It is currently 23 Aug 2025, 04:17
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby Marek14 » 20 Feb 2010, 22:33

I think that ideal would be if they showed the whole library, but the legal choices for search would be somehow highlighted - different font color or something (I'm thinking grey for non-legal, black for legal).
Marek14
Tester
 
Posts: 2773
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 303 times

Re: Current Known Bugs list

Postby freestorageaccount » 21 Feb 2010, 03:48

Marek14 wrote:I think that ideal would be if they showed the whole library, but the legal choices for search would be somehow highlighted - different font color or something (I'm thinking grey for non-legal, black for legal).
I'm all for this approach as well. While we're making the font grey, we could also grey out the options or buttons in the sense that they won't be able to be selected or highlighted. In fact, we should do the same whenever other selections are required, such as for Duress -- obviating the need for two dialogs.

(Either that, or switch everything to the scheme of separate windows for display and choice. But the greying-out idea seems superior, if it can be reasonably implemented.)
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.

The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
User avatar
freestorageaccount
 
Posts: 246
Joined: 21 Sep 2009, 01:42
Location: Hilbert's Hotel
Has thanked: 1 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby apthaven » 21 Feb 2010, 04:48

Can anyone seem to play Avenger of Zendikar? I can't seem to use the card.
"I am a man and real men do not consume pink beverages. Get thee gone woman, and bring me something brown." - Jace Wayland
apthaven
Tester
 
Posts: 242
Joined: 20 Jun 2009, 12:34
Has thanked: 0 time
Been thanked: 1 time

Re: Current Known Bugs list

Postby Rob Cashwalker » 21 Feb 2010, 04:51

While it's technically correct to show the entire library, I do prefer to only have to choose amongst the cards that would be legal....
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

Re: Current Known Bugs list

Postby DennisBergkamp » 21 Feb 2010, 05:07

Avenger of Zendikar is broken, I've fixed it in the SVN, should work next release.
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Marek14 » 21 Feb 2010, 08:46

Rob Cashwalker wrote:While it's technically correct to show the entire library, I do prefer to only have to choose amongst the cards that would be legal....
How about putting radio buttons to the search window and let player choose between "Show all" and "show only legal"? Both have their advantages (showing all is definitely preferable when you play random deck or when you cast Bribery). A menu option could control which of these two modes would be default. That way, everyone would be content.
Marek14
Tester
 
Posts: 2773
Joined: 07 Jun 2008, 07:54
Has thanked: 0 time
Been thanked: 303 times

Re: Current Known Bugs list

Postby Niv-Mizzet » 21 Feb 2010, 08:50

When the computer kicks a Gatekeeper of Malakir, nothing happens. It doesn't make me sacrifice a creature. I seem to recall the ability working fine when I used it against the computer though.
User avatar
Niv-Mizzet
 
Posts: 125
Joined: 17 Oct 2009, 21:20
Has thanked: 0 time
Been thanked: 5 times

Re: Current Known Bugs list

Postby Almost_Clever » 21 Feb 2010, 19:30

The tokens produced by Dovescape are put into play under control of the controller of Dovescape and not the spell caster's control.
If I give the creature the computer targets with Sower of Temptation protection from blue (via, say, Mother of Runes :D ), the computer then targets a different creature (say, Mother of Runes #-o ).
When I cascade into Sunlance with Ardent Plea, I am prompted to pay its mana cost. If I can't then nothing happened (and Sunscape is put back into the library). Cascade seems to work with other instants (I tried Swords to Plowshare and Boomerang), but not Sunlance.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
User avatar
Almost_Clever
Tester
 
Posts: 345
Joined: 15 Jan 2009, 01:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Mr.Chaos » 22 Feb 2010, 10:05

With the Forge0221 beta, there are issues with Mycoloth and with Doubling Season.
Mycoloth: As Mycoloth comes into play, you can only pick 1 creature to sacrifice to it. You cannot select mutiple targets to sac to it, as you hould be able to.
Doubling Season: I have DS in play and a Elvish Farmer. The farmer does get 2 counters each turn, so DS works for that. But if I make a token with Elvish Farmer while DS is in play, I only get 1 token, not 2. :( :?
Mycoloth does give double number of tokens with DS in play. Strange...
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
Mr.Chaos
Tester
 
