Decks for the AI
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Re: Decks for the AI
by Chris H. » 08 Jul 2010, 17:00
`Sloth wrote:I agree with the King Arthur 1 deck, but was Jack Sparrow 1 really strong (other than having an Ancestral Recall)? By the way the new card Spreading Seas would be really flavorfull and synergistic in that deck.
I may have gotten carried away when I modded Jack Sparrow 1. It may not have needed it.

Spreading Seas causes a few drawing issues that can be confusing for some people. I hope to find enough free time to write some AI code for Political Trickery and Vedalken Plotter. These two cards could help the fear and landwalking decks.
I have considered letting the AI look at all cards in it's deck to see what kind of walkers it can find. I have not yet made a decission and I have been busy with other areas of our project.

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Re: Decks for the AI
by Sloth » 08 Jul 2010, 17:11
here is a weaker version of Darrin Stephens 1, which was also too strong:
Darrin Stephens 1:
Darrin Stephens 1:
- 4 Darksteel Citadel
1 Ancient Den
1 Great Furnace
4 Seat of the Synod
1 Tree of Tales
1 Vault of Whispers
10 Island
4 Thoughtcast
1 Assert Authority
1 Magnetic Flux
2 Thirst for Knowledge
1 AEther Spellbomb
1 Scepter of Insight
3 Myr Enforcer
4 Frogmite
4 Etherium Sculptor
4 Arcbound Worker
4 Somber Hoverguard
1 Qumulox
2 Silver Myr
1 Vedalken Archmage
1 Trinket Mage
1 Arcbound Stinger
1 Stonework Puma
1 Cloudheath Drake
1 Horrible Hordes
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Re: Decks for the AI
by Chris H. » 08 Jul 2010, 19:16
`Sloth wrote:here is a weaker version of Darrin Stephens 1, which was also too strong:
Merged Sloth' toned down Darrin Stephens 1 deck.
Thank you for all of your help, it is appreciated.

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Re: Decks for the AI
by Chris H. » 08 Jul 2010, 20:03
`Sloth wrote:During the testing I got a new idea and just had to make a deck around Aura Gnarlid and Rabid Wombat. I think it's medium (and I'm going to wait for cards like Three Dreams, Umbra Mystic, Kor Spiritdancer or Evershrike before making a hard version).
I spent some time with the snow permanents deck. It looks like snow based mana is a "work in progress" and may not be yet ready for prime time.
I see what you mean about the AI being limited to just using the Skred spell. The computer attacked with Phyrexian Ironfoot and was not able to untap the creature. We may want to wait on this one deck.
I played a couple of games against the Aura Gnarlid and Rabid Wombat deck. I remember putting together a Rabid Wombat deck for the loacal gaming store when this card first came out. My deck only had the RW + auras + v Enchantresses and my mox. It was a lot of fun.
Your version of this deck really rocks, it may be a harder deck than medium. The creatures in this deck are very hard to kill since many are threat resistant. Do you think that this deck might be good enough for a quest assignment deck?
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Re: Decks for the AI
by Chris H. » 08 Jul 2010, 22:34
`Chris H. wrote:I may have gotten carried away when I modded Jack Sparrow 1. It may not have needed it.
I reverted most of the changes that I made to the Jack Sparrow 1 deck. I have now only replaced two of the counter spells have been with a:
Expedition Map
Leonin Scimitar
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Re: Decks for the AI
by Sloth » 09 Jul 2010, 12:26
Yes, let's wait until the AI can use snow mana.Chris H. wrote:I spent some time with the snow permanents deck. It looks like snow based mana is a "work in progress" and may not be yet ready for prime time.
I see what you mean about the AI being limited to just using the Skred spell. The computer attacked with Phyrexian Ironfoot and was not able to untap the creature. We may want to wait on this one deck.
You own a moxChris H. wrote:I played a couple of games against the Aura Gnarlid and Rabid Wombat deck. I remember putting together a Rabid Wombat deck for the loacal gaming store when this card first came out. My deck only had the RW + auras + v Enchantresses and my mox. It was a lot of fun.

Maybe an earlier quest assignment? I always wondered why the quests shouldn't start with less wins (like 10 or 15).Chris H. wrote:Your version of this deck really rocks, it may be a harder deck than medium. The creatures in this deck are very hard to kill since many are threat resistant. Do you think that this deck might be good enough for a quest assignment deck?
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Re: Decks for the AI
by Chris H. » 10 Jul 2010, 00:52
I was introduced to MtG while unlimited was still in print. Those were the wild days. I played at the local gaiming store for a few years and expansion packs. I burned out and the store closed, so I sold off my card collection over 10 years ago.
I think the quest assignment decks are kind of like the carrot hanging from the end of a stick. They are there but out of easy reach. This helps to give people a reason for playing a quest for far longer than 10 matches.
I think the quest assignment decks are kind of like the carrot hanging from the end of a stick. They are there but out of easy reach. This helps to give people a reason for playing a quest for far longer than 10 matches.
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Re: Decks for the AI
by DennisBergkamp » 10 Jul 2010, 03:07
I guess the reason I made the quests decks only start at 25 is because I wanted to make them fairly difficult. They require a strong, balanced deck in addition to some good bazaar upgrades.
Here's another deck that might be suitable for (regular, not fantasy-exclusive) quest matches:
Maybe use Secret Squirrel (http://en.wikipedia.org/wiki/Secret_Squirrel) as the opponent
Here's another deck that might be suitable for (regular, not fantasy-exclusive) quest matches:
- Code: Select all
60 Total Cards
13 Creatures
-------------
4x Deranged Hermit
1x Nut Collector
4x Squirrel Mob
4x Wall of Blossoms
25 Spells
----------
4x Acorn Harvest
4x Chatter of the Squirrel
3x Coat of Arms
2x Harmonize
4x Kodama's Reach
1x Mox Emerald
2x Naturalize
1x Overrun
4x Squirrel Nest
22 Land
--------
22x Forest
Maybe use Secret Squirrel (http://en.wikipedia.org/wiki/Secret_Squirrel) as the opponent

