Eldritch Moon Spoiler Season
Post MTG Forge Related Programming Questions Here
	Moderators: timmermac, Agetian, friarsol, Blacksmith, KrazyTheFox, CCGHQ Admins
Re: Eldritch Moon Spoiler Season
 by Marek14 » 28 Jun 2016, 06:24
by Marek14 » 28 Jun 2016, 06:24 
Oh, and here's a new card, made from Unsummon and Venser, Shaper Savant 
EDIT: The other escalate card we know:
EDIT3: The melding function, as I understand the rules, should work like this:
Inputs: first card, second card, name of the meld (because this is specified in the ability).
Checks: Both cards must be physical meld cards, neither can be token, their names must be different (to eliminate some Cytoshape shenanigans) and the name of their meld face must be the same and equal to the input name.
			
		
- Code: Select all
- Name:Unsubstantiate
 ManaCost:1 U
 Types:Instant
 A:SP$ ChangeZone | Cost$ U | ValidTgts$ Creature,Card.inZoneStack | TgtZone$ Stack,Battlefield | Origin$ Battlefield,Stack | Fizzle$ True | Destination$ Hand | SpellDescription$ Return target spell or creature to its owner's hand.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/unsubstantiate.jpg
 Oracle:Return target spell or creature to its owner's hand.
EDIT: The other escalate card we know:
- Code: Select all
- Name:Blessed Alliance
 ManaCost:1 W
 Types:Instant
 S:Mode$ RaiseCost | ValidCard$ Card.Self | Type$ Spell | Amount$ IncreaseCost | References$ IncreaseCost | Color$ 2 | EffectZone$ All | Description$ Escalate 2 (Pay this cost for each mode chosen beyond the first.)
 SVar:IncreaseCost:Modes$Amount/Minus.1
 A:SP$ Charm | Cost$ 1 W | MinCharmNum$ 1 | CharmNum$ 3 | Choices$ DBGainLife,DBUntap,DBSacrifice | SpellDescription$ Choose one or more - Target player gains 4 life; Untap up to two target creatures; Target opponent sacrifices an attacking creature.
 SVar:DBGainLife:DB$ GainLife | ValidTgts$ Player | TgtPrompt$ Select target player | LifeAmount$ 4 | SpellDescription$ Target player gains 4 life.
 SVar:DBUntap:DB$ Untap | ValidTgts$ Creature | TargetMin$ 0 | TargetMax$ 2 | TgtPrompt$ Select target creature | SpellDescription$ Untap up to two target creatures.
 SVar:DBSacrifice:DB$ Sacrifice | ValidTgts$ Opponent | SacValid$ Creature.attacking | SacMessage$ Creature
 SVar:Picture:http://www.wizards.com/global/images/magic/general/blessed_alliance.jpg
 Oracle:Escalate 2 (Pay this cost for each mode chosen beyond the first.)\nChoose one or more -\n• Target player gains 4 life.\n• Untap up to two target creatures.\n• Target opponent sacrifices an attacking creature.
How would this be written? The important point is that Identity Thief should copy the creature as it existed on the battlefield, not as it exists after being exiled.Whenever Identity Thief attacks, you may exile another target nontoken creature. If you do, Identity Supplanter becomes a copy of that creature until the end of turn. Return the exiled card to to the battlefield under its owner's control at the beginning of the next end step.
EDIT3: The melding function, as I understand the rules, should work like this:
Inputs: first card, second card, name of the meld (because this is specified in the ability).
Checks: Both cards must be physical meld cards, neither can be token, their names must be different (to eliminate some Cytoshape shenanigans) and the name of their meld face must be the same and equal to the input name.
Re: Eldritch Moon Spoiler Season
 by Marek14 » 28 Jun 2016, 11:05
by Marek14 » 28 Jun 2016, 11:05 
- Code: Select all
- Name:Docent of Perfection
 ManaCost:3 U U
 Types:Creature Insect Horror
 PT:5/4
 K:Flying
 T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then, if you control three or more Wizards, transform CARDNAME.
 SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Human Wizard | TokenTypes$ Creature,Human,Wizard | TokenColors$ Blue | TokenPower$ 1 | TokenToughness$ 1 | TokenOwner$ You | SubAbility$ DBTransform
 SVar:DBTransform:DB$ SetState | Cost$ 0 | Defined$ Self | ConditionPresent$ Card.Wizard+YouCtrl | ConditionCompare$ GE3 | Mode$ Transform
 SVar:Picture:http://www.wizards.com/global/images/magic/general/docent_of_perfection.jpg
 AlternateMode:DoubleFaced
 Oracle:Flying\nWhenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield. Then, if you control three or more Wizards, transform Docent of Perfection.
