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Forge 01/26 (unofficial BETA) version

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Forge 01/26 (unofficial BETA) version

Postby DennisBergkamp » 26 Jan 2010, 22:46

Small release with some updates to the 01/17 version. Cascade is pretty experimental still, also I made a lot of changes to Fastbond / Exploration / ... without testing too much. Might be some bugs there.
2655 cards in total.

Features/Fixes:

- Rob added Scry keyword (although, I guess we don't have any cards yet that use it).
- Chris fixed the picture displaying code (on Linux and OS X systems).
- Fixed Gerrard's Verdict (it should trigger Megrim, Nath of the Gilt-Leaf, etc.).
- Rob and Chris changed the "Cantrip" keyword to "Draw a card."
- Fixed Guilty Conscience / Stuffy Doll combo.
- Hacked in Cascade, in most cases, it seems to work (AI can use it too!).
- Added Intimidate keyword.
- Propaganda effects only apply to creatures attacking a player, not planeswalkers.
- Black Lotus will get sacked before its ability resolves.
- Hopefully fixed Thopter Foundry for AI.
- Fixed Cumulative Upkeep code.
- Fixed a small bug with Fastbond (it would sometimes subtract more than 1 life).
- Fixed some big bugs with Fastbond, Exploration, Azusa, Lost but Seeking (computer won't be able to use them if it doesn't control them).
- AI should lose life when using Fastbond now.
- Fixed Thwart text.
- Fixed Drekavac.
- Fixed Mold Adder.
- Added missing property file, the blank menu option should be fixed now.

New cards:

Code: Select all
Gatekeeper of Malakir
B B
Creature Vampire Warrior
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
2/2

Guul Draz Vampire
B
Creature Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1/1

Bladetusk Boar
3 R
Creature Boar
no text
3/2
Intimidate

Bituminous Blast
3 B R
Instant
Cascade.
spDamageTgtC:4

Enlisted Wurm
4 G W
Creature Wurm
no text
5/5
Cascade

Kathari Remnant
2 U B
Creature Bird Skeleton
no text
0/1
Flying
RegenerateMe:B
Cascade

Ardent Plea
1 W U
Enchantment
no text
Exalted
Cascade

Kor Skyfisher
1 W
Creature Kor Soldier
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2/3
Flying

Bloodbraid Elf
2 R G
Creature Elf
no text
3/2
Haste
Cascade
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Re: Forge 01/26 (unofficial BETA) version

Postby atar » 26 Jan 2010, 22:59

Thanks a lot my friend for the update! I hope i won't face more severe performance issues this time
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Re: Forge 01/26 (unofficial BETA) version

Postby DennisBergkamp » 26 Jan 2010, 23:01

No probs! Well, performance-wise it should be the same as the 01/17 release.
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Re: Forge 01/26 (unofficial BETA) version

Postby atar » 26 Jan 2010, 23:39

ok fair enough,thnx anyway with the update and for trying to improve it!!!Good night
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Re: Forge 01/26 (unofficial BETA) version

Postby Rob Cashwalker » 26 Jan 2010, 23:57

Bitumous Blast might not work - there's a "." in Cascade.
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Re: Forge 01/26 (unofficial BETA) version

Postby Chris H. » 27 Jan 2010, 00:39

The cards.txt entry looks like:

Code: Select all
Bituminous Blast
3 B R
Instant
Cascade.
spDamageTgtC:4
`
so the keyword is in the text description line as there is no "no text" in there ... I remember play testing this and I seem to remember that the cascade effect still worked.
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Re: Forge 01/26 (unofficial BETA) version

Postby Chris H. » 27 Jan 2010, 00:41

all rarities for Forge 01-26-2010

This archive contains updated rarity files for Forge 01-26-2010. I added the missing rarity values for the new cards that were included in version 01-26-2010. This set is not compatible with earlier versions of Forge.

This archive now contains only one set of rarity files. These files have had a rarity value assigned to all of the cards except for the basic lands, basic snow lands, and Rares three fantasy cards.

As of version 10-02-2009 these rarity files now go inside of the res folder and are now of no use to you if you place them in the root folder. You can place a copy inside of the res folder and a second copy inside of the quest folder.

`
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All Rarities 01-26.zip
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Re: Forge 01/26 (unofficial BETA) version

Postby Mr.Chaos » 27 Jan 2010, 07:07

Good update guys, thanks!
I can't help but grin at the way the kicker ability is worded on the new vampire card. "if it was kicked" Makes you wonder just where that foot went. hèhè. :twisted:
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Forge 01/26 (unofficial BETA) version

Postby Chris H. » 27 Jan 2010, 10:50

Mr.Chaos wrote:Good update guys, thanks!
I can't help but grin at the way the kicker ability is worded on the new vampire card. "if it was kicked" Makes you wonder just where that foot went. hèhè. :twisted:
`
Yeah, I got a "kick" out of the way that card is worded. :D
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Re: Forge 01/26 (unofficial BETA) version

Postby apthaven » 27 Jan 2010, 13:16

Cool! Thanks everyone!

I love Bloodbraid Elf, I hope that Cascade won't bring up serious bugs and issues with it.

The two new vampires also are worthy additions to any vampire deck.
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Re: Forge 01/26 (unofficial BETA) version

Postby DennisBergkamp » 27 Jan 2010, 19:26

Chris H. wrote:The cards.txt entry looks like:

Code: Select all
Bituminous Blast
3 B R
Instant
Cascade.
spDamageTgtC:4
`
so the keyword is in the text description line as there is no "no text" in there ... I remember play testing this and I seem to remember that the cascade effect still worked.
I had to hardcode the check for Bituminous Blast, since spDamageTgtC:4 gets rid of the Cascade keyword. It definitely works.

Cool! Thanks everyone!

I love Bloodbraid Elf, I hope that Cascade won't bring up serious bugs and issues with it.

The two new vampires also are worthy additions to any vampire deck.
The Cascade cards *should* not really cause any bugs, except they don't correctly work in combination with cards that have Kicker, Buyback, Entwine (?).
Say I play a Bloodbraid Elf, and the Cascaded card is Capsize. Now, you could still cast the Capsize for free, but you won't be able to use its buyback ability by paying 3.
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Re: Forge 01/26 (unofficial BETA) version

Postby Corwin72 » 27 Jan 2010, 20:15

Maelstrom Pulse does not cascade correctly.
It requests you to pay the mana for it.
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Re: Forge 01/26 (unofficial BETA) version

Postby DennisBergkamp » 27 Jan 2010, 21:01

Yes, and ironically, the Capsize example I gave doesn't work at all :D
Even its first ability asks for a 1 U U cost to be paid... anyway, will fix.
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Re: Forge 01/26 (unofficial BETA) version

Postby mtgrares » 28 Jan 2010, 20:24

Cascade and intimidate look very interesting. Thanks for the great update.

I know cascade must be pretty complicated. (I'm glad that you guys still enjoy working on Forge, god bless your frustrated souls. :wink: )
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Re: Forge 01/26 (unofficial BETA) version

Postby atar » 29 Jan 2010, 23:01

Kudos for the new release! I guess implementing the "cascade" mechanism was a pain...Thnx for the new cards too!We are looking forward for the newest release/update (i hope i am not so greedy :D )
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