Bug Reports xmage 1.4.9
by BetaSteward
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Re: Bug Reports xmage 1.4.9
by iamchris4life » 28 Mar 2016, 23:02
Some of the new SOI Werewolves' transformations don't have any color associated with them when they should be monocolored. I noticed this when I tried to cast Ultimate Price on a transformed Werewolf and couldn't target it. I don't remember which Werewolves they were, but this happened with at least two of them.
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Re: Bug Reports xmage 1.4.9
by escplan9 » 29 Mar 2016, 00:24
"Welcome to the Fold" is the card. Issue has been resolved and fix will be active upon next release sometime after April 5th.Gadd wrote:'Into The Fold' targeting Jace (toughness=2) did nothing. Just moved into graveyard on resolve without gaining control of jace.
Re: Bug Reports xmage 1.4.9
by KiroiSenko86 » 29 Mar 2016, 00:43
Startled Awake doesn't return to the battlefield transformed but as a normal sorcery!! O_o
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Re: Bug Reports xmage 1.4.9
by richardba » 29 Mar 2016, 01:26
Erdwal Illuminator is not investigating twice once upon first investigate
Re: Bug Reports xmage 1.4.9
by DrumDevil » 29 Mar 2016, 01:48
Engulf the Shore does not work on tokens.
Last edited by DrumDevil on 29 Mar 2016, 01:49, edited 1 time in total.
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Re: Bug Reports xmage 1.4.9
by CoryD » 29 Mar 2016, 01:49
While playing EDH vs AI, the AI continuously activated the "X" ability of Marath, Will of the Wild with "X" equaling zero. Endless loop and never stopped. I think they changed the oracle text of Marath, Will of the Wild to say "X" could not equal zero.
Re: Bug Reports xmage 1.4.9
by Seantastic » 29 Mar 2016, 02:35
Eerie Interlude, new from SoI, will exile any number of creatures like it should, but at end step when it triggers to bring them all back, it only brings one creature back, leaving the rest in exile!
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Re: Bug Reports xmage 1.4.9
by Julia » 29 Mar 2016, 16:08
According to my opponent, Morkrud Necropod wouldn't let him sacrifice a creature, only lands.
Re: Bug Reports xmage 1.4.9
by escplan9 » 29 Mar 2016, 18:22
Fixed beyond v4. v5 expected sometime after April 5th.Julia wrote:According to my opponent, Morkrud Necropod wouldn't let him sacrifice a creature, only lands.
Re: Bug Reports xmage 1.4.9
by tehboss » 29 Mar 2016, 18:37
That was the issue. I did not realize that Spirit of the Labyrinth was in play.Doctor Weird wrote:Maybe there was a Spirit of the Labyrinth in play that went unnoticed, or something similar, perhaps? Just a possibility that crossed my mind.escplan9 wrote:Unable to duplicate issue - added various Mulldrifter tests and all of them successfully draw 2 cards. Do you have a game log?tehboss wrote:Muldrifter only draws 1 card. And only once during a turn if you haven't already drawn a card. Example, If it is my turn and I play Muldrifter, no card is drawn for trigger. If it is not my turn and I play Ghostly Flicker targeting Eternal Witness and Muldrifter, when Muldrifter enters play, only 1 card is drawn. If I repeat the same thing in the same turn, the second time Muldrifter enters the battlefield, no cards are drawn. The trigger goes on the stack each time.
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Re: Bug Reports xmage 1.4.9
by KiroiSenko86 » 29 Mar 2016, 19:38
Relentless zombie triggers himself returning him to the battlefield paying 2 manas when dying, and Declaration in stone onto 1/1 soldiers from secure the wastes cause them to give a clue for each.
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Re: Bug Reports xmage 1.4.9
by MrMarlon » 29 Mar 2016, 20:03
Scrounged Scythe appears in Sealed pools, but this is the flip side of Harvest Hand. So, you can never cast Scrounged Scythe. 

Re: Bug Reports xmage 1.4.9
by escplan9 » 29 Mar 2016, 21:54
Can you clarify the issue with Relentless Zombie? His rules text:KiroiSenko86 wrote:Relentless zombie triggers himself returning him to the battlefield paying 2 manas when dying, and Declaration in stone onto 1/1 soldiers from secure the wastes cause them to give a clue for each.
"When Relentless Dead dies, you may pay B. If you do, return it to its owner's hand.
When Relentless Dead dies, you may pay X. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield. "
Re: Bug Reports xmage 1.4.9
by Doctor Weird » 29 Mar 2016, 22:26
If I'm understanding correctly, the point is that Relentless Dead says "return another target Zombie" to the battlefield when it dies, yet you can use that ability to return Relentless Dead itself.escplan9 wrote:Can you clarify the issue with Relentless Zombie? His rules text:KiroiSenko86 wrote:Relentless zombie triggers himself returning him to the battlefield paying 2 manas when dying, and Declaration in stone onto 1/1 soldiers from secure the wastes cause them to give a clue for each.
"When Relentless Dead dies, you may pay B. If you do, return it to its owner's hand.
When Relentless Dead dies, you may pay X. If you do, return another target Zombie creature card with converted mana cost X from your graveyard to the battlefield. "
It's missing the "AnotherCardPredicate" filter, it would seem, from what I just peeked.
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Re: Bug Reports xmage 1.4.9
by escplan9 » 29 Mar 2016, 23:49
Thanks for the clarification. I thought that might be what Kiroi meant but wasn't sure. I'll check into it.
BTW DoctorWeird you really should come join the dev team
edit: Fixed Relentless Dead. DoctorWeird was right on - that is all it was missing. There also was a couple minor text changes for the prompts (there was an extra "to" on one, and another prompt just said "select target zombie" instead of "another target zombie". Will be available in v5
BTW DoctorWeird you really should come join the dev team

edit: Fixed Relentless Dead. DoctorWeird was right on - that is all it was missing. There also was a couple minor text changes for the prompts (there was an extra "to" on one, and another prompt just said "select target zombie" instead of "another target zombie". Will be available in v5
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