 ALTERNATE
 Name:Final Iteration
 ManaCost:no cost
 Types:Creature Eldrazi Insect
 PT:6/5
 K:Flying
 S:Mode$ Continuous | Affected$ Card.Wizard+YouCtrl | AddPower$ 2 | AddToughness$ 1 | AddKeyword$ Flying | Description$ Wizards you control get +2/+1 and have flying.
 T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigToken | TriggerDescription$ Whenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield.
 SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 1 | TokenName$ Human Wizard | TokenTypes$ Creature,Human,Wizard | TokenColors$ Blue | TokenPower$ 1 | TokenToughness$ 1 | TokenOwner$ You
 SVar:Picture:http://www.wizards.com/global/images/magic/general/final_iteration.jpg
 Oracle:Flying\nWizards you control get +2/+1 and have flying.\nWhenever you cast an instant or sorcery spell, put a 1/1 blue Human Wizard creature token onto the battlefield.
Re: Eldritch Moon Spoiler Season
 by Hanmac » 28 Jun 2016, 11:47
by Hanmac » 28 Jun 2016, 11:47 
if i read that right about exile and meld its possible to exile a token or a copy of them but they can't return though meld because they are not the real card.
Currently there are three types for the Melds that the AI should think about:
means the AI should not exile & Meld something when it can't come back.
(for the Eldrazi Angels: there i want to think about some AI when the AI should not play the second angel when the first one is a token or a clone)
PS: i would wish for official Magic Games that they show an animation how the cards are meld together XD
			
				Currently there are three types for the Melds that the AI should think about:
- Hanweir: its a Activated Ability
- The Rat + Rouge: its a triggered Ability and not optional
- the Eldrazi Angels: its a triggered Ability and not optional (!)
means the AI should not exile & Meld something when it can't come back.
(for the Eldrazi Angels: there i want to think about some AI when the AI should not play the second angel when the first one is a token or a clone)
PS: i would wish for official Magic Games that they show an animation how the cards are meld together XD
Last edited by Hanmac on 28 Jun 2016, 12:57, edited 1 time in total.
					
				
			
		Re: Eldritch Moon Spoiler Season
 by Marek14 » 28 Jun 2016, 12:20
by Marek14 » 28 Jun 2016, 12:20 
Well, my idea for "meld" function would be only called AFTER exiling -- the "meld keyword action" doesn't include exiling itself, that is governed by simpler conditional mechanics Forge already has.Hanmac wrote:if i read that right about exile and meld its possible to exile a token or a copy of them but they can't return though meld because they are not the real card.
Currently there are three types for the Melds that the AI should think about:
- Hanweir: its a Activated Ability
- The Rat + Rouge: its a triggered Ability and optional
- the Eldrazi Angels: its a triggered Ability and not optional (!)
means the AI should not exile & Meld something when it can't come back.
(for the Eldrazi Angels: there i want to think about some AI when the AI should not play the second angel when the first one is a token or a clone)
PS: i would wish for official Magic Games that they show an animation how the cards are meld together XD
But we need meld implemented first before wondering about AI, I guess... The condition for using Rat or activating Hanweir Battlements could simply be "if either of these two cards is token or has a copy effect, don't do it". Though for the other card (Midnight Rogue/Hanweir Garrison), you could have several of them, so only one "true" meld card is needed for the meld to be successful (of course, then that card should be chosen as meld partner).
Re: Eldritch Moon Spoiler Season
 by friarsol » 28 Jun 2016, 12:53
by friarsol » 28 Jun 2016, 12:53 
Graf Rats is not optional. http://puu.sh/pHQLh/9db380af01.jpgHanmac wrote:Currently there are three types for the Melds that the AI should think about:
- Hanweir: its a Activated Ability
- The Rat + Rouge: its a triggered Ability and optional
- the Eldrazi Angels: its a triggered Ability and not optional (!)
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Eldritch Moon Spoiler Season
 by Hanmac » 28 Jun 2016, 12:58
by Hanmac » 28 Jun 2016, 12:58 
Dam you are right, I did look at the wrong card for "may"friarsol wrote:Graf Rats is not optional. http://puu.sh/pHQLh/9db380af01.jpgHanmac wrote:Currently there are three types for the Melds that the AI should think about:
- Hanweir: its a Activated Ability
- The Rat + Rouge: its a triggered Ability and optional
- the Eldrazi Angels: its a triggered Ability and not optional (!)
