Forge Android App: 11-13-2016 Alpha 1.5.58.002
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Android App: 5-3-2015 Alpha 1.5.40.002
by philocritus » 06 May 2015, 23:38
Working here!drdev wrote:Loading quests should be fixed in .003. If it's not, please let me know.jtrowell wrote:Hi Dan,drdev wrote:For those having problems with .002, here's a link to the last stable build: (...)
I have reverted to 1.5.39 thanks to your link and it worked fine, thanks.
Now I see that there is a 1.5.40.003 version available, does this version fix the Quest not loaging bug ?
Thank you in advance.
thanks!
as for the zipped files. you guys got a point, I see it. maybe hanging on the old wagic format...
- philocritus
- Posts: 10
- Joined: 04 May 2015, 09:21
- Has thanked: 1 time
- Been thanked: 4 times
Re: Forge Android App: 5-3-2015 Alpha 1.5.40.002
by apansson » 07 May 2015, 07:07
Works for me! Thanks!drdev wrote:Loading quests should be fixed in .003. If it's not, please let me know.jtrowell wrote:Hi Dan,drdev wrote:For those having problems with .002, here's a link to the last stable build: (...)
I have reverted to 1.5.39 thanks to your link and it worked fine, thanks.
Now I see that there is a 1.5.40.003 version available, does this version fix the Quest not loaging bug ?
Thank you in advance.
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by gbraad » 08 May 2015, 18:54
Runs great on my CyanogenMod-based phone, but impossible to start it on an Android-based e-book reader; boox. Is OpenGL ES support essential to run the application?
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by drdev » 09 May 2015, 02:10
The app is built using libgdx 1.5.5, which uses OpenGL. Not sure about OpenGL ES. Can your e-book run other OpenGL-based applications/games?gbraad wrote:Runs great on my CyanogenMod-based phone, but impossible to start it on an Android-based e-book reader; boox. Is OpenGL ES support essential to run the application?
What happens when you try to run it? Do you get an error, maybe logged in Forge/data/forge.log?
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by Kwaiden » 09 May 2015, 18:59
I'm not sure if this is the right location to post this, but, whenever I start a Commander game(I only have the android version of this program), the life totals are starting at 30. Aren't they supposed to start at 40?
Thanks
Kwaiden
Thanks
Kwaiden
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by drdev » 09 May 2015, 23:04
For 1v1 commander, it's actually supposed to be 30. 40 is for 3+ player commander.Kwaiden wrote:I'm not sure if this is the right location to post this, but, whenever I start a Commander game(I only have the android version of this program), the life totals are starting at 30. Aren't they supposed to start at 40?
Thanks
Kwaiden
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by HugeTraxOfLand » 09 May 2015, 23:50
Hello All,
I am running the alpha 1.5.40.003 on a galaxy S4 ver: lollipop and when I tap on any of the content downloaders the app freezes and then crashes after navigating away from the app.
I took a look at the forge/data/forge.log and this line was in repetition taking up most of the .txt
at forge.screens.settings.GuiDownloader.show(GuiDownloader.java:101)
Is this a bug or maybe I did something incorrectly?
New to this app and new to programming.
Thanks!
I am running the alpha 1.5.40.003 on a galaxy S4 ver: lollipop and when I tap on any of the content downloaders the app freezes and then crashes after navigating away from the app.
I took a look at the forge/data/forge.log and this line was in repetition taking up most of the .txt
at forge.screens.settings.GuiDownloader.show(GuiDownloader.java:101)
Is this a bug or maybe I did something incorrectly?
New to this app and new to programming.
Thanks!

Last edited by HugeTraxOfLand on 10 May 2015, 00:09, edited 1 time in total.
- HugeTraxOfLand
- Posts: 2
- Joined: 07 May 2015, 15:48
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by drdev » 09 May 2015, 23:59
What's your internet connection like?HugeTraxOfLand wrote:Hello All,
I am running the alpha 1.5.40.003 on a galaxy S4 ver: lollipop and when I tap on any of the content downloaders the app freezes and then crashes after navigating away from the app.
Any thoughts?
Thanks!
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by HugeTraxOfLand » 10 May 2015, 00:11
I have a good connection. when I click on any of the downloaders it highlights what i choose and freezes at that. Is there any sort of progress bar that is supposed to pop?
Thanks again!
Thanks again!
- Attachments
-
forge.log
- my forge log:
- (640.22 KiB) Downloaded 358 times
- HugeTraxOfLand
- Posts: 2
- Joined: 07 May 2015, 15:48
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by drdev » 10 May 2015, 01:07
So I've been hearing more and more requests for Landscape support for the app. As I wouldn't want people to think I'm not listening, I've started working on a Landscape display for the app. Here's an idea of what this will look like for the menu screens:
I still need to redesign the match screen for Landscape, so it may be a bit before this is ready to release. Note that Landscape will only be an option for Tablets, as it will not look good on a phone. My current plan is to just have tablets set up to allow rotating the screen to change between Portrait and Landscape, and phones will still enforce Portrait.
Let me know if you have any questions or suggestions.
Thanks.
-Dan
I still need to redesign the match screen for Landscape, so it may be a bit before this is ready to release. Note that Landscape will only be an option for Tablets, as it will not look good on a phone. My current plan is to just have tablets set up to allow rotating the screen to change between Portrait and Landscape, and phones will still enforce Portrait.
Let me know if you have any questions or suggestions.
Thanks.
-Dan
- drdev
- Programmer
- Posts: 1958
- Joined: 27 Jul 2013, 02:07
- Has thanked: 189 times
- Been thanked: 565 times
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by philocritus » 10 May 2015, 13:21
Thank you Dan!drdev wrote:So I've been hearing more and more requests for Landscape support for the app. As I wouldn't want people to think I'm not listening, I've started working on a Landscape display for the app. Here's an idea of what this will look like for the menu screens:LandscapeHomeScreen.png
I still need to redesign the match screen for Landscape, so it may be a bit before this is ready to release. Note that Landscape will only be an option for Tablets, as it will not look good on a phone. My current plan is to just have tablets set up to allow rotating the screen to change between Portrait and Landscape, and phones will still enforce Portrait.
Let me know if you have any questions or suggestions.
Thanks.
-Dan
Looks great so far!
On landscape screen space seems to double so I'm guessing it'll be a swift develop

