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Bug Reports xmage 1.4.9

by BetaSteward

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Re: Bug Reports xmage 1.4.9

Postby beautiful » 27 Mar 2016, 14:24

Welcome to the Fold did not take control of opponent's Relentless Dead.

Erdwal Illuminator did not give an additional clue token when Drownyard Explores entered the battlefield.

Ulvenwald Mysteries doesn't make 1/1's when you sacrifice clues.

Confront the Unknown only gave +1/+1 when I had two clues on the board.
Last edited by beautiful on 27 Mar 2016, 14:50, edited 1 time in total.
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Re: Bug Reports xmage 1.4.9

Postby RogueShenanigans » 27 Mar 2016, 14:42

Intrepid Provisioner didn't trigger. Possible cause due to the other humans I had at the time were human werewolves. Didn't get to try it with a full blood human. Possible second creature types throw it off if the trigger is working at all.

Vessel of Nascency let me select a sorcery from the revealed cards on sacrifice.

I have a Markov Dreadknight in my draft deck that I neither drafted nor put in my deck. Possible Mindwrack demon is bugged to show up as it?
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Re: Bug Reports xmage 1.4.9

Postby fireshoes » 27 Mar 2016, 15:46

beautiful wrote:Confront the Unknown only gave +1/+1 when I had two clues on the board.
I'm not sure what the two clues should do differently. (Investigate, then target creature gets +1/+1 until end of turn.)
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Re: Bug Reports xmage 1.4.9

Postby fireshoes » 27 Mar 2016, 15:50

RogueShenanigans wrote:Vessel of Nascency let me select a sorcery from the revealed cards on sacrifice.
Which sorcery was it? Maybe mis-set card type.
Card type filter for Vessel seems fine
filter.add(Predicates.or(new CardTypePredicate(CardType.ARTIFACT),
new CardTypePredicate(CardType.CREATURE),
new CardTypePredicate(CardType.ENCHANTMENT),
new CardTypePredicate(CardType.LAND),
new CardTypePredicate(CardType.PLANESWALKER)));

Edit: Nevermind, filter was misnamed in one spot. Submitted fix.
Last edited by fireshoes on 27 Mar 2016, 16:10, edited 1 time in total.
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Re: Bug Reports xmage 1.4.9

Postby fireshoes » 27 Mar 2016, 15:56

RogueShenanigans wrote:Intrepid Provisioner didn't trigger. Possible cause due to the other humans I had at the time were human werewolves. Didn't get to try it with a full blood human. Possible second creature types throw it off if the trigger is working at all.
Were they transformed (night side)? Day side they are Human Werewolf but night side is only Werewolf.
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Re: Bug Reports xmage 1.4.9

Postby RogueShenanigans » 27 Mar 2016, 16:22

fireshoes wrote:
RogueShenanigans wrote:Intrepid Provisioner didn't trigger. Possible cause due to the other humans I had at the time were human werewolves. Didn't get to try it with a full blood human. Possible second creature types throw it off if the trigger is working at all.
Were they transformed (night side)? Day side they are Human Werewolf but night side is only Werewolf.
Yeah I am aware. Reasonably sure that the day side was active at the time. Though if you can't find any reason for what I am saying its possible I was mistaken.
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Re: Bug Reports xmage 1.4.9

Postby fireshoes » 27 Mar 2016, 16:30

RogueShenanigans wrote:Yeah I am aware. Reasonably sure that the day side was active at the time. Though if you can't find any reason for what I am saying its possible I was mistaken.
I see the problem now. Filter for another Human was ok, but was Enter Battlefield As instead of Enter Battlefield Trigger. Submitted fix.
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Re: Bug Reports xmage 1.4.9

Postby tuberov » 27 Mar 2016, 16:46

Fleeting Memories doesn't trigger the mill effect when a Clue is sacrificed. Also, card images for the "back-side" of cards aren't showing up.
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Re: Bug Reports xmage 1.4.9

Postby beautiful » 27 Mar 2016, 16:48

fireshoes wrote:
beautiful wrote:Confront the Unknown only gave +1/+1 when I had two clues on the board.
I'm not sure what the two clues should do differently. (Investigate, then target creature gets +1/+1 until end of turn.)
Confront the Unknown says:

Investigate, then target creature gets +1/+1 until end of turn for EACH Clue you control.
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Re: Bug Reports xmage 1.4.9

Postby fireshoes » 27 Mar 2016, 16:55

Ah, rules text flub. I'll check it out.
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Re: Bug Reports xmage 1.4.9

Postby Zakading » 27 Mar 2016, 17:52

Startled Awake doesn't return to the field as a creature but as a sorcery.
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Re: Bug Reports xmage 1.4.9

Postby tself55 » 27 Mar 2016, 18:13

Bitterfrost wrote:When I Play Jace, Unraveler of Secrets he goes to my graveyard instead of entering the battlefield.
Jace, Unraveler of Secrets is accidentally coded as having 0 loyalty. >.<
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Re: Bug Reports xmage 1.4.9

Postby tuberov » 27 Mar 2016, 18:15

Zakading wrote:Startled Awake doesn't return to the field as a creature but as a sorcery.
Are you sure it's not just the fact the images for the back side of the cards aren't loading? Currently, the game uses the front side of the card for image of the back side when the card is on the field.
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Re: Bug Reports xmage 1.4.9

Postby Zakading » 27 Mar 2016, 20:39

tuberov wrote:
Zakading wrote:Startled Awake doesn't return to the field as a creature but as a sorcery.
Are you sure it's not just the fact the images for the back side of the cards aren't loading? Currently, the game uses the front side of the card for image of the back side when the card is on the field.
I thought that myself the first time around, but when I actually used the card myself it simply put it onto the field without transforming into a creature, as I couldn't attack and its stats were also not shown.

I also just noticed that Flameblade Angel doesn't seem to trigger. Not sure if it was already mentioned, but I figured I might as well be sure.

EDIT: Also, Odric doesn't get his activation on each combat phase, only on your own.
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Re: Bug Reports xmage 1.4.9

Postby tuberov » 27 Mar 2016, 21:41

To add to Eerie Interlude's bandwagon, I was watching a match where it was cast at end step, exiling two creatures and returned neither of those creatures on the following end step (when the delayed trigger should resolve).
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