It is currently 29 Aug 2025, 12:09
   
Text Size

Forge Android App: 11-13-2016 Alpha 1.5.58.002

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Android App: 5-3-2015 Alpha 1.5.40.002

Postby philocritus » 06 May 2015, 23:38

drdev wrote:
jtrowell wrote:
drdev wrote:For those having problems with .002, here's a link to the last stable build: (...)
Hi Dan,

I have reverted to 1.5.39 thanks to your link and it worked fine, thanks.

Now I see that there is a 1.5.40.003 version available, does this version fix the Quest not loaging bug ?

Thank you in advance.
Loading quests should be fixed in .003. If it's not, please let me know.
Working here!
thanks!
as for the zipped files. you guys got a point, I see it. maybe hanging on the old wagic format...
philocritus
 
Posts: 10
Joined: 04 May 2015, 09:21
Has thanked: 1 time
Been thanked: 4 times

Re: Forge Android App: 5-3-2015 Alpha 1.5.40.002

Postby apansson » 07 May 2015, 07:07

drdev wrote:
jtrowell wrote:
drdev wrote:For those having problems with .002, here's a link to the last stable build: (...)
Hi Dan,

I have reverted to 1.5.39 thanks to your link and it worked fine, thanks.

Now I see that there is a 1.5.40.003 version available, does this version fix the Quest not loaging bug ?

Thank you in advance.
Loading quests should be fixed in .003. If it's not, please let me know.
Works for me! Thanks!
apansson
 
Posts: 15
Joined: 02 Apr 2015, 12:28
Has thanked: 3 times
Been thanked: 1 time

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby gbraad » 08 May 2015, 18:54

Runs great on my CyanogenMod-based phone, but impossible to start it on an Android-based e-book reader; boox. Is OpenGL ES support essential to run the application?
User avatar
gbraad
 
Posts: 12
Joined: 01 Apr 2015, 10:07
Has thanked: 1 time
Been thanked: 0 time

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby drdev » 09 May 2015, 02:10

gbraad wrote:Runs great on my CyanogenMod-based phone, but impossible to start it on an Android-based e-book reader; boox. Is OpenGL ES support essential to run the application?
The app is built using libgdx 1.5.5, which uses OpenGL. Not sure about OpenGL ES. Can your e-book run other OpenGL-based applications/games?

What happens when you try to run it? Do you get an error, maybe logged in Forge/data/forge.log?
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby Kwaiden » 09 May 2015, 18:59

I'm not sure if this is the right location to post this, but, whenever I start a Commander game(I only have the android version of this program), the life totals are starting at 30. Aren't they supposed to start at 40?

Thanks

Kwaiden
Kwaiden
 
Posts: 5
Joined: 01 Mar 2015, 05:53
Has thanked: 2 times
Been thanked: 0 time

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby drdev » 09 May 2015, 23:04

Kwaiden wrote:I'm not sure if this is the right location to post this, but, whenever I start a Commander game(I only have the android version of this program), the life totals are starting at 30. Aren't they supposed to start at 40?

Thanks

Kwaiden
For 1v1 commander, it's actually supposed to be 30. 40 is for 3+ player commander.
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby HugeTraxOfLand » 09 May 2015, 23:50

Hello All,

I am running the alpha 1.5.40.003 on a galaxy S4 ver: lollipop and when I tap on any of the content downloaders the app freezes and then crashes after navigating away from the app.

I took a look at the forge/data/forge.log and this line was in repetition taking up most of the .txt

at forge.screens.settings.GuiDownloader.show(GuiDownloader.java:101)

Is this a bug or maybe I did something incorrectly?

New to this app and new to programming.

Thanks! :)
Last edited by HugeTraxOfLand on 10 May 2015, 00:09, edited 1 time in total.
HugeTraxOfLand
 
Posts: 2
Joined: 07 May 2015, 15:48
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby drdev » 09 May 2015, 23:59

HugeTraxOfLand wrote:Hello All,

I am running the alpha 1.5.40.003 on a galaxy S4 ver: lollipop and when I tap on any of the content downloaders the app freezes and then crashes after navigating away from the app.

Any thoughts?

Thanks! :)
What's your internet connection like?
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby HugeTraxOfLand » 10 May 2015, 00:11

I have a good connection. when I click on any of the downloaders it highlights what i choose and freezes at that. Is there any sort of progress bar that is supposed to pop?

Thanks again!
Attachments
forge.log
my forge log:
(640.22 KiB) Downloaded 358 times
HugeTraxOfLand
 
Posts: 2
Joined: 07 May 2015, 15:48
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby drdev » 10 May 2015, 01:07

So I've been hearing more and more requests for Landscape support for the app. As I wouldn't want people to think I'm not listening, I've started working on a Landscape display for the app. Here's an idea of what this will look like for the menu screens:

LandscapeHomeScreen.png

I still need to redesign the match screen for Landscape, so it may be a bit before this is ready to release. Note that Landscape will only be an option for Tablets, as it will not look good on a phone. My current plan is to just have tablets set up to allow rotating the screen to change between Portrait and Landscape, and phones will still enforce Portrait.

Let me know if you have any questions or suggestions.