Re: Eldritch Moon Spoiler Season
 by Marek14 » 28 Jun 2016, 15:44
by Marek14 » 28 Jun 2016, 15:44 
- Code: Select all
- Name:Sanctifier of Souls
 ManaCost:3 W
 Types:Creature Human Cleric
 PT:2/3
 T:Mode$ ChangesZone | ValidCard$ Creature.Other+YouCtrl | Origin$ Any | Destination$ Battlefield | Execute$ TrigPump | TriggerZones$ Battlefield | TriggerDescription$ Whenever another creature enters the battlefield under your control, CARDNAME gets +1/+1 until end of turn.
 SVar:TrigPump:AB$ Pump | Cost$ 0 | Defined$ Self | NumAtt$ +1 | NumDef$ +1
 A:AB$ Token | Cost$ 2 W ExileFromGrave<1/Creature> | ActivationZone$ Graveyard | TokenAmount$ 1 | TokenName$ Spirit | TokenTypes$ Creature,Spirit | TokenOwner$ You | TokenColors$ White | TokenPower$ 1 | TokenToughness$ 1 | TokenImage$ w 1 1 spirit SOI | TokenKeywords$ Flying | SpellDescription$ Put a 1/1 white Spirit creature token with flying onto the battlefield.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/sanctifier_of_souls.jpg
 Oracle:Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.\n{2}{W}, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.
- Code: Select all
- Name:Take Inventory
 ManaCost:1 U
 Types:Sorcery
 A:SP$ Draw | Cost$ 1 U | Defined$ You | NumCards$ 1 | SubAbility$ DBDraw | SpellDescription$ Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
 SVar:DBDraw:DB$ Draw | Defined$ You | NumCards$ X | References$ X
 SVar:X:Count$ValidGraveyard Card.YouOwn+namedTake Inventory
 SVar:Picture:http://www.wizards.com/global/images/magic/general/take_inventory.jpg
 Oracle:Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
- Code: Select all
- Name:Niblis of Frost
 ManaCost:2 U U
 Types:Creature Spirit
 PT:3/3
 K:Flying
 K:Prowess
 T:Mode$ SpellCast | ValidCard$ Instant,Sorcery | ValidActivatingPlayer$ You | TriggerZones$ Battlefield | Execute$ TrigTap | TriggerDescription$ Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
 SVar:TrigTap:AB$ Tap | Cost$ 0 | ValidTgts$ Creature.OppCtrl | TgtPrompt$ Choose target creature an opponent controls. | SubAbility$ DBPump
 SVar:DBPump:DB$ Pump | Defined$ Targeted | KW$ HIDDEN This card doesn't untap during your next untap step. | Permanent$ True
 SVar:Picture:http://www.wizards.com/global/images/magic/general/niblis_of_frost.jpg
 Oracle:Flying\nProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nWhenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
- Code: Select all
- Name:Galvanic Bombardment
 ManaCost:R
 Types:Instant
 A:SP$ DealDamage | Cost$ R | ValidTgts$ Creature | TgtPrompt$ Select target creature | NumDmg$ X | References$ X | SpellDescription$ CARDNAME deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
 SVar:X:Count$ValidGraveyard Card.YouOwn+namedGalvanic Bombardment/Plus.2
 SVar:Picture:http://www.wizards.com/global/images/magic/general/galvanic_bombardment.jpg
 Oracle:Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
- Code: Select all
- Name:Noosegraf Mob
 ManaCost:4 B B
 Types:Creature Zombie
 PT:0/0
 K:etbCounter:P1P1:5
 T:Mode$ SpellCast | TriggerZones$ Battlefield | Execute$ TrigRemoveCounter | TriggerDescription$ Whenever a player casts a spell, remove a +1/+1 counter from CARDNAME. If you do, put a 2/2 black Zombie creature token onto the battlefield.
 SVar:TrigRemoveCounter:AB$ RemoveCounter | Cost$ 0 | CounterType$ P1P1 | CounterNum$ 1 | RememberRemoved$ True | SubAbility$ DBToken
 SVar:DBToken:DB$ Token | TokenAmount$ 1 | TokenName$ Zombie | TokenTypes$ Creature,Zombie | TokenColors$ Black | TokenPower$ 2 | TokenToughness$ 2 | TokenImage$ b 2 2 zombie SOI | TokenOwner$ You | ConditionCheckSVar$ CounterX | ConditionSVarCompare$ GE1 | SubAbility$ DBCleanup
 SVar:DBCleanup:DB$ Cleanup | ClearRemembered$ True
 SVar:CounterX:Count$RememberedSize
 SVar:Picture:http://www.wizards.com/global/images/magic/general/noosegraf_mob.jpg
 Oracle:Noosegraf Mob enters the battlefield with five +1/+1 counters on it.\nWhenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, put a 2/2 black Zombie creature token onto the battlefield.
