Decks for the AI
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Re: Decks for the AI
by Sloth » 06 Jul 2010, 16:28
And once again I build a deck for the AI: Painter's Servant Grindstone combo!
Hard:
The AI always names black with Painter's Servant so some cards take advantage of that.
Hard:
- 4 Sejiri Refuge
4 Coastal Tower
4 Tundra
5 Plains
5 Island
1 Ancestral Recall
1 Time Walk
4 Grindstone
4 Celestial Purge
2 Purge
2 Absorb
2 Divination
4 Fabricate
4 Enlightened Tutor
4 Trinket Mage
4 Painter's Servant
4 Wall of Omens
1 Devout Lightcaster
1 Wall of Light
The AI always names black with Painter's Servant so some cards take advantage of that.
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Re: Decks for the AI
by Chris H. » 06 Jul 2010, 17:06
Added Sloth' Affinity blue decks as Darrin Stephens 1 through 3.
Thank you for the decks, Sloth. I have been able to beat them with my current quest deck but it is soooo close.
Thank you for the decks, Sloth. I have been able to beat them with my current quest deck but it is soooo close.

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Re: Decks for the AI
by Chris H. » 06 Jul 2010, 23:28
Added Sloth' Enchantress Effects deck and named it Endora. I apologize, but for some reason I am now using Bewitched names. 

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Re: Decks for the AI
by slowe » 07 Jul 2010, 01:39
I'm liking Sloth's Painter-Grindstone deck, can't wait to get blown out by the AI with it in quest mode.
With a few tweaks, it's also a nice deck for the human.
Quick fix: when I was making the deck in Forge, I noticed Trinket Mage has the wrong creature type: Human Mage instead of Human Wizard.

Quick fix: when I was making the deck in Forge, I noticed Trinket Mage has the wrong creature type: Human Mage instead of Human Wizard.
Re: Decks for the AI
by Chris H. » 07 Jul 2010, 02:19
Added Sloth' Painter's Servant Grindstone combo deck as Samantha Stephens 3.
@ Slowe
My current WR quest deck barely won against this deck. One game I clicked my mouse once and the game was over, I lost.
It can be that quick. 
Then again, the Enchantress Effects deck is one of the fastest decks that I have ever seen.
@ Slowe
My current WR quest deck barely won against this deck. One game I clicked my mouse once and the game was over, I lost.


Then again, the Enchantress Effects deck is one of the fastest decks that I have ever seen.
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Re: Decks for the AI
by Sloth » 07 Jul 2010, 15:48
If some of the decks are too hard or too unfun, just tone them down. I don't mind anyone fiddling with my creations.
For a change, I made an easy deck based on snow permanents (sadly the only real synergy the AI is using is Skred)
Easy:
For a change, I made an easy deck based on snow permanents (sadly the only real synergy the AI is using is Skred)
Easy:
- 3 Snow-Covered Forest
4 Snow-Covered Swamp
2 Snow-Covered Plains
1 Snow-Covered Mountain
4 Highland Weald
4 Tresserhorn Sinks
4 Arctic Flats
4 Skred
1 Terminate
4 Boreal Druid
4 Rimebound Dead
1 Squall Drifter
4 Boreal Centaur
4 Phyrexian Ironfoot
4 Chilling Shade
1 Frostweb Spider
1 Goblin Rimerunner
1 Centaur Omenreader
4 Boreal Griffin
4 Phyrexian Snowcrusher
1 Adarkar Valkyrie
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Re: Decks for the AI
by Chris H. » 07 Jul 2010, 16:42
`Sloth wrote:If some of the decks are too hard or too unfun, just tone them down. I don't mind anyone fiddling with my creations.
Thank you for the decks. I think you are doing a great job.


I think that we want hard decks for the later stages of the quest. People need to feel challenged to continue to play out the quest over a long period of time. I think that the hard (number 3) decks are accomplishing that goal.
The easy and medium decks are different. Friarsol made a good point when he stated in another topic:
When I created the Hatchling decks I tried to substantially tone down the easy and medium decks. I am not sure if they need more of an adjustment. We are not getting complaints about the decks being too easy or too hard.I definitely noticed a ramp up of some of the newer decks. Especially when it was early in the campaign and I had some crappy 2/2s and 3/3s. Without much removal in an early deck, you can quickly get runover no matter how well you play. That combined with playing on very hard can lead to no new card pool, and losing credits every game.
I have reason to believe that we have many people play testing the new quest mode. They appear to be busy and having a good time. If someone brings to our attention that a specific deck is too hard or too easy as a number 1 or 2 deck then I will make an adjustment. I am currently waiting for additional feedback.

