Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Rob Cashwalker » 25 Mar 2010, 21:46
I'm looking at rewriting the multi-pumps as my next keyword anyway....
The Force will be with you, Always.
-
Rob Cashwalker - Programmer
- Posts: 2167
- Joined: 09 Sep 2008, 15:09
- Location: New York
- Has thanked: 5 times
- Been thanked: 40 times
Re: Current Known Bugs list
by freestorageaccount » 26 Mar 2010, 03:57
Hey, Devour in Shadow against a Veteran Armorer costs only one life and not two! (The hack for abilities not affecting the source itself finally becomes apparent.)
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
-
freestorageaccount - Posts: 246
- Joined: 21 Sep 2009, 01:42
- Location: Hilbert's Hotel
- Has thanked: 1 time
- Been thanked: 0 time
Re: Current Known Bugs list
by DennisBergkamp » 26 Mar 2010, 05:27
That's weird, because Devour in Shadow looks at getNetDefense() (which in both cases should be the same, even with the hack).
EDIT: You are right though, it only takes 1 life
EDIT: You are right though, it only takes 1 life

-
DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by lovinthegame » 26 Mar 2010, 05:53
Computer countered Dragon Broodmother ability on its turn and the countered token card went to my hand?!
EDIT: It went to my hand with Remand by the way...
Thanks a lot for the game though you guys are great!
EDIT: It went to my hand with Remand by the way...
Thanks a lot for the game though you guys are great!
- lovinthegame
- Posts: 20
- Joined: 09 Mar 2010, 17:35
- Location: Bartlesville, OK
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by freestorageaccount » 27 Mar 2010, 17:58
I think the card-miscounting bug in the deck editor occurs only when editing multiple decks and using filters. It was very annoying today since ten of my decks couldn't be loaded after I added extra copies I didn't actually have of cards, so they had to be rebuilt from scratch.
On a side-note, a slightly under-priced 2/3 flyer (with stipulations) is really cool with Mox Pearl in multiples. (Just had to say it.)
Perhaps it would be a good idea not to place the full text (sometimes including reminder text) of an ability as a choice in a dialog box. Consider Tolaria West, for example.
Also, if you have The Tabernacle at Pendrell Vale (or similarly a Magus of the Tabernacle) and Birds of Paradise, there should be a way to untap your permanents, tap the Birds for mana, then ditch them and keep the mana. Currently, the very first choices you can make during your turn are whether to pay the upkeep for your leftmost creature, then your second-from-left creature, etc. (Actually, for this making the upkeeps into triggered abilities that the player can order would be quite a bit of effort and likely much less convenient to use in nine out of ten cases. But perhaps the first thing to present to the player could be the stack of Tabernacle upkeeps, so he can at least respond to them by wresting one final use from his moribund creatures.)
EDIT: I don't recall the exact circumstances under which it occurred, but trying to pop a Seal of Cleansing sometimes brings up a dialog box with two identical options, each containing the ability's text. Also, why does the computer play Fervor if it's just going to play most of its creatures (other than Ball Lightning et al., which already have haste) post-combat and not take advantage of it? (Sounds like another job for an ad-hoc single-card hard-coded kludge!)

On a side-note, a slightly under-priced 2/3 flyer (with stipulations) is really cool with Mox Pearl in multiples. (Just had to say it.)
Perhaps it would be a good idea not to place the full text (sometimes including reminder text) of an ability as a choice in a dialog box. Consider Tolaria West, for example.
Also, if you have The Tabernacle at Pendrell Vale (or similarly a Magus of the Tabernacle) and Birds of Paradise, there should be a way to untap your permanents, tap the Birds for mana, then ditch them and keep the mana. Currently, the very first choices you can make during your turn are whether to pay the upkeep for your leftmost creature, then your second-from-left creature, etc. (Actually, for this making the upkeeps into triggered abilities that the player can order would be quite a bit of effort and likely much less convenient to use in nine out of ten cases. But perhaps the first thing to present to the player could be the stack of Tabernacle upkeeps, so he can at least respond to them by wresting one final use from his moribund creatures.)
EDIT: I don't recall the exact circumstances under which it occurred, but trying to pop a Seal of Cleansing sometimes brings up a dialog box with two identical options, each containing the ability's text. Also, why does the computer play Fervor if it's just going to play most of its creatures (other than Ball Lightning et al., which already have haste) post-combat and not take advantage of it? (Sounds like another job for an ad-hoc single-card hard-coded kludge!)
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
-
freestorageaccount - Posts: 246
- Joined: 21 Sep 2009, 01:42
- Location: Hilbert's Hotel
- Has thanked: 1 time
- Been thanked: 0 time
Re: Current Known Bugs list
by ajcgr » 29 Mar 2010, 04:25
Hi, there is a problem with Amulet of Vigor and the lands when enter the battlefield tapped, as Jwar Isle Refuge and Akoum Refuge: first enter untapped, but when i win life, again is tapped. Thanks
p.d.: sorry my english
p.d.: sorry my english

Re: Current Known Bugs list
by DennisBergkamp » 29 Mar 2010, 04:52
It's actually supposed to work this wayajcgr wrote:Hi, there is a problem with Amulet of Vigor and the lands when enter the battlefield tapped, as Jwar Isle Refuge and Akoum Refuge: first enter untapped, but when i win life, again is tapped. Thanks
p.d.: sorry my english