- Attachments
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--Squirrels.deck
- (902 Bytes) Downloaded 384 times
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Re: Decks for the AI
by timmermac » 10 Jul 2010, 03:42
I've made a discard deck for the AI. It has a certain amount of potential.
4x Abyssal Specter
4x Blazing Specter
4x Guul Draz Specter
4x Hypnotic Specter
4x Sedraxis Specter
4x Coat of Arms
4x Bad Moon
4x Megrim
4x Liliana Vess
4x Hymn to Tourach
4x Coercion
4x Underground Sea
4x Watery Grave
4x Badlands
4x Blood Crypt
4x Crumbling Necropolis
4x Abyssal Specter
4x Blazing Specter
4x Guul Draz Specter
4x Hypnotic Specter
4x Sedraxis Specter
4x Coat of Arms
4x Bad Moon
4x Megrim
4x Liliana Vess
4x Hymn to Tourach
4x Coercion
4x Underground Sea
4x Watery Grave
4x Badlands
4x Blood Crypt
4x Crumbling Necropolis
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Decks for the AI
by Sloth » 10 Jul 2010, 07:32
This deck looks fun, i think it should be medium (it can be explosive, but is easy to disrupt)DennisBergkamp wrote:Here's another deck that might be suitable for (regular, not fantasy-exclusive) quest matches:
It would be cool if you could add this one Chris (as an Easy - Medium deck I suppose).
This one should be hard. Definitely hard. And isn't 4 Liliana Vess a little bit too much?timmermac wrote:I've made a discard deck for the AI. It has a certain amount of potential.
4x Abyssal Specter
4x Blazing Specter
4x Guul Draz Specter
4x Hypnotic Specter
4x Sedraxis Specter
4x Coat of Arms
4x Bad Moon
4x Megrim
4x Liliana Vess
4x Hymn to Tourach
4x Coercion
4x Underground Sea
4x Watery Grave
4x Badlands
4x Blood Crypt
4x Crumbling Necropolis
By the way: In M11 there is a new Megrim for one mana less. Maybe I'm going to make a dedicated Megrim deck next.
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Re: Decks for the AI
by Chris H. » 10 Jul 2010, 11:52
`DennisBergkamp wrote:Here's another deck that might be suitable for (regular, not fantasy-exclusive) quest matches:
It would be cool if you could add this one Chris (as an Easy - Medium deck I suppose).
Maybe use Secret Squirrel (http://en.wikipedia.org/wiki/Secret_Squirrel) as the opponent
Thank you Dennis, I will try to merge this deck into the SVN this weekend. I found a nice Secret Squirrel pic via google.

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Re: Decks for the AI
by Chris H. » 10 Jul 2010, 11:57
`timmermac wrote:I've made a discard deck for the AI. It has a certain amount of potential.
Thank you Timmermac. Rob coded a new keyword which allows a number of new discard spells. You may want to click on this link to get an idea of the new discard spells which will become available with the next beta revision.

spDiscard[Tgt|Opp]
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Re: Decks for the AI
by Chris H. » 10 Jul 2010, 12:05
`
Turns out that the M2011 cards are now available via WotC's gatherer search engine. The LQ card pics are also now online. I have not found the time to search through the cards to find ones that are keyword-able.

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Re: Decks for the AI
by Chris H. » 10 Jul 2010, 13:57
`Chris H. wrote:Thank you Dennis, I will try to merge this deck into the SVN this weekend. I found a nice Secret Squirrel pic via google.
I decided to rank the Secret Squirrel deck after some play testing as a hard deck. I am trying to dredge up old memories of what is was like to rank and rate AI decks for the original quest mode. My memories have mostly faded.
I like the Secret Squirrel deck. The two decks that I played against it had some threat removal but not enough to make it a cake walk. I lost a few of the games that I played. Those squirrel tokens can get so big so quickly at times.

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Re: Decks for the AI
by Sloth » 12 Jul 2010, 12:33
I made the deck Ned Flanders 1 a lot easier (a turn four Artisan of Kozilek is too much).
Ned Flanders 1:
Maybe I should start modifying the SVN files directly. What do I have to do to get the rights? Send a message to DennisBergkamp?
Ned Flanders 1:
- 22 Swamp
2 Entomb
4 Buried Alive
2 Delirium Skeins
4 Zombify
1 Living Death
4 Beacon of Unrest
1 Anurid Murkdiver
1 Abomination
1 Teeka's Dragon
1 Nightmare
1 Skeletal Wurm
1 Sengir Vampire
2 Coercion
1 Perish the Thought
1 Hand of Death
1 Douse in Gloom
1 Soul Feast
1 Cruel Edict
1 Vicious Hunger
2 Night's Whisper
1 Last Caress
1 Stronghold Discipline
1 Chill to the Bone
1 Ghostly Visit
1 Cranial Extraction
Maybe I should start modifying the SVN files directly. What do I have to do to get the rights? Send a message to DennisBergkamp?
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