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Forge Beta: 5-09-2015 ver 1.5.39

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby manight » 10 May 2015, 21:43

I discovered Forge (and this forum) only recently. Just wanted to thank you for your INCREDIBLE job.
Multiplayer and Android porting make your work even more exceptional!
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Jvy32 » 11 May 2015, 06:10

McCloud2112 wrote:Hello, first I want to thank everyone who has contributed to this wonderful program. I have been using Forge for almost a year and I have showed many other players, all are amazed. I am sorry if I have posted this in the wrong subject. I am "ok" on computer but not savvy by any means. I just purchased a new laptop (PC, Windows 8) and tried downloading the new 1.5.39 version, for some reason I am not able to run the program. I know usually this is a zip file, not sure if its because it is tar.bz2 but here are the steps I have taken:

- Downloaded Java
- Downloaded 7-Zip
- Downloaded Forge 1.5.39 tar.bz2 file

Results
- able to extract file in 7-Zip
- try to open forge.exe (nothing hapens)
- tried opening the file forge-gui-desk...(the file with the Java pic) but I cannot not find file to open the program withing it.
- screen shot below.

Any help would be greatly appreciated.
Try to run the main program as administrator
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby serrasmurf » 11 May 2015, 12:41

KrazyTheFox wrote:I'll see what I can do to prevent this from happening in the first place. If you send me your quest file (rename it with a .txt extension) I can see about fixing it for you.
I was able to leave the tournament and continue my quest, so no fixing is needed. Thanks for the offer.
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Snoops2 » 11 May 2015, 18:32

I don't know if it's just me but I can't find the card Draconic Roar (DTK) and I don't see it on the missing list. Am I going blind? :/
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby slo-moe » 11 May 2015, 18:44

Thanks all for the newest release!

I was playing with Corpseweft and found the implementation a bit confusing. When I activate Corpseweft, the pop-up dialog asks me to select a value for X. According to the card, X is the power and toughness of the resulting zombie token, so I selected a value of 4 expecting to get a 4/4 zombie and exile 2 creatures. Instead, Forge required me to exile 4 creatures to get an 8/8 zombie token.

Now that I know X is really the number of creatures to exile, I can work with it, but if this is easy to fix, I'd greatly appreciate it.
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby friarsol » 11 May 2015, 18:46

Snoops2 wrote:I don't know if it's just me but I can't find the card Draconic Roar (DTK) and I don't see it on the missing list. Am I going blind? :/
It's not available, I have a local version on my computer that I ran that script on since I was doing some testing. That's why I was saying the numbers might be off.
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Bog Wraith » 11 May 2015, 20:28

Xitax wrote:It looks like you may be trying to run it from within the .tar archive. You must extract it (twice) to get it fully unzipped. The first extraction is from .bz2 to .tar. The second extraction from .tar gets the actual files.
Came across McCloud2112's post and saw that you helped him get the game running as well as explain to him what he needed to know why it wasn't working from within the archived file.

Just wanted to say thanks & well done! 8)
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Snoops2 » 12 May 2015, 10:25

friarsol wrote:
Snoops2 wrote:I don't know if it's just me but I can't find the card Draconic Roar (DTK) and I don't see it on the missing list. Am I going blind? :/
It's not available, I have a local version on my computer that I ran that script on since I was doing some testing. That's why I was saying the numbers might be off.
Ahh okay, sorry I missed your edit :)
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby slo-moe » 12 May 2015, 16:21

I cast Kolaghan's Command, and noticed in the dialog box that the first option reads:
"Return target creature card from your graveyard to the battlefield."

It should read: "...to your hand."

