking?
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ShawnieBoy - Programmer
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Re: Bug reports
by jerichopumpkin » 24 May 2014, 16:09
that would be really helpful! Also (though I think it's not the right place) I would like to suggest adding some visual help for copied permanents (maybe an icon on the top left of the card). Often I have a hard time targeting with the right permanent ( bounce a copy token, or ping a Phantasmal Image), and need to undo to get it right (and it feels a bit like cheating...)ShawnieBoy wrote:Maybe using the visuals of attached permanents for exile linked cards would help?hong yie wrote:i'm playing against Ai with many "oblivion ring" & "journey to nowhere". some of my permanents has been removed. when i want to destroy the oblivion ring, i can't figure which ring removed my legend or land. which will determine key to victory if i release this permanent back.
maybe a little help from the UI to ease target picking?
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Re: Bug reports
by Aswan jaguar » 24 May 2014, 18:11
He said a - 1/2 Cloudfin Raptor didn't evolve with a 0/2 Tidebinder Mage entering the battlfield so it has to evolve.ShawnieBoy wrote:A 1/2 Cloudfin Raptor needs a creature with at least a power of 2 or a toughness of 3 to enter the battlefield to evolve.muppet wrote:I play a 0/2 Tidebinder Mage. My -1/2 Cloudfin Raptor didn't evolve.
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Trying to squash some bugs and playtesting.
Trying to squash some bugs and playtesting.
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Re: Bug reports
by ShawnieBoy » 24 May 2014, 21:09
Thanks for spotting that Aswan, should resist reading this forum on my phone, far too small, lol
Yes, that is a bug - It would look as though the engine is already treating the negative power as zero before making a comparison. Will look into it.
Apologies
edit-Fix should be available in next hourly build
Yes, that is a bug - It would look as though the engine is already treating the negative power as zero before making a comparison. Will look into it.
Apologies
edit-Fix should be available in next hourly build
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Re: Bug reports
by ShawnieBoy » 25 May 2014, 13:03
It look as though Firemind isn't supporting Journey into Nyx - It's normally 1 to 2 releases behind Magarena. Giving Mike a pm would be your best bet.hong yie wrote:having problem to put this
dec file to firemind.ch.
the error like this,tried many times. i seems firemind only accept certain cards. but i don't know yet which one i should remove to be acceptable.We're sorry, but something went wrong.
If you are the application owner check the logs for more information.
should i pm mike?
here is the dec file content:
- Code: Select all
# 5 creatures
1 Heliod, God of the Sun
2 Leafcrown Dryad
1 Mesa Enchantress
2 Nyx-Fleece Ram
1 Verduran Enchantress
# 13 spells
1 Angelic Chorus
3 Aura Blast
2 Awakening Zone
1 Cathars' Crusade
2 Enchantress's Presence
4 Font of Fertility
1 Glorious Anthem
2 Journey to Nowhere
4 Nylea's Presence
3 Oblivion Ring
2 Path to Exile
3 Sigil of the Empty Throne
3 Spirit Link
# 5 lands
6 Forest
7 Plains
4 Savannah
4 Sunpetal Grove
1 Windswept Heath
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ShawnieBoy - Programmer
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Re: Bug reports
by muaddib » 27 May 2014, 06:35
1) When Sakashima's Student return from graveyard into play by Debtor's Knell nothing happens, then Sakashima's Student put into graveyard.
I'm not sure is it bug.
2) When computer play Personal Tutor, it doesn't reveal card.
I'm not sure is it bug.
2) When computer play Personal Tutor, it doesn't reveal card.
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muaddib - Tester
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Re: Bug reports
by melvin » 28 May 2014, 01:30
Known bug, ETB replacement effects are not used when returning to battlefieldmuaddib wrote:1) When Sakashima's Student return from graveyard into play by Debtor's Knell nothing happens, then Sakashima's Student put into graveyard.
Reveal is not implemented.muaddib wrote:2) When computer play Personal Tutor, it doesn't reveal card.
Good catch, fixed in https://code.google.com/p/magarena/sour ... f51e498d9ejerichopumpkin wrote:Etherium Astrolabe is missing flash
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melvin - AI Programmer
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Re: Bug reports
by jerichopumpkin » 28 May 2014, 08:03
What about adding it to the log? I know it's not fair to the AI, but it would be something... And I was wondering, does the AI remember cards bounced back in your hand? I think that's not the case, otherwise the "reveal" mechanic would already be theremelvin wrote:Reveal is not implemented.muaddib wrote:2) When computer play Personal Tutor, it doesn't reveal card.
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Re: Bug reports
by melvin » 28 May 2014, 09:11
It does, it is shown in the log as "Found CARDNAME.".jerichopumpkin wrote:What about adding it to the log? I know it's not fair to the AI, but it would be something...
Your right, the AI does not remember cards bounced back to your hand.jerichopumpkin wrote:And I was wondering, does the AI remember cards bounced back in your hand? I think that's not the case, otherwise the "reveal" mechanic would already be there
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melvin - AI Programmer
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Re: Bug reports
by Lodici » 01 Jun 2014, 05:35
v1.50.
I block with 4/4 Inkmoth Nexus...
I would expect Night Revelers to be destroyed as well as Inkmoth Nexus but it survives to fight another day...
A bug or am I missing something?
I block with 4/4 Inkmoth Nexus...
I would expect Night Revelers to be destroyed as well as Inkmoth Nexus but it survives to fight another day...
A bug or am I missing something?
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