New quest decks
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Re: New quest decks
by friarsol » 01 Jul 2015, 03:35
This deck is cruel. Thank god I had a Shard Phoenix in play before he started super comboing.Sloth wrote:I love that deck! Commited without changes.
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Re: New quest decks
by Sloth » 10 Jul 2015, 14:35
Here is a deck based on the new card Tainted Remedy:
- Granny Weatherwax 3 | Open
- 1 Plains
1 Swamp
1 Forest
1 Badlands
1 Bayou
1 Savannah
1 Plateau
4 Scrubland
4 Marsh Flats
1 Verdant Catacombs
1 Windswept Heath
4 Grove of the Burnwillows
4 Tainted Remedy
4 Kavu Predator
3 Needlebite Trap
3 Punishing Fire
4 Grollub
1 Alms Beast
4 Wall of Shards
1 Benevolent Offering
1 Armistice
3 Condemn
4 Swords to Plowshares
3 Oust
2 Nature's Claim
2 Devour Flesh
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Re: New quest decks
by tojammot » 10 Jul 2015, 15:40
Warrior tribal based on Chief of the Scale and Chief of the Edge
Could easily be tweaked to being a Human-Warrior tribal. I'll wait until the ORI cards are complete for other decks.
- Unnamed | Open
- Main:
2 Godless Shrine
2 Isolated Chapel
4 Marsh Flats
4 Plains
4 Scrubland
4 Swamp
3 Battle Brawler
3 Blood-Chin Rager
1 Bloodsoaked Champion
4 Chief of the Edge
4 Chief of the Scale
1 Dragon Hunter
3 Erg Raiders
3 Herald of Dromoka
2 Mardu Woe-Reaper
3 Ogre Marauder
4 Shared Triumph
3 Mortify
4 Swords to Plowshares
1 Zealous Persecution
1 Night's Whisper
Could easily be tweaked to being a Human-Warrior tribal. I'll wait until the ORI cards are complete for other decks.
Re: New quest decks
by Sloth » 11 Jul 2015, 10:56
I've added some more cards that add tribal synergy:tojammot wrote:Warrior tribal based on Chief of the Scale and Chief of the Edge
- Unnamed | Open
- Main:
2 Godless Shrine
2 Isolated Chapel
4 Marsh Flats
4 Plains
4 Scrubland
4 Swamp
3 Battle Brawler
3 Blood-Chin Rager
1 Bloodsoaked Champion
4 Chief of the Edge
4 Chief of the Scale
1 Dragon Hunter
3 Erg Raiders
3 Herald of Dromoka
2 Mardu Woe-Reaper
3 Ogre Marauder
4 Shared Triumph
3 Mortify
4 Swords to Plowshares
1 Zealous Persecution
1 Night's Whisper
Could easily be tweaked to being a Human-Warrior tribal.
+ 2 Arashin Foremost
+ 1 Obsidian Battle-Axe
+ 1 Diplomacy of the Wastes
+ 1 Mardu Woe-Reaper
and diversified some of the other cards that i felt don't need so many copies:
+ 1 Doom Blade
+ 1 Terror
+ 1 Valorous Stance
+ 1 Secure the Wastes
+ 1 Mardu Strike Leader
- 2 Erg Raiders
- 2 Ogre Marauder
- 3 Shared Triumph
- 3 Swords to Plowshares
Result:
- Link 3 | Open
- 2 Godless Shrine
2 Isolated Chapel
4 Marsh Flats
4 Plains
4 Scrubland
4 Swamp
3 Battle Brawler
3 Blood-Chin Rager
1 Bloodsoaked Champion
4 Chief of the Edge
4 Chief of the Scale
1 Dragon Hunter
1 Erg Raiders
3 Herald of Dromoka
3 Mardu Woe-Reaper
1 Ogre Marauder
1 Secure the Wastes
2 Arashin Foremost
1 Mardu Strike Leader
1 Obsidian Battle-Axe
1 Shared Triumph
3 Mortify
1 Swords to Plowshares
1 Doom Blade
1 Terror
1 Valorous Stance
1 Zealous Persecution
1 Night's Whisper
1 Diplomacy of the Wastes
Yes, ORI is a nice set for deckbuilders, so many different themes.tojammot wrote:I'll wait until the ORI cards are complete for other decks.
