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New quest decks

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Re: New quest decks

Postby Nordos » 16 Oct 2015, 11:42

Does he actively sacrifice his Blisterpods to get the Eldrazi Scion? Otherwise it may be a bit useless in a ramp deck, since it will only block once he would get lethal damage....
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Re: New quest decks

Postby Sloth » 20 Oct 2015, 11:27

Nordos wrote:Does he actively sacrifice his Blisterpods to get the Eldrazi Scion? Otherwise it may be a bit useless in a ramp deck, since it will only block once he would get lethal damage....
Well, the AI will not sacrifice a Blisterpod at any cost, but will trade and chump block more aggressively with them. But anyway they work great with Descendants' Path (the opponent would need two removal spells to keep the AI from spilling spaghetti on the battlefield).
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Re: New quest decks

Postby tojammot » 20 Oct 2015, 13:55

Here's the defender deck from earlier, slightly modified

Winston Churchill 3 | Open
Main:
4 Forest
4 Plains
4 Savannah
3 Sunpetal Grove
2 Temple Garden
4 Windswept Heath
4 Angelic Wall
2 Axebane Guardian
2 Colossus of Akros
3 Overgrown Battlement
4 Perimeter Captain
4 Stalwart Shield-Bearers
1 Traproot Kami
4 Wall of Blossoms
1 Wall of Glare
4 Wall of Omens
3 Wall of Vines
1 Assault Formation
2 Spidersilk Armor
2 Fell the Mighty
2 Harmonize


Requesting AI for Fell the Mighty, just a simple "Target own creature with lowest power" script should work.
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Re: New quest decks

Postby Sloth » 22 Oct 2015, 10:19

tojammot wrote:Here's the defender deck from earlier, slightly modified

Winston Churchill 3 | Open
Main:
4 Forest
4 Plains
4 Savannah
3 Sunpetal Grove
2 Temple Garden
4 Windswept Heath
4 Angelic Wall
2 Axebane Guardian
2 Colossus of Akros
3 Overgrown Battlement
4 Perimeter Captain
4 Stalwart Shield-Bearers
1 Traproot Kami
4 Wall of Blossoms
1 Wall of Glare
4 Wall of Omens
3 Wall of Vines
1 Assault Formation
2 Spidersilk Armor
2 Fell the Mighty
2 Harmonize


Requesting AI for Fell the Mighty, just a simple "Target own creature with lowest power" script should work.
I've added basic AI support for Fell the Mighty. But after testing the deck a bit i found that 3 win conditions is a little low for a hard deck. Otherwise it works well.
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Re: New quest decks

Postby Nordos » 22 Oct 2015, 12:05

Maybe without Fell the Mighty, it would be a Medium opponent?
(Fetches and Duals, obviously, would need to be replaced as well)
Add in one more Assault Formation and one more Wall, making it a stall deck with upturn when he draws an Assault Formation.
Otherwise, it seems pretty similar to the Doran Deck, though he needs to actively spend mana to attack (since they all have defender), has a very low chance on finding his Doran (after all only one Formation), but tries to get into the lategame.
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Re: New quest decks

Postby tojammot » 22 Oct 2015, 12:11

The original iteration has two copies of Assault Formation but I worry that if it got two on the field it might play poorly. Good thing I left it in the backburner for a bit as Fell the Mighty just gave it the difference compared to Napoleon and Doran.

Nordos wrote:Maybe without Fell the Mighty, it would be a Medium opponent?
(Fetches and Duals, obviously, would need to be replaced as well)
Add in one more Assault Formation and one more Wall, making it a stall deck with upturn when he draws an Assault Formation.
Otherwise, it seems pretty similar to the Doran Deck, though he needs to actively spend mana to attack (since they all have defender), has a very low chance on finding his Doran (after all only one Formation), but tries to get into the lategame.
Alternatively I can reuse the Bant version where it goes for pure stall with Bubble Matrix and Doorkeeper for further Defender synergy. I don't know any other lategame options since this deck can last (outside of boardwipes)
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Re: New quest decks

Postby Sloth » 24 Oct 2015, 11:34

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Re: New quest decks

Postby tojammot » 24 Oct 2015, 16:12

How about:
-1 Shriekhorn, Grindstone, Millstone
+3 Mindcrank

And replacing some cards with more control options? Although the theme of the deck might be lost.
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Re: New quest decks

Postby Sloth » 24 Oct 2015, 20:46

tojammot wrote:How about:
-1 Shriekhorn, Grindstone, Millstone
+3 Mindcrank

And replacing some cards with more control options? Although the theme of the deck might be lost.
Sounds good for a medium version. I will tinker around when i have some time.
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Re: New quest decks

Postby tojammot » 27 Oct 2015, 13:57

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Re: New quest decks

Postby Nordos » 27 Oct 2015, 14:35

tojammot wrote:I'm currently working on a Flourishing Defenses deck, does Wall of Roots work with it?
IIRC it shouldn't. But Devoted Druid does.
On that note: Pleas do not include Blowfly Infestation in this deck, otherwise, it would cause infinite loop in some cases ;)
Though Everlasting Torment is a very neat addition. I guess BG with things like Skinrender, Noxious Hatchling and the likes? Kulrath Knight, Phyrexian Hydra/Witherscale Wurm, Aboroth(?), Twinblade Slasher/Glistener Elf/Plague Stinger... Grim Poppet (if the AI knows what to do with it^^), Crumbling Ashes? Glistening Oil, Phyrexian Crusader ...

Sorry. Just some cards that popped up. How do you want to structure that deck?
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Re: New quest decks

Postby Sloth » 27 Oct 2015, 18:16

Nordos wrote:
tojammot wrote:I'm currently working on a Flourishing Defenses deck, does Wall of Roots work with it?
IIRC it shouldn't. But Devoted Druid does.
On that note: Pleas do not include Blowfly Infestation in this deck, otherwise, it would cause infinite loop in some cases ;)
Though Everlasting Torment is a very neat addition. I guess BG with things like Skinrender, Noxious Hatchling and the likes? Kulrath Knight, Phyrexian Hydra/Witherscale Wurm, Aboroth(?), Twinblade Slasher/Glistener Elf/Plague Stinger... Grim Poppet (if the AI knows what to do with it^^), Crumbling Ashes? Glistening Oil, Phyrexian Crusader ...

Sorry. Just some cards that popped up. How do you want to structure that deck?
Well, we already have a deck that uses lots of these cards: Starfire 3
Starfire 3 | Open
4 Necroskitter
4 Midnight Banshee
4 Blowfly Infestation
4 Crumbling Ashes
4 Glistening Oil
2 Kulrath Knight
1 Skinrender
4 Phyrexian Hydra
2 Wall of Roots
4 Melira, Sylvok Outcast
1 Flourishing Defenses
1 Harmonize
1 Doubling Season
1 Mox Emerald
1 Mox Jet
4 Bayou
4 Verdant Catacombs
4 Bloodstained Mire
4 Woodland Cemetery
4 Swamp|ISD
1 Forest|ISD
1 Urborg, Tomb of Yawgmoth
But a medium version that is more focused on Flourishing Defenses should work.
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