Forge Beta: 5-09-2015 ver 1.5.39
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
75 posts
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Re: Forge Beta: 5-09-2015 ver 1.5.39
by manight » 10 May 2015, 21:43
I discovered Forge (and this forum) only recently. Just wanted to thank you for your INCREDIBLE job.
Multiplayer and Android porting make your work even more exceptional!
Multiplayer and Android porting make your work even more exceptional!
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Re: Forge Beta: 5-09-2015 ver 1.5.39
by Jvy32 » 11 May 2015, 06:10
Try to run the main program as administratorMcCloud2112 wrote:Hello, first I want to thank everyone who has contributed to this wonderful program. I have been using Forge for almost a year and I have showed many other players, all are amazed. I am sorry if I have posted this in the wrong subject. I am "ok" on computer but not savvy by any means. I just purchased a new laptop (PC, Windowsand tried downloading the new 1.5.39 version, for some reason I am not able to run the program. I know usually this is a zip file, not sure if its because it is tar.bz2 but here are the steps I have taken:
- Downloaded Java
- Downloaded 7-Zip
- Downloaded Forge 1.5.39 tar.bz2 file
Results
- able to extract file in 7-Zip
- try to open forge.exe (nothing hapens)
- tried opening the file forge-gui-desk...(the file with the Java pic) but I cannot not find file to open the program withing it.
- screen shot below.
Any help would be greatly appreciated.
Re: Forge Beta: 5-09-2015 ver 1.5.39
by serrasmurf » 11 May 2015, 12:41
I was able to leave the tournament and continue my quest, so no fixing is needed. Thanks for the offer.KrazyTheFox wrote:I'll see what I can do to prevent this from happening in the first place. If you send me your quest file (rename it with a .txt extension) I can see about fixing it for you.
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Re: Forge Beta: 5-09-2015 ver 1.5.39
by Snoops2 » 11 May 2015, 18:32
I don't know if it's just me but I can't find the card Draconic Roar (DTK) and I don't see it on the missing list. Am I going blind? :/
Latest snapshot of Forge: https://downloads.cardforge.org/dailysnapshots/
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Re: Forge Beta: 5-09-2015 ver 1.5.39
by slo-moe » 11 May 2015, 18:44
Thanks all for the newest release!
I was playing with Corpseweft and found the implementation a bit confusing. When I activate Corpseweft, the pop-up dialog asks me to select a value for X. According to the card, X is the power and toughness of the resulting zombie token, so I selected a value of 4 expecting to get a 4/4 zombie and exile 2 creatures. Instead, Forge required me to exile 4 creatures to get an 8/8 zombie token.
Now that I know X is really the number of creatures to exile, I can work with it, but if this is easy to fix, I'd greatly appreciate it.
I was playing with Corpseweft and found the implementation a bit confusing. When I activate Corpseweft, the pop-up dialog asks me to select a value for X. According to the card, X is the power and toughness of the resulting zombie token, so I selected a value of 4 expecting to get a 4/4 zombie and exile 2 creatures. Instead, Forge required me to exile 4 creatures to get an 8/8 zombie token.
Now that I know X is really the number of creatures to exile, I can work with it, but if this is easy to fix, I'd greatly appreciate it.
Re: Forge Beta: 5-09-2015 ver 1.5.39
by friarsol » 11 May 2015, 18:46
It's not available, I have a local version on my computer that I ran that script on since I was doing some testing. That's why I was saying the numbers might be off.Snoops2 wrote:I don't know if it's just me but I can't find the card Draconic Roar (DTK) and I don't see it on the missing list. Am I going blind? :/
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Re: Forge Beta: 5-09-2015 ver 1.5.39
by Bog Wraith » 11 May 2015, 20:28
Came across McCloud2112's post and saw that you helped him get the game running as well as explain to him what he needed to know why it wasn't working from within the archived file.Xitax wrote:It looks like you may be trying to run it from within the .tar archive. You must extract it (twice) to get it fully unzipped. The first extraction is from .bz2 to .tar. The second extraction from .tar gets the actual files.
Just wanted to say thanks & well done!

'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Forge Beta: 5-09-2015 ver 1.5.39
by Snoops2 » 12 May 2015, 10:25
Ahh okay, sorry I missed your editfriarsol wrote:It's not available, I have a local version on my computer that I ran that script on since I was doing some testing. That's why I was saying the numbers might be off.Snoops2 wrote:I don't know if it's just me but I can't find the card Draconic Roar (DTK) and I don't see it on the missing list. Am I going blind? :/