The card functions correctly; just the dialog box wording is incorrect.
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Mrs Non-Gorilla » 12 May 2015, 19:51

I get this error message whenever I load a saved gauntlet, win a match, and try to start the next match:

IllegalStateException | Open
Code: Select all
Forge Version:    1.5.39-r-1
Operating System: Mac OS X 10.10.3 x86_64
Java Version:     1.8.0_31 Oracle Corporation

java.lang.IllegalStateException: Cannot advance round when no match has been hosted.
   at forge.gauntlet.GauntletData.nextRound(GauntletData.java:140)
   at forge.gauntlet.GauntletWinLoseController.actionOnContinue(GauntletWinLoseController.java:124)
   at forge.screens.match.GauntletWinLose.actionOnContinue(GauntletWinLose.java:113)
   at forge.screens.match.ControlWinLose$1.actionPerformed(ControlWinLose.java:40)
   at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2022)
   at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2346)
   at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
   at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
   at java.awt.AWTEventMulticaster.mouseReleased(AWTEventMulticaster.java:289)
   at java.awt.Component.processMouseEvent(Component.java:6525)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3322)
   at java.awt.Component.processEvent(Component.java:6290)
   at java.awt.Container.processEvent(Container.java:2234)
   at java.awt.Component.dispatchEventImpl(Component.java:4881)
   at java.awt.Container.dispatchEventImpl(Container.java:2292)
   at java.awt.Component.dispatchEvent(Component.java:4703)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4898)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4533)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4462)
   at java.awt.Container.dispatchEventImpl(Container.java:2278)
   at java.awt.Window.dispatchEventImpl(Window.java:2739)
   at java.awt.Component.dispatchEvent(Component.java:4703)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:751)
   at java.awt.EventQueue.access$500(EventQueue.java:97)
   at java.awt.EventQueue$3.run(EventQueue.java:702)
   at java.awt.EventQueue$3.run(EventQueue.java:696)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:86)
   at java.awt.EventQueue$4.run(EventQueue.java:724)
   at java.awt.EventQueue$4.run(EventQueue.java:722)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:721)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
After clicking through, I'm back in the match I just won.

The only way to progress through a gauntlet once it's been saved and reloaded appears to be to save and load it again every time I win a match.
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby ThisIsTravis » 13 May 2015, 06:09

friarsol wrote:
Edit2: Manually adding in Draconic Roar since it's definitely not in Forge for this release.
so does this mean that you already added Draconic Roar then? it's still not showing up for me.
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby Asellia » 13 May 2015, 10:09

Uhm, I thought I'd ask since i'm not sure if it was aknowledged. It's apparent in this version (As well as the latest snapshots), and I'm not sure if it's a bug, or just something on my end-- but targeting arrows do not work. They either only appear during first game in a match (And usually the wrong color too), or just not at all. Or half the time. I don't know what it is, but it's the only thing keeping me from playing consistently. I play a lot of swarm decks, so it's rather difficult to keep track of who is blocking who- especially with same-named tokens, ect. They don't show for enemy aura enchantments either (like uh.. arrest or so on I think is the card name).

Basically er.. Is this an actual bug, or just something wrong with my setup? It's been there for awhile.
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby friarsol » 13 May 2015, 12:10

ThisIsTravis wrote:
friarsol wrote:
Edit2: Manually adding in Draconic Roar since it's definitely not in Forge for this release.
so does this mean that you already added Draconic Roar then? it's still not showing up for me.
No, "it's definitely not in Forge for this release"
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby slo-moe » 13 May 2015, 19:15

I activated the +1 ability of Sarkhan, the Dragonspeaker making him a 4/4 Dragon creature. Then I bestowed a Boon Satyr on him making him 8/6. At end of turn, he stops being a creature, and the Boon Satyr goes to the graveyard. :(

I believe this is incorrect -- the Boon Satyr should remain as a creature on the battlefield after the end of my turn. The AI didn't cast anything on my turn, and nothing on the battlefield would have killed the Boon Satyr.

Screenshot attached shows log and game state including my graveyard at start of AI's turn.
Attachments
boon_satyr_dies.jpg
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Re: Forge Beta: 5-09-2015 ver 1.5.39

Postby ThisIsTravis » 13 May 2015, 20:33

friarsol wrote:
ThisIsTravis wrote:
friarsol wrote:
Edit2: Manually adding in Draconic Roar since it's definitely not in Forge for this release.
so does this mean that you already added Draconic Roar then? it's still not showing up for me.
No, "it's definitely not in Forge for this release"
Ok thank you for clarifying. I'll be on the lookout for the next release then. :)
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