Bug Reports xmage 1.4.9
by BetaSteward
Moderators: North, BetaSteward, noxx, jeffwadsworth, JayDi, TheElk801, LevelX, CCGHQ Admins
Re: Bug Reports xmage 1.4.9
by beautiful » 27 Mar 2016, 14:24
Welcome to the Fold did not take control of opponent's Relentless Dead.
Erdwal Illuminator did not give an additional clue token when Drownyard Explores entered the battlefield.
Ulvenwald Mysteries doesn't make 1/1's when you sacrifice clues.
Confront the Unknown only gave +1/+1 when I had two clues on the board.
Erdwal Illuminator did not give an additional clue token when Drownyard Explores entered the battlefield.
Ulvenwald Mysteries doesn't make 1/1's when you sacrifice clues.
Confront the Unknown only gave +1/+1 when I had two clues on the board.
Last edited by beautiful on 27 Mar 2016, 14:50, edited 1 time in total.
Re: Bug Reports xmage 1.4.9
by RogueShenanigans » 27 Mar 2016, 14:42
Intrepid Provisioner didn't trigger. Possible cause due to the other humans I had at the time were human werewolves. Didn't get to try it with a full blood human. Possible second creature types throw it off if the trigger is working at all.
Vessel of Nascency let me select a sorcery from the revealed cards on sacrifice.
I have a Markov Dreadknight in my draft deck that I neither drafted nor put in my deck. Possible Mindwrack demon is bugged to show up as it?
Vessel of Nascency let me select a sorcery from the revealed cards on sacrifice.
I have a Markov Dreadknight in my draft deck that I neither drafted nor put in my deck. Possible Mindwrack demon is bugged to show up as it?
- RogueShenanigans
- Posts: 13
- Joined: 27 Mar 2016, 14:37
- Has thanked: 0 time
- Been thanked: 3 times
Re: Bug Reports xmage 1.4.9
by fireshoes » 27 Mar 2016, 15:46
I'm not sure what the two clues should do differently. (Investigate, then target creature gets +1/+1 until end of turn.)beautiful wrote:Confront the Unknown only gave +1/+1 when I had two clues on the board.
Re: Bug Reports xmage 1.4.9
by fireshoes » 27 Mar 2016, 15:50
Which sorcery was it? Maybe mis-set card type.RogueShenanigans wrote:Vessel of Nascency let me select a sorcery from the revealed cards on sacrifice.
Card type filter for Vessel seems fine
filter.add(Predicates.or(new CardTypePredicate(CardType.ARTIFACT),
new CardTypePredicate(CardType.CREATURE),
new CardTypePredicate(CardType.ENCHANTMENT),
new CardTypePredicate(CardType.LAND),
new CardTypePredicate(CardType.PLANESWALKER)));
Edit: Nevermind, filter was misnamed in one spot. Submitted fix.
Last edited by fireshoes on 27 Mar 2016, 16:10, edited 1 time in total.
Re: Bug Reports xmage 1.4.9
by fireshoes » 27 Mar 2016, 15:56
Were they transformed (night side)? Day side they are Human Werewolf but night side is only Werewolf.RogueShenanigans wrote:Intrepid Provisioner didn't trigger. Possible cause due to the other humans I had at the time were human werewolves. Didn't get to try it with a full blood human. Possible second creature types throw it off if the trigger is working at all.
Re: Bug Reports xmage 1.4.9
by RogueShenanigans » 27 Mar 2016, 16:22
Yeah I am aware. Reasonably sure that the day side was active at the time. Though if you can't find any reason for what I am saying its possible I was mistaken.fireshoes wrote:Were they transformed (night side)? Day side they are Human Werewolf but night side is only Werewolf.RogueShenanigans wrote:Intrepid Provisioner didn't trigger. Possible cause due to the other humans I had at the time were human werewolves. Didn't get to try it with a full blood human. Possible second creature types throw it off if the trigger is working at all.
- RogueShenanigans
- Posts: 13
- Joined: 27 Mar 2016, 14:37
- Has thanked: 0 time
- Been thanked: 3 times
Re: Bug Reports xmage 1.4.9
by fireshoes » 27 Mar 2016, 16:30
I see the problem now. Filter for another Human was ok, but was Enter Battlefield As instead of Enter Battlefield Trigger. Submitted fix.RogueShenanigans wrote:Yeah I am aware. Reasonably sure that the day side was active at the time. Though if you can't find any reason for what I am saying its possible I was mistaken.
Re: Bug Reports xmage 1.4.9
by tuberov » 27 Mar 2016, 16:46
Fleeting Memories doesn't trigger the mill effect when a Clue is sacrificed. Also, card images for the "back-side" of cards aren't showing up.
Re: Bug Reports xmage 1.4.9
by beautiful » 27 Mar 2016, 16:48
Confront the Unknown says:fireshoes wrote:I'm not sure what the two clues should do differently. (Investigate, then target creature gets +1/+1 until end of turn.)beautiful wrote:Confront the Unknown only gave +1/+1 when I had two clues on the board.
Investigate, then target creature gets +1/+1 until end of turn for EACH Clue you control.
Re: Bug Reports xmage 1.4.9
by fireshoes » 27 Mar 2016, 16:55
Ah, rules text flub. I'll check it out.
Re: Bug Reports xmage 1.4.9
by Zakading » 27 Mar 2016, 17:52
Startled Awake doesn't return to the field as a creature but as a sorcery.
- Zakading
- Posts: 8
- Joined: 23 Mar 2016, 15:45
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports xmage 1.4.9
by tself55 » 27 Mar 2016, 18:13
Jace, Unraveler of Secrets is accidentally coded as having 0 loyalty. >.<Bitterfrost wrote:When I Play Jace, Unraveler of Secrets he goes to my graveyard instead of entering the battlefield.
Re: Bug Reports xmage 1.4.9
by tuberov » 27 Mar 2016, 18:15
Are you sure it's not just the fact the images for the back side of the cards aren't loading? Currently, the game uses the front side of the card for image of the back side when the card is on the field.Zakading wrote:Startled Awake doesn't return to the field as a creature but as a sorcery.
Re: Bug Reports xmage 1.4.9
by Zakading » 27 Mar 2016, 20:39
I thought that myself the first time around, but when I actually used the card myself it simply put it onto the field without transforming into a creature, as I couldn't attack and its stats were also not shown.tuberov wrote:Are you sure it's not just the fact the images for the back side of the cards aren't loading? Currently, the game uses the front side of the card for image of the back side when the card is on the field.Zakading wrote:Startled Awake doesn't return to the field as a creature but as a sorcery.
I also just noticed that Flameblade Angel doesn't seem to trigger. Not sure if it was already mentioned, but I figured I might as well be sure.
EDIT: Also, Odric doesn't get his activation on each combat phase, only on your own.
- Zakading
- Posts: 8
- Joined: 23 Mar 2016, 15:45
- Has thanked: 0 time
- Been thanked: 0 time
Re: Bug Reports xmage 1.4.9
by tuberov » 27 Mar 2016, 21:41
To add to Eerie Interlude's bandwagon, I was watching a match where it was cast at end step, exiling two creatures and returned neither of those creatures on the following end step (when the delayed trigger should resolve).
Who is online
Users browsing this forum: No registered users and 16 guests