It is currently 18 Jun 2025, 14:23
   
Text Size

Feature Requests Thread

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Feature Requests Thread

Postby Rob Cashwalker » 26 Apr 2010, 13:07

column for how many owned
Isn't that already on the bottom panel in the store window?
The Force will be with you, Always.
User avatar
Rob Cashwalker
Programmer
 
Posts: 2167
Joined: 09 Sep 2008, 15:09
Location: New York
Has thanked: 5 times
Been thanked: 40 times

Re: Feature Requests Thread

Postby Corwin72 » 26 Apr 2010, 14:02

It is but if you have a ton of cards it is really hard to quickly see how many of something that you own. If it was in the top part of the screen you could run through the list and see if there was anything that you wanted that you had under 4 of. My cards owned in quest are 3173. It takes a while to find something. Just an idea.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: Feature Requests Thread

Postby Corwin72 » 29 Apr 2010, 17:45

Shandalar had this feature in the quest mode that allowed you to get a card from your opponents desk occasionally. That would be cool.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: Feature Requests Thread

Postby Corwin72 » 04 May 2010, 13:00

In Bazaar I would really like to the store to have twice as many cards to purchase.

Is there any way to choose what abilitys my pets have?
I think it would be really cool to have the choice of either lifelink, First Strike, Deathtouch, Flying, Wither, or Shroud,

I would love for my plant to tap to gain one life, tap to add one green, or regenerate.

I would also like to choose the color. It seems odd to be bashing with my mono black deck but have a green wolf swinging too.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: Feature Requests Thread

Postby Corwin72 » 13 May 2010, 18:53

Wow this is the 4th post in a row from me.
I just thought of something I would like to see in Quest. I would like a for the opponent to play the same deck that I am playing with my plant and both pets. I don't know if this is possible but would be a pretty cool quest. If the computer could have 1.5 as much health that would be cool too.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: Feature Requests Thread

Postby Almost_Clever » 16 May 2010, 20:09

After a 100+ win quest campaign (with no match losses), I realized that I was deliberately skipping some opponents (the Memnarch decks in particular, but I was avoiding the Battle of Wits deck as well). I decided to set off on running the gauntlet, so I wrote down the hard opponents (since those are the only ones I could run into any more) and deliberately went after each. The problem comes in when you tried to track down the last couple opponents; I was repeatedly opening and closing the Deck Editor to bring up new opponents looking for Sea Biscuit to finish off the gauntlet. I accomplished the mission, but I was wondering if we could add "Gauntlet" as a quest type option? I would also like to have Forge keep track of my match statistics (my records against each individual opponent rather than just wins and losses).

Another thought I just had is maybe have each opponent have a random rare card that you could win the first time you defeat it...
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
User avatar
Almost_Clever
Tester
 
Posts: 345
Joined: 15 Jan 2009, 01:46
Has thanked: 0 time
Been thanked: 0 time

Re: Feature Requests Thread

Postby Corwin72 » 18 May 2010, 12:50

Almost_Clever wrote: I would also like to have Forge keep track of my match statistics (my records against each individual opponent rather than just wins and losses).
Not sure if it is possible but it would be cool if the computer received more life the more you won against it.
Starts with 10 life and gains a life each time you win against it.
User avatar
Corwin72
 
Posts: 793
Joined: 15 Sep 2009, 13:26
Location: Grayson, Ga
Has thanked: 25 times
Been thanked: 9 times

Re: Feature Requests Thread

Postby DennisBergkamp » 18 May 2010, 17:26

Hmm, I could do that for a certain special quest match maybe? Each time you beat it, it'll gain one life (and each time you lose, it'll lose one?)
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Feature Requests Thread

Postby timmermac » 27 May 2010, 00:25

A quick search of this topic didn't come up with anything, so if this has already been mentioned, I apologize in advance.

This kind of goes along with my specific card request for Library of Leng. I'd like to have the "No Maximum Hand Size" mechanic enabled in Forge, if possible. I'll admit to some bad deck design here, but on the occasions when I'm land-hosed, I'd like to be able to avoid discarding when I have more than 7 cards in my hand.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Feature Requests Thread

Postby DennisBergkamp » 27 May 2010, 04:25

timmermac wrote:A quick search of this topic didn't come up with anything, so if this has already been mentioned, I apologize in advance.

This kind of goes along with my specific card request for Library of Leng. I'd like to have the "No Maximum Hand Size" mechanic enabled in Forge, if possible. I'll admit to some bad deck design here, but on the occasions when I'm land-hosed, I'd like to be able to avoid discarding when I have more than 7 cards in my hand.
I was thinking of adding something like this to quest mode, maybe not an infinite handsize though, but perhaps a max of 8 - 9.
User avatar
DennisBergkamp
AI Programmer
 
Posts: 2602
Joined: 09 Sep 2008, 15:46
Has thanked: 0 time
Been thanked: 0 time

Re: Feature Requests Thread

Postby Xitax » 02 Jun 2010, 05:26

What I really miss having is a game log on the field. If you like, it could take the place of the combat area when there's no combat.

Also, would you make it tag the cards with summoning sickness with a note similar to token tags so I don't forget... When I click on a card and nothing happens, that doesn't give me any feedback why it's not working.
Last edited by Xitax on 03 Jun 2010, 01:16, edited 1 time in total.
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Feature Requests Thread

Postby Resonantg » 03 Jun 2010, 01:06

At some point it will be nice to compete against 1-3 more computer opponents.

Not only that, if a teamwork function could be created where two teams of up to 3 could go at it like some old style tourneys used to be for fun.

Leads to whole new types of decks and playing styles.
Resonantg
 
Posts: 172
Joined: 11 Oct 2009, 16:20
Has thanked: 0 time
Been thanked: 0 time

Re: Feature Requests Thread

Postby Xitax » 03 Jun 2010, 01:18

I don't see how it's possible, basically what you're asking for is a whole new game.

AI in multiplayer is totally different. Screen layout in multiplayer is totally different.

Maybe one day when Forge has reached its pinnacle of 1 vs 1 development, but until then...
Xitax
 
Posts: 918
Joined: 16 May 2010, 17:19
Has thanked: 183 times
Been thanked: 133 times

Re: Feature Requests Thread

Postby Chris H. » 03 Jun 2010, 02:07

While it could be fun to compete against multiple computer opponents in the future, I also agree that we should take things one step at a time. Rares gave us the basic program and the original quest mode. Dennis has added a number of cards, features and an improved fantasy quest mode.

The biggest need at this time besides a few bug fixes is additional theme decks for the computer to play against us in quest mode. We have a topic in the decks thread for people to discuss and post AI decks. Anyone who is interested in participating is free to join in and can ask questions. :D
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Feature Requests Thread

Postby slowe » 03 Jun 2010, 19:59

It'd be nice if Forge could understand that there are draws sometimes. As it currently is it counts a draw as a loss for both players :shock: (if they both lose at the same time ... I assume if somehow you could get both to win at the same time the opposite would occur).
Interestingly, I killed both of us in quest mode after winning the first game, which put me at 2-1 for the match. However, I got the "You lost" message, though I was correctly awarded a win rather than a loss. I'm guessing it checks whether you lost the last game of the match for purposes of the win/lose message, but checks your record within the match for updating your win/loss count. Weird.
slowe
 
Posts: 127
Joined: 05 Jan 2010, 14:04
Has thanked: 6 times
Been thanked: 10 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 30 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 30 users online :: 0 registered, 0 hidden and 30 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 30 guests

Login Form