- Code: Select all
- Name:Assempled Alphas
 ManaCost:5 R
 Types:Creature Wolf
 PT:5/5
 T:Mode$ AttackerBlockedByCreature | ValidCard$ Creature | ValidBlocker$ Card.Self | Execute$ TrigDamageAttacker | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 3 damage to that creature and 3 damage to that creature's controller.
 T:Mode$ AttackerBlockedByCreature | ValidCard$ Card.Self | ValidBlocker$ Creature | Execute$ TrigDamageBlocker | Secondary$ True | TriggerDescription$ Whenever CARDNAME blocks or becomes blocked by a creature, CARDNAME deals 3 damage to that creature and 3 damage to that creature's controller.
 SVar:TrigDamageAttacker:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredAttacker | NumDmg$ 3 | SubAbility$ DBDamage
 SVar:TrigDamageBlocker:AB$ DealDamage | Cost$ 0 | Defined$ TriggeredBlocker | NumDmg$ 3 | SubAbility$ DBDamage
 SVar:DBDamage:DB$ DealDamage | Defined$ TriggeredCardController | NumDmg$ 3
 SVar:Picture:http://www.wizards.com/global/images/magic/general/assembled_alphas.jpg
 Oracle:Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
- Code: Select all
- Name:Ulvenwald Observer
 ManaCost:4 G G
 Types:Creature Treefolk
 PT:6/6
 T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Creature.YouCtrl+toughnessGE4 | TriggerZones$ Battlefield | Execute$ TrigDraw | TriggerDescription$ Whenever a creture you control with toughness 4 or greater dies, draw a card.
 SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 1
 SVar:Picture:http://www.wizards.com/global/images/magic/general/ulvenwald_observer.jpg
 Oracle:Whenever a creature you control with toughness 4 or greater dies, draw a card.
- Code: Select all
- Name:Lone Rider
 ManaCost:1 W
 Types:Creature Human Knight
 PT:1/1
 K:First Strike
 K:Lifelink
 T:Mode$ Phase | Phase$ End of Turn | TriggerZones$ Battlefield | CheckSVar$ YouLifeGained | SVarCompare$ GE3 | Execute$ TrigTransform | TriggerDescription$ At the beginning of the end step, if you gained 3 or more life this turn, transform CARDNAME.
 SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
 SVar:Picture:http://www.wizards.com/global/images/magic/general/lone_rider.jpg
 AlternateMode:DoubleFaced
 Oracle:First strike, lifelink\nAt the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.
 ALTERNATE
 Name:It That Rides as One
 ManaCost:no cost
 Types:Creature Eldrazi Horror
 PT:4/4
 K:First Strike
 K:Trample
 K:Lifelink
 SVar:Picture:http://www.wizards.com/global/images/magic/general/it_that_rides_as_one.jpg
 Oracle:First strike, trample, lifelink
- Code: Select all
- Name:Grizzled Angler
 ManaCost:2 U
 Types:Creature Human
 PT:2/3
 A:AB$ Mill | Cost$ T | Defined$ You | NumCards$ 2 | SubAbility$ DBTransform | SpellDescription$ Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform CARDNAME.
 SVar:DBTransform:DB$SetState | Defined$ Self | Mode$ Transform | ConditionCheckSVar$ X | ConditionSVarCompare$ GE1 | References$ X
 SVar:X:Count$ValidGraveyard Creature.YouOwn+Colorless
 AlternateMode:DoubleFaced
 SVar:Picture:http://www.wizards.com/global/images/magic/general/grizzled_angler.jpg
 Oracle:{T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.
 ALTERNATE
 Name:Grisly Anglerfish
 ManaCost:no cost
 Types:Creature Eldrazi Fish
 PT:4/5
 A:AB$ Effect | Cost$ 6 | StaticAbilities$ MustAttack | References$ MustAttack | SpellDescription$ Creatures your opponents control attack this turn if able.