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Re: Decks for the AI
by Sloth » 08 Jul 2010, 06:21
I toned the Barney Rubble 1 deck down a little bit, by removing one copy each of the most powerful spells: Propaganda, Ghostly Prison, Perimeter Captain, Wall of Omens, Epic Proportions
Barney Rubble 1:
Barney Rubble 1:
- 6 Plains
4 Coastal Tower
6 Island
4 Boreal Shelf
4 Absorb
4 Divination
2 Concentrate
1 Propaganda
1 Ghostly Prison
1 Oona's Gatewarden
1 Perimeter Captain
1 Minamo Scrollkeeper
1 Wall of Tears
1 Wall of Omens
2 Angelic Wall
1 Shimmering Barrier
1 Wall of Air
1 Plumeveil
1 Glacial Wall
2 Guardians of Akrasa
1 Wall of Light
1 Wall of Denial
1 Wall of Spears
1 Stinging Barrier
1 Wall of Reverence
1 Sunweb
1 Mnemonic Wall
4 Sovereigns of Lost Alara
1 Serra's Embrace
1 Zephid's Embrace
1 Epic Proportions
1 Armadillo Cloak
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Re: Decks for the AI
by Chris H. » 08 Jul 2010, 11:45
`Sloth wrote:I toned the Barney Rubble 1 deck down a little bit, by removing one copy each of the most powerful spells: Propaganda, Ghostly Prison, Perimeter Captain, Wall of Omens, Epic Proportions
I merged Sloth' toned down Barney Rubble 1 deck into the SVN. I will now track down the 4 Hatchling decks and I will make a similar edit to these decks as well.
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Re: Decks for the AI
by Chris H. » 08 Jul 2010, 14:06
Toned down the Jack Sparrow 1 and King Arthur 1 decks. I replaced a few of the stronger cards with a weaker card.
The new versions are merged into the SVN.
The new versions are merged into the SVN.
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Re: Decks for the AI
by Sloth » 08 Jul 2010, 14:52
Grampa Simpson 1 was also too strong. I replaced 7 of the double strike creatures with first strike creatures and removed Loxodon Warhammer:
Grampa Simpson 1:
I tested the decks Ned Flanders 1 and Harry Potter 1 a bit more and found them not too hard.
Grampa Simpson 1:
- 4 Sacred Foundry
1 Mourning Thrull
1 Leonin Scimitar
1 Lightning Talons
1 Agility
4 Knight of Meadowgrain
2 Skyhunter Skirmisher
3 Ridgetop Raptor
1 No-Dachi
1 Gorgon Flail
1 Bonesplitter
1 Blight Sickle
1 Kitesail
1 Vulshok Morningstar
1 Ogre's Cleaver
1 Trusty Machete
1 Vulshok Battlegear
2 Boros Swiftblade
2 Hearthfire Hobgoblin
1 Brion Stoutarm
2 Kor Duelist
1 Dust Corona
8 Plains
1 Nimbus Wings
1 Goblin War Paint
1 Kjeldoran Gargoyle
2 Viashino Slaughtermaster
1 Soulsurge Elemental
1 Kitsune Blademaster
1 Battle Hurda
1 Ballynock Cohort
8 Mountain
I tested the decks Ned Flanders 1 and Harry Potter 1 a bit more and found them not too hard.
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Re: Decks for the AI
by Chris H. » 08 Jul 2010, 15:49
Toned down the
Joe Kidd 1
Magnum 1
Wilma Flintstone 1
George of the Jungle 1
decks. I replaced a few of the stronger cards with a weaker card.
The new versions are merged into the SVN.
Joe Kidd 1
Magnum 1
Wilma Flintstone 1
George of the Jungle 1
decks. I replaced a few of the stronger cards with a weaker card.
The new versions are merged into the SVN.
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Re: Decks for the AI
by Sloth » 08 Jul 2010, 16:12
During the testing I got a new idea and just had to make a deck around Aura Gnarlid and Rabid Wombat. I think it's medium (and I'm going to wait for cards like Three Dreams, Umbra Mystic, Kor Spiritdancer or Evershrike before making a hard version).
Medium:
Medium:
- 1 Plains
1 Forest
2 Elfhame Palace
4 Savannah
4 Graypelt Refuge
2 Arctic Flats
4 Jungle Shrine
2 Taiga
2 Plateau
1 Heroes' Reunion
4 Aura Gnarlid
4 Rabid Wombat
2 Uril, the Miststalker
1 Drove of Elves
4 Totem-Guide Hartebeest
2 Troll Ascetic
2 Silhana Ledgewalker
1 Slippery Bogle
1 Taoist Hermit
1 Zuo Ci, the Mocking Sage
1 Shielding Plax
1 AEther Web
1 Brilliant Halo
2 Rancor
1 Treetop Bracers
1 Unquestioned Authority
1 Tiger Claws
1 Asha's Favor
1 Nimbus Wings
1 Hero's Resolve
1 Battle Mastery
1 Serra's Embrace
2 Armadillo Cloak
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Re: Decks for the AI
by Sloth » 08 Jul 2010, 16:28
I agree with the King Arthur 1 deck, but was Jack Sparrow 1 really strong (other than having an Ancestral Recall)? By the way the new card Spreading Seas would be really flavorfull and synergistic in that deck.Chris H. wrote:Toned down the Jack Sparrow 1 and King Arthur 1 decks. I replaced a few of the stronger cards with a weaker card.
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Re: Decks for the AI
by Chris H. » 08 Jul 2010, 16:53
Toned down the
Grampa Simpson 1
King Arthur 2
decks. A few of the stronger cards were replaced with weaker cards.
The new versions are merged into the SVN.
Grampa Simpson 1
King Arthur 2
decks. A few of the stronger cards were replaced with weaker cards.
The new versions are merged into the SVN.
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Chris H. - Forge Moderator
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