Thanks.
-Dan
drdev
Programmer
 
Posts: 1958
Joined: 27 Jul 2013, 02:07
Has thanked: 189 times
Been thanked: 565 times

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby philocritus » 10 May 2015, 13:21

drdev wrote:So I've been hearing more and more requests for Landscape support for the app. As I wouldn't want people to think I'm not listening, I've started working on a Landscape display for the app. Here's an idea of what this will look like for the menu screens:

LandscapeHomeScreen.png

I still need to redesign the match screen for Landscape, so it may be a bit before this is ready to release. Note that Landscape will only be an option for Tablets, as it will not look good on a phone. My current plan is to just have tablets set up to allow rotating the screen to change between Portrait and Landscape, and phones will still enforce Portrait.

Let me know if you have any questions or suggestions.

Thanks.
-Dan
Thank you Dan!
Looks great so far!

On landscape screen space seems to double so I'm guessing it'll be a swift develop :)

Again, Thank you!
philocritus
 
Posts: 10
Joined: 04 May 2015, 09:21
Has thanked: 1 time
Been thanked: 4 times

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby apansson » 11 May 2015, 13:24

In quest mode you can buy this "Elixir of Life" that suppose to end after 15 uses, I guess that's 15 rounds of play.
But they last forever!?
apansson
 
Posts: 15
Joined: 02 Apr 2015, 12:28
Has thanked: 3 times
Been thanked: 1 time

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby friarsol » 11 May 2015, 14:03

apansson wrote:In quest mode you can buy this "Elixir of Life" that suppose to end after 15 uses, I guess that's 15 rounds of play.
But they last forever!?
I believe it's no longer available after you buy it 15 times. (Each purchase permanently increases your life by 1)
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby apansson » 12 May 2015, 06:34

friarsol wrote:
apansson wrote:In quest mode you can buy this "Elixir of Life" that suppose to end after 15 uses, I guess that's 15 rounds of play.
But they last forever!?
I believe it's no longer available after you buy it 15 times. (Each purchase permanently increases your life by 1)
Oh, is that sooo. Thanks for the info then! :)
apansson
 
Posts: 15
Joined: 02 Apr 2015, 12:28
Has thanked: 3 times
Been thanked: 1 time

Re: Forge Android App: 5-4-2015 Alpha 1.5.40.003

Postby apansson » 12 May 2015, 17:24

This happened to me and then I went to spell shop and changed the sorting from set to price and then I could open the deck again.

Description: I'm trying to open any of my quest decks and I get this error.

NullPointerException | Open
Code: Select all
Forge Version:    1.5.40.003
Operating System: Linux 3.4.67-cyanogenmod-g1cbb9b0 armv7l
Java Version:     0 The Android Project

java.lang.NullPointerException: Attempt to invoke virtual method 'int forge.util.ItemPool.count(forge.item.InventoryItem)' on a null object reference
   at forge.quest.QuestSpellShop$4.apply(QuestSpellShop.java:131)
   at forge.quest.QuestSpellShop$4.apply(QuestSpellShop.java:128)
   at forge.util.ItemPoolSorter.compare(ItemPoolSorter.java:75)
   at forge.itemmanager.ItemManagerModel$CascadeManager$Sorter.compare(ItemManagerModel.java:270)
   at forge.itemmanager.ItemManagerModel$MyComparator.compare(ItemManagerModel.java:286)
   at forge.itemmanager.ItemManagerModel$MyComparator.compare(ItemManagerModel.java:279)
   at java.util.TimSort.binarySort(TimSort.java:261)
   at java.util.TimSort.sort(TimSort.java:204)
   at java.util.TimSort.sort(TimSort.java:169)
   at java.util.Arrays.sort(Arrays.java:2010)
   at java.util.Collections.sort(Collections.java:1883)
   at forge.itemmanager.ItemManagerModel.refreshSort(ItemManagerModel.java:170)
   at forge.itemmanager.views.ItemView.refresh(ItemView.java:138)
   at forge.itemmanager.ItemManager.updateView(ItemManager.java:904)
   at forge.itemmanager.ItemManager.setPoolImpl(ItemManager.java:417)
   at forge.itemmanager.ItemManager.setPool(ItemManager.java:402)
   at forge.deck.FDeckEditor$DeckSectionPage.initialize(FDeckEditor.java:1009)
   at forge.deck.FDeckEditor.setDeck(FDeckEditor.java:405)
   at forge.deck.FDeckEditor$DeckController.setModel(FDeckEditor.java:1337)
   at forge.deck.FDeckEditor$DeckController.load(FDeckEditor.java:1404)
   at forge.deck.FDeckEditor$DeckController.load(FDeckEditor.java:1397)
   at forge.deck.FDeckEditor.<init>(FDeckEditor.java:269)
   at forge.deck.FDeckEditor.<init>(FDeckEditor.java:194)
   at forge.screens.quest.QuestDeckEditor.<init>(QuestDeckEditor.java:19)
   at forge.screens.quest.QuestDecksScreen.editSelectedDeck(QuestDecksScreen.java:155)
   at forge.screens.quest.QuestDecksScreen.access$200(QuestDecksScreen.java:27)
   at forge.screens.quest.QuestDecksScreen$4.handleEvent(QuestDecksScreen.java:97)
   at forge.toolbox.FButton.tap(FButton.java:157)
   at forge.Forge$MainInputProcessor.tap(Forge.java:533)
   at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
   at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
   at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:360)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:420)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
apansson
 
Posts: 15
Joined: 02 Apr 2015, 12:28
Has thanked: 3 times
Been thanked: 1 time

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 27 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 27 users online :: 0 registered, 0 hidden and 27 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 27 guests

Login Form