Posts: 625
Joined: 06 Sep 2008, 08:15
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby silly freak » 22 Feb 2010, 10:40

me: some red deck compy: blue-good-ai

- compy returned my Goblin Ring Leader to my hand three(!) times
- compy searched my library with bribery in his 2nd main, he took Ball Lightning

some small AI-issues. It also seems that the AI doesn't recognize Trample for blocking choices
___

where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
silly freak
DEVELOPER
 
Posts: 598
Joined: 26 Mar 2009, 07:18
Location: Vienna, Austria
Has thanked: 93 times
Been thanked: 25 times

Re: Current Known Bugs list

Postby Huggybaby » 22 Feb 2010, 13:02

Yay, I just whipped up an "Almost Speed Scorch" deck and trounced the computer. But it had a wall and could have safely blocked many times but never did. Is this an AI problem?
User avatar
Huggybaby
Administrator
 
Posts: 3227
Joined: 15 Jan 2006, 19:44
Location: Finally out of Atlanta
Has thanked: 748 times
Been thanked: 601 times

Re: Current Known Bugs list

Postby DennisBergkamp » 22 Feb 2010, 14:39

Yeah, the AI is pretty stupid when it comes to blocking :roll:
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby DennisBergkamp » 22 Feb 2010, 14:46

Mr.Chaos wrote:With the Forge0221 beta, there are issues with Mycoloth and with Doubling Season.
Mycoloth: As Mycoloth comes into play, you can only pick 1 creature to sacrifice to it. You cannot select mutiple targets to sac to it, as you hould be able to.
Doubling Season: I have DS in play and a Elvish Farmer. The farmer does get 2 counters each turn, so DS works for that. But if I make a token with Elvish Farmer while DS is in play, I only get 1 token, not 2. :( :?
Mycoloth does give double number of tokens with DS in play. Strange...
Hmm, yeah I'm not exactly sure what's happening with Mycoloth (I can confirm this though, I'm getting the same thing).
The Elvish Farmer bug I've just fixed.

EDIT: Looking at the code, it seems the Mycoloth bug happens here:

Code: Select all
if(card.getController().equals(Constant.Player.Human)) {
                            List<Card> selection = AllZone.Display.getChoices("Select creature to sacrifice",
                                    creats.toArray());
                           
                            numCreatures[0] = selection.size();
                            for(int m = 0; m < selection.size(); m++) {
                                AllZone.GameAction.sacrifice(selection.get(m));
                            }
                           
                        }
Someone changed it to use List<Card>, that's why it's breaking. The sacrifice selection only happens once.
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Professor » 22 Feb 2010, 15:39

DennisBergkamp wrote:Actually, the question should be, why am I not shown every single card when using other fetch spells?
"Search your library" means you should be able to see every single card in your library... you're right though, this is another issue dealing with uniformity, all fetch spells should probably show the entire library instead of a subset of cards.
True. I'd rather be reminded of what's in my deck when I get the chance. It's helpful when playing an unfamiliar deck, and in draft and sealed. It should be true for the graveyard, too, when doing a Raise Dead effect. It's supposed to be public info, after all.
-------------------------------------
PostCount=PostCount+1
User avatar
Professor
 
Posts: 172
Joined: 27 Jul 2009, 21:02
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby silly freak » 22 Feb 2010, 15:41

that's not a bug but a feature^^
with this version, i've revised the Devour keyword to use a "choose multiple" variant, meaning you can select any number of creatures at the same time. note that the called method is "getChoices" and not "getChoice". you get a list of all the selected card, so no further dialog is needed
___

where's the "trust me, that will work!" switch for the compiler?
Laterna Magica - blog, forum, project, 2010/09/06 release!
silly freak
DEVELOPER
 
Posts: 598
Joined: 26 Mar 2009, 07:18
Location: Vienna, Austria
Has thanked: 93 times
Been thanked: 25 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 16 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 16 users online :: 0 registered, 0 hidden and 16 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 16 guests

Login Form