Latest snapshot of Forge: https://downloads.cardforge.org/dailysnapshots/
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Re: Forge Beta: 5-09-2015 ver 1.5.39
by slo-moe » 12 May 2015, 16:21
I cast Kolaghan's Command, and noticed in the dialog box that the first option reads:
"Return target creature card from your graveyard to the battlefield."
It should read: "...to your hand."
The card functions correctly; just the dialog box wording is incorrect.
"Return target creature card from your graveyard to the battlefield."
It should read: "...to your hand."
The card functions correctly; just the dialog box wording is incorrect.
Re: Forge Beta: 5-09-2015 ver 1.5.39
by Mrs Non-Gorilla » 12 May 2015, 19:51
I get this error message whenever I load a saved gauntlet, win a match, and try to start the next match:
The only way to progress through a gauntlet once it's been saved and reloaded appears to be to save and load it again every time I win a match.
- IllegalStateException | Open
- Code: Select all
Forge Version: 1.5.39-r-1
Operating System: Mac OS X 10.10.3 x86_64
Java Version: 1.8.0_31 Oracle Corporation
java.lang.IllegalStateException: Cannot advance round when no match has been hosted.
at forge.gauntlet.GauntletData.nextRound(GauntletData.java:140)
at forge.gauntlet.GauntletWinLoseController.actionOnContinue(GauntletWinLoseController.java:124)
at forge.screens.match.GauntletWinLose.actionOnContinue(GauntletWinLose.java:113)
at forge.screens.match.ControlWinLose$1.actionPerformed(ControlWinLose.java:40)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2022)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2346)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:289)
at java.awt.Component.processMouseEvent(Component.java:6525)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3322)
at java.awt.Component.processEvent(Component.java:6290)
at java.awt.Container.processEvent(Container.java:2234)
at java.awt.Component.dispatchEventImpl(Component.java:4881)
at java.awt.Container.dispatchEventImpl(Container.java:2292)
at java.awt.Component.dispatchEvent(Component.java:4703)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4898)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4533)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4462)
at java.awt.Container.dispatchEventImpl(Container.java:2278)
at java.awt.Window.dispatchEventImpl(Window.java:2739)
at java.awt.Component.dispatchEvent(Component.java:4703)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:751)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:702)
at java.awt.EventQueue$3.run(EventQueue.java:696)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:86)
at java.awt.EventQueue$4.run(EventQueue.java:724)
at java.awt.EventQueue$4.run(EventQueue.java:722)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:721)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
The only way to progress through a gauntlet once it's been saved and reloaded appears to be to save and load it again every time I win a match.
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Re: Forge Beta: 5-09-2015 ver 1.5.39
by ThisIsTravis » 13 May 2015, 06:09
so does this mean that you already added Draconic Roar then? it's still not showing up for me.friarsol wrote:
Edit2: Manually adding in Draconic Roar since it's definitely not in Forge for this release.
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Re: Forge Beta: 5-09-2015 ver 1.5.39
by Asellia » 13 May 2015, 10:09
Uhm, I thought I'd ask since i'm not sure if it was aknowledged. It's apparent in this version (As well as the latest snapshots), and I'm not sure if it's a bug, or just something on my end-- but targeting arrows do not work. They either only appear during first game in a match (And usually the wrong color too), or just not at all. Or half the time. I don't know what it is, but it's the only thing keeping me from playing consistently. I play a lot of swarm decks, so it's rather difficult to keep track of who is blocking who- especially with same-named tokens, ect. They don't show for enemy aura enchantments either (like uh.. arrest or so on I think is the card name).
Basically er.. Is this an actual bug, or just something wrong with my setup? It's been there for awhile.
Basically er.. Is this an actual bug, or just something wrong with my setup? It's been there for awhile.
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Re: Forge Beta: 5-09-2015 ver 1.5.39
by friarsol » 13 May 2015, 12:10
No, "it's definitely not in Forge for this release"ThisIsTravis wrote:so does this mean that you already added Draconic Roar then? it's still not showing up for me.friarsol wrote:
Edit2: Manually adding in Draconic Roar since it's definitely not in Forge for this release.
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Re: Forge Beta: 5-09-2015 ver 1.5.39
by slo-moe » 13 May 2015, 19:15
I activated the +1 ability of Sarkhan, the Dragonspeaker making him a 4/4 Dragon creature. Then I bestowed a Boon Satyr on him making him 8/6. At end of turn, he stops being a creature, and the Boon Satyr goes to the graveyard.
I believe this is incorrect -- the Boon Satyr should remain as a creature on the battlefield after the end of my turn. The AI didn't cast anything on my turn, and nothing on the battlefield would have killed the Boon Satyr.
Screenshot attached shows log and game state including my graveyard at start of AI's turn.

I believe this is incorrect -- the Boon Satyr should remain as a creature on the battlefield after the end of my turn. The AI didn't cast anything on my turn, and nothing on the battlefield would have killed the Boon Satyr.
Screenshot attached shows log and game state including my graveyard at start of AI's turn.
Re: Forge Beta: 5-09-2015 ver 1.5.39
by ThisIsTravis » 13 May 2015, 20:33
Ok thank you for clarifying. I'll be on the lookout for the next release then.friarsol wrote:No, "it's definitely not in Forge for this release"ThisIsTravis wrote:so does this mean that you already added Draconic Roar then? it's still not showing up for me.friarsol wrote:
Edit2: Manually adding in Draconic Roar since it's definitely not in Forge for this release.

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