Again, Thank you!
- philocritus
- Posts: 10
- Joined: 04 May 2015, 09:21
- Has thanked: 1 time
- Been thanked: 4 times
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by apansson » 11 May 2015, 13:24
In quest mode you can buy this "Elixir of Life" that suppose to end after 15 uses, I guess that's 15 rounds of play.
But they last forever!?
But they last forever!?
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by friarsol » 11 May 2015, 14:03
I believe it's no longer available after you buy it 15 times. (Each purchase permanently increases your life by 1)apansson wrote:In quest mode you can buy this "Elixir of Life" that suppose to end after 15 uses, I guess that's 15 rounds of play.
But they last forever!?
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by apansson » 12 May 2015, 06:34
Oh, is that sooo. Thanks for the info then!friarsol wrote:I believe it's no longer available after you buy it 15 times. (Each purchase permanently increases your life by 1)apansson wrote:In quest mode you can buy this "Elixir of Life" that suppose to end after 15 uses, I guess that's 15 rounds of play.
But they last forever!?

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003
by apansson » 12 May 2015, 17:24
This happened to me and then I went to spell shop and changed the sorting from set to price and then I could open the deck again.
Description: I'm trying to open any of my quest decks and I get this error.
Description: I'm trying to open any of my quest decks and I get this error.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.40.003
Operating System: Linux 3.4.67-cyanogenmod-g1cbb9b0 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'int forge.util.ItemPool.count(forge.item.InventoryItem)' on a null object reference
at forge.quest.QuestSpellShop$4.apply(QuestSpellShop.java:131)
at forge.quest.QuestSpellShop$4.apply(QuestSpellShop.java:128)
at forge.util.ItemPoolSorter.compare(ItemPoolSorter.java:75)
at forge.itemmanager.ItemManagerModel$CascadeManager$Sorter.compare(ItemManagerModel.java:270)
at forge.itemmanager.ItemManagerModel$MyComparator.compare(ItemManagerModel.java:286)
at forge.itemmanager.ItemManagerModel$MyComparator.compare(ItemManagerModel.java:279)
at java.util.TimSort.binarySort(TimSort.java:261)
at java.util.TimSort.sort(TimSort.java:204)
at java.util.TimSort.sort(TimSort.java:169)
at java.util.Arrays.sort(Arrays.java:2010)
at java.util.Collections.sort(Collections.java:1883)
at forge.itemmanager.ItemManagerModel.refreshSort(ItemManagerModel.java:170)
at forge.itemmanager.views.ItemView.refresh(ItemView.java:138)
at forge.itemmanager.ItemManager.updateView(ItemManager.java:904)
at forge.itemmanager.ItemManager.setPoolImpl(ItemManager.java:417)
at forge.itemmanager.ItemManager.setPool(ItemManager.java:402)
at forge.deck.FDeckEditor$DeckSectionPage.initialize(FDeckEditor.java:1009)
at forge.deck.FDeckEditor.setDeck(FDeckEditor.java:405)
at forge.deck.FDeckEditor$DeckController.setModel(FDeckEditor.java:1337)
at forge.deck.FDeckEditor$DeckController.load(FDeckEditor.java:1404)
at forge.deck.FDeckEditor$DeckController.load(FDeckEditor.java:1397)
at forge.deck.FDeckEditor.<init>(FDeckEditor.java:269)
at forge.deck.FDeckEditor.<init>(FDeckEditor.java:194)
at forge.screens.quest.QuestDeckEditor.<init>(QuestDeckEditor.java:19)
at forge.screens.quest.QuestDecksScreen.editSelectedDeck(QuestDecksScreen.java:155)
at forge.screens.quest.QuestDecksScreen.access$200(QuestDecksScreen.java:27)
at forge.screens.quest.QuestDecksScreen$4.handleEvent(QuestDecksScreen.java:97)
at forge.toolbox.FButton.tap(FButton.java:157)
at forge.Forge$MainInputProcessor.tap(Forge.java:533)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:360)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:420)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
Who is online
Users browsing this forum: No registered users and 31 guests