EDIT: Oops, misread that, no it shouldn't tap again

-
DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by DennisBergkamp » 29 Mar 2010, 05:17
Is this in quest mode? Maybe I'll just remove the filters from the quest deck editor for now...I think the card-miscounting bug in the deck editor occurs only when editing multiple decks and using filters. It was very annoying today since ten of my decks couldn't be loaded after I added extra copies I didn't actually have of cards, so they had to be rebuilt from scratch.![]()
-
DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by Caranthol » 29 Mar 2010, 08:44
I read this in the blog about de Isochron Scepter: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost. But when I played it, exiling the Test instant that destroy a card for 1 mana, after paying the 2 mana Scepter needs I was requested to pay another mana.
Caranthol of Fornost, Dúnadan Knight, North Raider
-
Caranthol - Posts: 71
- Joined: 01 Dec 2009, 22:09
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by DennisBergkamp » 29 Mar 2010, 16:20
Ah, that's because the Test destroy card is bugged... it should work with almost all of the other instants.
-
DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by lovinthegame » 29 Mar 2010, 21:11
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
Index: 0, Size: 0
Version:
Forge -- official beta: $Date: 2010-02-22 10:48:25 -0600 (Mon, 22 Feb 2010) $, SVN revision: $Revision: 415 $
Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at forge.MagicStack.pop(MagicStack.java:151)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:23)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay3.okButtonActionPerformed(GuiDisplay3.java:975)
at forge.GuiDisplay3.access$3(GuiDisplay3.java:974)
at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:767)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
Index: 0, Size: 0
Version:
Forge -- official beta: $Date: 2010-02-22 10:48:25 -0600 (Mon, 22 Feb 2010) $, SVN revision: $Revision: 415 $
Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.remove(Unknown Source)
at forge.MagicStack.pop(MagicStack.java:151)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:23)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay3.okButtonActionPerformed(GuiDisplay3.java:975)
at forge.GuiDisplay3.access$3(GuiDisplay3.java:974)
at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:767)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- lovinthegame
- Posts: 20
- Joined: 09 Mar 2010, 17:35
- Location: Bartlesville, OK
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by 1diehard1 » 31 Mar 2010, 00:56
With Niv-Mizzet, the Firemind, I cannot use his ability to target my own creatures. (Swans of Bryn Argoll, anyone?) Also, when I select creatures, then hit cancel, I'm shown an error that I can only fix by tapping him. I only checked the first page of this, and maybe someone's already submitted it, but I really hope it does get noted.
- 1diehard1
- Posts: 4
- Joined: 31 Mar 2010, 00:52
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by freestorageaccount » 31 Mar 2010, 23:43
I thought Bushido was implemented, but it apparently works only when attacking. (It's for a Hand of Cruelty, in case the bug is actually card-specific.)
I tried one of the new X-spells (Death Grasp for 20) and was quite pleased, except for one thing: you cannot change the target after starting to pay
. As a result, I ended up having to kill the computer's Llanowar Elves. Twenty times over.
Poor elves.
EDIT: I finally played Global Ruin (still not being able to choose my own dual lands) while the computer had Taiga (
/
), Tundra (
/
), and Plateau (
/
), though I'm not sure of the order they were played in case it's relevant. The AI needs some better algorithms: it sacrificed the Plateau! (It was able to select dual lands and keep them just fine, though.)
I tried one of the new X-spells (Death Grasp for 20) and was quite pleased, except for one thing: you cannot change the target after starting to pay

Poor elves.
EDIT: I finally played Global Ruin (still not being able to choose my own dual lands) while the computer had Taiga (






-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
-
freestorageaccount - Posts: 246
- Joined: 21 Sep 2009, 01:42
- Location: Hilbert's Hotel
- Has thanked: 1 time
- Been thanked: 0 time
Re: Current Known Bugs list
by DennisBergkamp » 01 Apr 2010, 17:29
How is Global Ruin supposed to work exactly ?
In case of lands with dual basic types, is it possible to choose a single land twice? Say one for Forest and one for Plains in the case of Savannah - e.g. I have a Mountain, Forest, Island, Plains, Swamp and a Savannah in play - would it be legal to only "save" the Mountain, Island, Swamp and the Savannah? Probably not the smartest play by the way
In case of lands with dual basic types, is it possible to choose a single land twice? Say one for Forest and one for Plains in the case of Savannah - e.g. I have a Mountain, Forest, Island, Plains, Swamp and a Savannah in play - would it be legal to only "save" the Mountain, Island, Swamp and the Savannah? Probably not the smartest play by the way

-
DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by freestorageaccount » 01 Apr 2010, 21:15
Precisely correct. For each of the five choices for Global Ruin, if you control any appropriate lands then you must choose exactly one of them, and if you don't then obviously you can't choose anything. Those choices are independent and may or may not be all different, so you can select the Savannah for the Forest-type land regardless of whether or not you also selected it for the Plains-type land. (You must however select all three of the Island, Swamp, and Mountain.)DennisBergkamp wrote:How is Global Ruin supposed to work exactly ?
In case of lands with dual basic types, is it possible to choose a single land twice? Say one for Forest and one for Plains in the case of Savannah - e.g. I have a Mountain, Forest, Island, Plains, Swamp and a Savannah in play - would it be legal to only "save" the Mountain, Island, Swamp and the Savannah? Probably not the smartest play by the way
-- freestorageaccount (= accurate forge notes) This is not a subliminal message. At least for the prosilver theme.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
The Great Wall of Bugs. Gando, you will not be forgotten.
And a chip off the old block.
-
freestorageaccount - Posts: 246
- Joined: 21 Sep 2009, 01:42
- Location: Hilbert's Hotel
- Has thanked: 1 time
- Been thanked: 0 time
Who is online
Users browsing this forum: Joyfulxp and 52 guests