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Feature Requests Thread

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Re: Feature Requests Thread

Postby Niv-Mizzet » 28 Dec 2009, 00:48

The old Shandalar game had a neat feature where you could "run the gauntlet" against a predetermined number of computer opponents. You would win if you could defeat them all in a row, but lose if you lost a match.

I think this would be a fun way to play Forge, especially if sideboards ever get implemented.
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Re: Feature Requests Thread

Postby Almost_Clever » 28 Dec 2009, 03:28

Can the game keep track of your records (wins/losses in games and matches) against the various AI opponents in the quest mode? How about in draft mode against opponents # 1 - 7?
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Re: Feature Requests Thread

Postby mtgrares » 30 Dec 2009, 18:17

Almost_Clever wrote:Can the game keep track of your records (wins/losses in games and matches) against the various AI opponents in the quest mode? How about in draft mode against opponents # 1 - 7?
Right now, no. I did think about it but I wasn't sure where to show the user the information.
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Re: Feature Requests Thread

Postby pawel345 » 04 Jan 2010, 17:35

I wonder if it would be possible to add a multiplayer hot seat funcion. I some times would rather play ageinst myself than the AI, as altrough it's quite good for such a game it's not the best possible.
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Re: Feature Requests Thread

Postby Rob Cashwalker » 04 Jan 2010, 18:51

That would be interesting.... I don't think it's terribly far-fetched either.
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Re: Feature Requests Thread

Postby Mr.Chaos » 04 Jan 2010, 19:41

I like the idea of multiplayer hot seat so you can play both sides. Gets my vote! =D> (where is the "thumbs up" smiley when you need it?)
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Feature Requests Thread

Postby zerker2000 » 05 Jan 2010, 03:14

Shouldn't be too hard... as long as AllZone.Player.Computer is hotwired into a "AllZone.PLayer.Human2".
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Though fears assail the door.
O foliage, cloak thy ravaged one
In vestments cut for war.


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Re: Feature Requests Thread

Postby Rob Cashwalker » 05 Jan 2010, 05:08

There are quite a number of points where the player is tested either computer or human. All it would require is a slight change in the logic for all those comparisons to be more like
Code: Select all
if (AllZone.Player.getActivePlayer().isHuman())
{
...
}
else if (AllZone.Player.getActivePlayer().isComputer())
{
...
}

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Re: Feature Requests Thread

Postby slappysquirrel » 07 Jan 2010, 06:36

i have a reply. i notice sometimes, i mess up and accidently tap a wrong land, or too many (cuz they are stacked). if there was a "go back" feature that'd be cool. ie: untap your land to get mana back cuz you screwed up. dont know if im the only one that's done that. or perhaps, go back so you can "select blockers" cuz the message screen can be confusing since there are so many during the opposing attack phase.
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Re: Feature Requests Thread

Postby pawel345 » 11 Jan 2010, 18:32

If you add the muliplayer funcion than maby it would be possible to play ageinst 2 or 3 oponents at the same time, althrough I guess it would be qite complicated :(
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Re: Feature Requests Thread

Postby Mr.Chaos » 12 Jan 2010, 06:54

pawel345 wrote:If you add the muliplayer funcion than maby it would be possible to play ageinst 2 or 3 oponents at the same time, althrough I guess it would be qite complicated :(
Although I like the idea, I fear it would just increase the chances of the AI going nuts on you.Besides, the game tends to slow down due to some sort of memory leak problem. I think that would multiply if you have even more players in a game. In other words, maybe later. Much later.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Feature Requests Thread

Postby DennisBergkamp » 12 Jan 2010, 21:43

Many many years from now :)
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Re: Feature Requests Thread

Postby Corwin72 » 15 Jan 2010, 02:01

I would love it if after you finished a match the deck selection screen remembered what deck you had selected.
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Re: Feature Requests Thread

Postby wolan » 18 Jan 2010, 22:56

As all people who played Shandallar i'm missing something from that game. :)

It would be great if you could add some "phase tracker" (Color changing buttons maybe ?) to let the player be avare of what to do now.
I'm catchin my self at trying to play lands in opponent turn because I click "ok" to many times.

As for me if You can make something like Shandallar with more cards it will be huge sucess :)
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Re: Feature Requests Thread

Postby Incantus » 19 Jan 2010, 00:21

pawel345 wrote:I wonder if it would be possible to add a multiplayer hot seat funcion. I some times would rather play ageinst myself than the AI, as altrough it's quite good for such a game it's not the best possible.
You can do this with Incantus.
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