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Re: New quest decks
by Sloth » 11 Jul 2015, 21:55
I had thought about a deck with this theme before, but never finished thinking/started building (how could we not have a March of the Machines deck?). I haven't really tested your version yet, but want to throw around some ideas which i want to test when i have more time: Fieldmist Borderpost, Akroma's Memorial, Norn's Annex, Spear of Heliod, Golem Foundry and maybe Dolmen Gate, Mirrorworks or Cumber Stone.tojammot wrote:
- Skynet | Open
- Key Card: March of the Machines
Theme: Noncreature artifacts (usually darksteel)
Main:
1 Ancestral Recall
1 Azorius Cluestone
1 Azorius Signet
4 Darksteel Axe
2 Darksteel Garrison
4 Darksteel Ingot
1 Darksteel Plate
1 Darksteel Reactor
1 Eldrazi Monument
1 Etched Champion
4 Etherium Sculptor
4 Flooded Strand
4 Glacial Fortress
1 Golem's Heart
2 Hallowed Fountain
3 Idyllic Tutor
3 Island
4 March of the Machines
3 Master of Etherium
1 Misty Rainforest
2 Plains
4 Swords to Plowshares
1 Tempered Steel
1 Time Walk
4 Tundra
2 War Report
1 Windswept Heath
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Re: New quest decks
by tojammot » 11 Jul 2015, 23:18
I'll work on it again, in the meantime can you add a medium version of Montgomery Burns? Tainted Remedy should replace his Leyline of Punishment, cutting his colors down to two.Sloth wrote:I had thought about a deck with this theme before, but never finished thinking/started building (how could we not have a March of the Machines deck?). I haven't really tested your version yet, but want to throw around some ideas which i want to test when i have more time: Fieldmist Borderpost, Akroma's Memorial, Norn's Annex, Spear of Heliod, Golem Foundry and maybe Dolmen Gate, Mirrorworks or Cumber Stone.
EDIT: It's a bit all over the place but it can set up.
- Skynet (Draft) | Open
- Main:
2 Ancient Tomb
2 Flooded Strand
5 Island
1 Mishra's Workshop
2 Nimbus Maze
3 Plains
1 Tolarian Academy
4 Tundra
1 Akroma's Memorial
2 Cumber Stone
1 Darksteel Axe
1 Darksteel Brute
1 Darksteel Ingot
1 Darksteel Juggernaut
2 Dolmen Gate
3 Fieldmist Borderpost
2 Golem Foundry
2 Norn's Annex
1 Spear of Heliod
2 Talisman of Progress
1 Unwinding Clock
1 Etched Champion
3 Etherium Sculptor
2 Master of Etherium
1 Steel Overseer
4 March of the Machines
1 Tempered Steel
1 Ancestral Recall
2 Idyllic Tutor
4 Thoughtcast
1 Time Walk
Re: New quest decks
by Sloth » 12 Jul 2015, 16:26
Good idea. But Everlasting Torment and Forsaken Wastes may also have to be removed, because Tainted Remedy won't work with them.tojammot wrote:in the meantime can you add a medium version of Montgomery Burns? Tainted Remedy should replace his Leyline of Punishment, cutting his colors down to two.
And while we're at it, i think i will rename my Granny Weatherwax 3 deck suggested above to Montgomery Burns 3. Then we have a complte line from 1-3.
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Re: New quest decks
by tojammot » 13 Jul 2015, 00:00
Really now? I just checked, Tainted Remedy's life-draining effect still works even if Everlasting Torment/Forsaken Wastes is in play. From my interpretation, it's a replacement effect.
Re: New quest decks
by Marek14 » 13 Jul 2015, 05:18
Exactly, and that's why it won't work. Tainted Remedy replaces lifegain, but with Everlasting Torment or Forsaken Wastes, no lifegain can occur, and so it can't be replaced.tojammot wrote:Really now? I just checked, Tainted Remedy's life-draining effect still works even if Everlasting Torment/Forsaken Wastes is in play. From my interpretation, it's a replacement effect.
Re: New quest decks
by Sloth » 13 Jul 2015, 21:34
Yes, the rules are clear about this and Forge was wrong. A static effect will prevent replacement effects. I've just commited a fix.Marek14 wrote:Exactly, and that's why it won't work. Tainted Remedy replaces lifegain, but with Everlasting Torment or Forsaken Wastes, no lifegain can occur, and so it can't be replaced.tojammot wrote:Really now? I just checked, Tainted Remedy's life-draining effect still works even if Everlasting Torment/Forsaken Wastes is in play. From my interpretation, it's a replacement effect.
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Re: New quest decks
by tojammot » 14 Jul 2015, 11:09
Just being finicky with opponent names, can you (or anyone with svn permissions) rename Mr Smith to Agent Smith?
- Agent Smith 1-2 | Open
- Main:
19 Plains
2 Serra's Sanctum
1 Archetype of Courage
1 Hopeful Eidolon
3 Mesa Enchantress
1 Nyx-Fleece Ram
1 Armistice
1 Banishing Light
1 Brave the Sands
1 Enchanted Evening
1 Ghostly Prison
1 Glorious Anthem
1 Greater Auramancy
1 High Ground
1 Honor of the Pure
1 Inheritance
4 Journey to Nowhere
1 Land Tax
1 Light from Within
1 Lumithread Field
1 Mark of Asylum
1 Martial Law
1 Myth Realized
1 Oblivion Ring
3 Opalescence
1 Path of Bravery
1 Spear of Heliod
1 Sphere of Safety
3 Starfield of Nyx
1 True Conviction
1 Enduring Ideal
1 Replenish
Re: New quest decks
by Sloth » 14 Jul 2015, 18:23
Done! (i hope this doesn't mess with savegames)tojammot wrote:Just being finicky with opponent names, can you (or anyone with svn permissions) rename Mr Smith to Agent Smith?