 SVar:MustAttack:Mode$ Continuous | EffectZone$ Command | Affected$ Creature.OppCtrl | AddHiddenKeyword$ CARDNAME attacks each turn if able. | Description$ Creatures your opponents control attack this turn if able.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/grisly_anglerfish.jpg
 Oracle:{6}: Creatures your opponents control attack this turn if able.
Re: Eldritch Moon Spoiler Season
 by Midori » 28 Jun 2016, 19:47
by Midori » 28 Jun 2016, 19:47 
I'm more concerned about how the game handles the commander quality of the meld material when they are melded to Brisela, Voice of Nightmares. Technically half of that permanent is your commander but the other half isn't. I wonder if combat damage of Brisela, Voice of Nightmares counts toward commander damage, or if a non-commander card could end up in the command zone (either by a bug or even by the rules itself).Marek14 wrote:Let's see: Undying Evil, yes, both should be returned with +1/+1 counter. Shirei would return them both. Gift of Immortality would return both (and then you'd have a choice which one the Gift will return to).
And both would count for Grim Return, though it could only target one of them.
As for commanders: let's say you have Bruna as your commander (that seems easier since she can return Gisela to the battlefield when you cast her). At end of turn, Gisela will exile them both. You can replace exiling Bruna with putting her into command zone, but since the rest of ability doesn't require that the cards are actually exiled, this would not interrupt the meld. Blink effects are wonky here since effects that track a card after it leaves play don't care where it actually goes, unless they say things like "exiled card" or "return that card from graveyard". For example, if you sacrifice a creature to Return from the Underworld, but the creature ends up in exile or command zone instead of going to graveyard, it will still be returned.
The above gameplay examples seem easy enough, but i still remember the time when Forge had lots of issues with remembered cards, allowing players to imprint countless instant cards in the same Isochron Scepter by repeatly bouncing/blinking it (because it never forgot about the imprinted cards upon zone change).
Depending on how forge processes that whole "1 permanent; 2 cards" issue, meld interactions might cause a lot of bugs.
Re: Eldritch Moon Spoiler Season
 by Hanmac » 28 Jun 2016, 20:03
by Hanmac » 28 Jun 2016, 20:03 
Brisela will be the Commander and deal commander damage.
http://magicjudge.tumblr.com/post/14659 ... -there-any
			
		http://magicjudge.tumblr.com/post/14659 ... -there-any
Re: Eldritch Moon Spoiler Season
 by Marek14 » 28 Jun 2016, 22:19
by Marek14 » 28 Jun 2016, 22:19 
Tabak replied to my question about Terminus. It seems that the effect where you choose order of the two halves in library (and in graveyard, presumably, when that's relevant) is applied after others. So in case of Terminus, you first order your creatures on bottom of library, including the meld creature, and then you choose the order of meld cards -- they have to end next to each other.
			
		Re: Eldritch Moon Spoiler Season
 by hebi-chan » 28 Jun 2016, 22:45
by hebi-chan » 28 Jun 2016, 22:45 
Meld should only work if it's your copy too, right, since you must own and control it it would not work. Another thing to think about with the ai.
			
		- hebi-chan
- Posts: 13
- Joined: 26 Jun 2013, 16:15
- Has thanked: 0 time
- Been thanked: 0 time
Re: Eldritch Moon Spoiler Season
 by Marek14 » 29 Jun 2016, 06:27
by Marek14 » 29 Jun 2016, 06:27 
Tree of Perdition has appeared:
Tree of Perdition
 {B }
{B }
Creature - Plant
0/13
Defender
 : Exchange target opponent's life total with Tree of Perdition's toughness.
: Exchange target opponent's life total with Tree of Perdition's toughness.
I wanted to do it similarly to Tree of Redemption, but I'm not sure that Tree of Redemption is implemented correctly; there is no provision that cancels the ability if Tree of Redemption is no longer on the battlefield.
The rulings for Tree of Redemption are:
			
		Tree of Perdition
 {B }
{B }Creature - Plant
0/13
Defender
 : Exchange target opponent's life total with Tree of Perdition's toughness.
: Exchange target opponent's life total with Tree of Perdition's toughness.I wanted to do it similarly to Tree of Redemption, but I'm not sure that Tree of Redemption is implemented correctly; there is no provision that cancels the ability if Tree of Redemption is no longer on the battlefield.
The rulings for Tree of Redemption are:
9/22/2011 When the ability resolves, Tree of Redemption’s toughness will become your former life total and you will gain or lose an amount of life necessary so that your life total equals Tree of Redemption’s former toughness. Other effects that interact with life gain or life loss will interact with this effect accordingly.
