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Decks for the AI

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Re: Decks for the AI

Postby Sloth » 06 Jul 2010, 16:28

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Re: Decks for the AI

Postby Chris H. » 06 Jul 2010, 17:06

Added Sloth' Affinity blue decks as Darrin Stephens 1 through 3.



Thank you for the decks, Sloth. I have been able to beat them with my current quest deck but it is soooo close. :wink:
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Re: Decks for the AI

Postby Chris H. » 06 Jul 2010, 23:28

Added Sloth' Enchantress Effects deck and named it Endora. I apologize, but for some reason I am now using Bewitched names. :D
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Re: Decks for the AI

Postby slowe » 07 Jul 2010, 01:39

I'm liking Sloth's Painter-Grindstone deck, can't wait to get blown out by the AI with it in quest mode. :lol: With a few tweaks, it's also a nice deck for the human.
Quick fix: when I was making the deck in Forge, I noticed Trinket Mage has the wrong creature type: Human Mage instead of Human Wizard.
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Re: Decks for the AI

Postby Chris H. » 07 Jul 2010, 02:19

Added Sloth' Painter's Servant Grindstone combo deck as Samantha Stephens 3.

@ Slowe

My current WR quest deck barely won against this deck. One game I clicked my mouse once and the game was over, I lost. :shock: It can be that quick. 8)

Then again, the Enchantress Effects deck is one of the fastest decks that I have ever seen.
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Re: Decks for the AI

Postby Sloth » 07 Jul 2010, 15:48

If some of the decks are too hard or too unfun, just tone them down. I don't mind anyone fiddling with my creations.

For a change, I made an easy deck based on snow permanents (sadly the only real synergy the AI is using is Skred)

Easy:
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Re: Decks for the AI

Postby Chris H. » 07 Jul 2010, 16:42

Sloth wrote:If some of the decks are too hard or too unfun, just tone them down. I don't mind anyone fiddling with my creations.
`

Thank you for the decks. I think you are doing a great job. =D> I often find that it is hard to rank and rate an AI deck. I am not an expert and I often find myself making quick assumptions. :mrgreen:

I think that we want hard decks for the later stages of the quest. People need to feel challenged to continue to play out the quest over a long period of time. I think that the hard (number 3) decks are accomplishing that goal.

The easy and medium decks are different. Friarsol made a good point when he stated in another topic:

I definitely noticed a ramp up of some of the newer decks. Especially when it was early in the campaign and I had some crappy 2/2s and 3/3s. Without much removal in an early deck, you can quickly get runover no matter how well you play. That combined with playing on very hard can lead to no new card pool, and losing credits every game.
When I created the Hatchling decks I tried to substantially tone down the easy and medium decks. I am not sure if they need more of an adjustment. We are not getting complaints about the decks being too easy or too hard.

I have reason to believe that we have many people play testing the new quest mode. They appear to be busy and having a good time. If someone brings to our attention that a specific deck is too hard or too easy as a number 1 or 2 deck then I will make an adjustment. I am currently waiting for additional feedback. :D
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Re: Decks for the AI

Postby Chris H. » 08 Jul 2010, 11:45

Sloth wrote:I toned the Barney Rubble 1 deck down a little bit, by removing one copy each of the most powerful spells: Propaganda, Ghostly Prison, Perimeter Captain, Wall of Omens, Epic Proportions
`
I merged Sloth' toned down Barney Rubble 1 deck into the SVN. I will now track down the 4 Hatchling decks and I will make a similar edit to these decks as well.
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Re: Decks for the AI

Postby Chris H. » 08 Jul 2010, 14:06

Toned down the Jack Sparrow 1 and King Arthur 1 decks. I replaced a few of the stronger cards with a weaker card.

The new versions are merged into the SVN.
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Re: Decks for the AI

Postby Sloth » 08 Jul 2010, 14:52

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Re: Decks for the AI

Postby Chris H. » 08 Jul 2010, 15:49

Toned down the

Joe Kidd 1
Magnum 1
Wilma Flintstone 1
George of the Jungle 1

decks. I replaced a few of the stronger cards with a weaker card.

The new versions are merged into the SVN.
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Re: Decks for the AI

Postby Sloth » 08 Jul 2010, 16:12

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Re: Decks for the AI

Postby Sloth » 08 Jul 2010, 16:28

Chris H. wrote:Toned down the Jack Sparrow 1 and King Arthur 1 decks. I replaced a few of the stronger cards with a weaker card.
I agree with the King Arthur 1 deck, but was Jack Sparrow 1 really strong (other than having an Ancestral Recall)? By the way the new card Spreading Seas would be really flavorfull and synergistic in that deck.
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Re: Decks for the AI

Postby Chris H. » 08 Jul 2010, 16:53

Toned down the

Grampa Simpson 1
King Arthur 2

decks. A few of the stronger cards were replaced with weaker cards.

The new versions are merged into the SVN.
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