Opalescence + Enchanted Evening = no lands for the rest of the game.tojammot wrote:
- Agent Smith 1-2 | Open
- Main:
19 Plains
2 Serra's Sanctum
1 Archetype of Courage
1 Hopeful Eidolon
3 Mesa Enchantress
1 Nyx-Fleece Ram
1 Armistice
1 Banishing Light
1 Brave the Sands
1 Enchanted Evening
1 Ghostly Prison
1 Glorious Anthem
1 Greater Auramancy
1 High Ground
1 Honor of the Pure
1 Inheritance
4 Journey to Nowhere
1 Land Tax
1 Light from Within
1 Lumithread Field
1 Mark of Asylum
1 Martial Law
1 Myth Realized
1 Oblivion Ring
3 Opalescence
1 Path of Bravery
1 Spear of Heliod
1 Sphere of Safety
3 Starfield of Nyx
1 True Conviction
1 Enduring Ideal
1 Replenish

I love stuff like that. Added as Agent Smith 2 (there's no way this could be added as an easy deck with so much beastliness).
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Re: New quest decks
by tojammot » 15 Jul 2015, 11:38
And that's where Great Wall comes in.Sloth wrote:Opalescence + Enchanted Evening = no lands for the rest of the game.![]()
I love stuff like that. Added as Agent Smith 2 (there's no way this could be added as an easy deck with so much beastliness).
- Agent Smith 1 | Open
- Main:
21 Plains
1 Serra's Sanctum
1 Mesa Enchantress
1 Opalescence
4 Starfield of Nyx
1 Aegis of Honor
1 Gerrard's Battle Cry
1 High Ground
1 Hopeful Eidolon
1 Inheritance
1 Myth Realized
1 Sheltering Prayers
1 Ajani's Mantra
1 Brave the Sands
1 Call to Arms
1 Convalescence
1 Oath of Lieges
1 Planar Collapse
1 Sacred Ground
1 Aysen Highway
1 Worship
1 Lucent Liminid
1 Reverence
1 Lifeblood
1 Ivory Mask
1 Karmic Justice
4 Great Wall
1 Condemn
2 Kill Shot
1 Fire at Will
2 Cease-Fire
1 Replenish
Re: New quest decks
by Sloth » 16 Jul 2015, 12:09
I did some playtesting and found that Steel Overseer, Talisman of Progress, Darksteel Juggernaut, Tempered Steel, Tolarian Academy and Ancient Tomb sometimes underperformed (even though some they can be explosive). Instead i've added some cards that help actually reach March of the Machines: Sol Ring, Sun Droplet and Defense Grid.tojammot wrote:EDIT: It's a bit all over the place but it can set up.
- Skynet (Draft) | Open
- Main:
2 Ancient Tomb
2 Flooded Strand
5 Island
1 Mishra's Workshop
2 Nimbus Maze
3 Plains
1 Tolarian Academy
4 Tundra
1 Akroma's Memorial
2 Cumber Stone
1 Darksteel Axe
1 Darksteel Brute
1 Darksteel Ingot
1 Darksteel Juggernaut
2 Dolmen Gate
3 Fieldmist Borderpost
2 Golem Foundry
2 Norn's Annex
1 Spear of Heliod
2 Talisman of Progress
1 Unwinding Clock
1 Etched Champion
3 Etherium Sculptor
2 Master of Etherium
1 Steel Overseer
4 March of the Machines
1 Tempered Steel
1 Ancestral Recall
2 Idyllic Tutor
4 Thoughtcast
1 Time Walk
- Skynet 3 | Open
- 4 Flooded Strand
5 Island
1 Mishra's Workshop
3 Nimbus Maze
3 Plains
4 Tundra
1 Sol Ring
1 Akroma's Memorial
2 Cumber Stone
2 Sun Droplet
1 Defense Grid
1 Darksteel Axe
1 Darksteel Brute
1 Darksteel Ingot
1 Dolmen Gate
3 Fieldmist Borderpost
3 Golem Foundry
2 Norn's Annex
2 Spear of Heliod
1 Talisman of Progress
1 Unwinding Clock
1 Etched Champion
3 Etherium Sculptor
2 Master of Etherium
4 March of the Machines
1 Ancestral Recall
2 Idyllic Tutor
3 Thoughtcast
1 Time Walk
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Re: New quest decks
by Sloth » 16 Jul 2015, 12:37
That's a great sentence.tojammot wrote:And that's where Great Wall comes in.

And while there is some lovely stinkers in your list there are two or three cards that may hurt the feelings of a beginning player: Planar Collapse (could make the AI look more stupid than it already is), Worship and Reverence (could be frustrating) and ... ugh Aysen Highway + Great Wall comes already very close to trolling the player with nonsense.
Cards to consider instead:
Blind Obedience
Exclusion Ritual
Kismet
Lashknife Barrier
Martial Law
Orim's Prayer
Serra's Blessing (instead of Brave the Sands)
Silkwrap and Suspension Field (can replace some of the removal spells)
Spirit Mirror
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