9/22/2011 Any toughness-modifying effects, counters, Auras, or Equipment will apply after its toughness is set to your former life total. For example, say Tree of Redemption is enchanted with Spectral Flight (which makes it 2/15) and your life total is 7. After the exchange, Tree of Redemption would be a 2/9 creature (its toughness became 7, which was then modified by Spectral Flight) and your life total would be 15.
9/22/2011 If Tree of Redemption isn’t on the battlefield when the ability resolves, the exchange can’t happen and the ability will have no effect.
Re: Eldritch Moon Spoiler Season
 by Marek14 » 29 Jun 2016, 11:09
by Marek14 » 29 Jun 2016, 11:09 
- Code: Select all
- Name:Curious Homunculus
 ManaCost:1 U
 Types:Creature Homunculus
 PT:1/1
 A:AB$ Mana | Cost$ T | Produced$ C | RestrictValid$ Instant,Sorcery | SpellDescription$ Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell.
 T:Mode$ Phase | Phase$ Upkeep | ValidPlayer$ You | TriggerZones$ Battlefield | ConditionCheckSVar$ X | ConditionSVarCompare$ GE3 | References$ X | Execute$ TrigTransform | TriggerDescription$ At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform CARDNAME.
 SVar:TrigTransform:AB$SetState | Cost$ 0 | Defined$ Self | Mode$ Transform
 SVar:X:Count$ValidGraveyard Instant.YouOwn,Sorcery.YouOwn
 AlternateMode:DoubleFaced
 DeckHints:Type$Instant|Sorcery
 SVar:Picture:http://www.wizards.com/global/images/magic/general/curious_homunculus.jpg
 Oracle:{T}: Add {C} to your mana pool. Spend this mana only to cast an instant or sorcery spell.\nAt the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.
 ALTERNATE
 Name:Voracious Reader
 ManaCost:no cost
 Types:Creature Eldrazi Homunculus
 PT:3/4
 K:Prowess
 S:Mode$ ReduceCost | ValidCard$ Instant,Sorcery | Type$ Spell | Activator$ You | Amount$ 1 | Description$ Instant and sorcery spells you cast cost {1} less to cast.
 SVar:Picture:http://www.wizards.com/global/images/magic/general/voracious_reader.jpg
 Oracle:Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)\nInstant and sorcery spells you cast cost {1} less to cast.
Re: Eldritch Moon Spoiler Season
 by Marek14 » 29 Jun 2016, 15:49
by Marek14 » 29 Jun 2016, 15:49 
- Code: Select all
- Name:Emrakul's Influence
 ManaCost:2 G G
 Types:Enchantment
 T:Mode$ SpellCast | ValidCard$ Creature.Eldrazi+cmcGE7 | ValidActivatingPlayer$ You | Execute$ TrigDraw | TriggerZones$ Battlefield | TriggerDescription$ Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw 2 cards.
 SVar:TrigDraw:AB$Draw | Cost$ 0 | Defined$ You | NumCards$ 2
 SVar:RemRandomDeck:True
 SVar:Picture:http://www.wizards.com/global/images/magic/general/emrakuls_influence.jpg
 Oracle:Whenever you cast an Eldrazi creature spell with converted mana cost 7 or greater, draw 2 cards.
- Code: Select all
- Name:Bloodhall Priest
 ManaCost:2 B R
 Types:Creature Vampire Cleric
 PT:4/4
 T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ EQ0 | Execute$ TrigDamage | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.
 T:Mode$ Attacks | ValidCard$ Card.Self | IsPresent$ Card.YouCtrl | PresentZone$ Hand | PresentCompare$ EQ0 | Execute$ TrigDamage | Secondary$ True | TriggerDescription$ Whenever CARDNAME enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.
 SVar:TrigDamage:AB$ DealDamage | Cost$ 0| ValidTgts$ Creature,Player | TgtPrompt$ Select target creature or player | NumDmg$ 2
 SVar:HasAttackEffect:TRUE
 K:Madness:1 B R
 SVar:Picture:http://www.wizards.com/global/images/magic/general/bloodhall_priest.jpg
 Oracle:Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player.\nMadness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Re: Eldritch Moon Spoiler Season
 by Marek14 » 29 Jun 2016, 17:51
by Marek14 » 29 Jun 2016, 17:51 
Hm, how would we do Soul Separator? Is there a syntax for creating a token that is a copy of another card, but has additional effects tacked on?
			
		Who is online
Users browsing this forum: Timothysow and 22 guests
