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Magic: The Gathering - Duels of the Planeswalkers
New MTG Cards and Decks (2010, 2012, 2013, 2014, 2015, Magic Duels)
2010




[10-04-2010] SVN R424 - Cali Nightmare - WCD 1998
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Re: KEV DLC 8888 Release#4 (Updated for Yanna's DLC)
by pun1sher666 » 05 Aug 2010, 07:59
Hi Kev,
I will integrate this last DLC you made to the community DLC. So that you can use the SVN repository to develop your next cards.
I will integrate this last DLC you made to the community DLC. So that you can use the SVN repository to develop your next cards.
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Re: KEV DLC 8888 Release#4 (Updated for Yanna's DLC)
by Yanna » 09 Aug 2010, 14:21
Used your dual lands to create all missing duals ^^ Works great good job on it !
Those duals will be included in the next community release
Those duals will be included in the next community release


Re: KEV DLC 8888 Release#4 (Updated for Yanna's DLC)
by kevlahnota » 09 Aug 2010, 19:54
thanks! i'm done updating almost all the card illustrations ( some are already HDR ).
enjoy the update!

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Re: KEV DLC 8888 Release#4 (Updated for Yanna's DLC)
by whismer » 10 Aug 2010, 00:19
Kev can you make a Colorless MANA token? I have no idea for the picture...
so we can integrate Sol Ring...
so we can integrate Sol Ring...
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Re: KEV DLC 8888 Release#4 (Updated for Yanna's DLC)
by kevlahnota » 13 Aug 2010, 21:17
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Re: SVN UPDATED R94 Changelog
by kevlahnota » 14 Aug 2010, 02:14
you need Tortoise SVN. create a new folder. Add this repository: http://dopt.googlecode.com/svn/trunk/ into Tortoise SVN. then click Checkout.shawn86 wrote:how do you download this???
a much better and detailed instruction:
http://www.slightlymagic.net/wiki/COMMU ... rtoise_SVN
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Re: SVN UPDATED R94 Changelog
by Yanna » 14 Aug 2010, 07:29
Excellent ^^
Played the deck it's deadly fast ! And the new background images are really nice too
I've just encountered a little 'loop bug' while sacrificing a flagstones of trokair with the ghost quarter, but that could be fixed quickly i guess
Keep up the good work mate !
EDIT : Fixed ghost quarter to prevent it from looping endlessly. Works like a charm the deck is fun to play
Played the deck it's deadly fast ! And the new background images are really nice too

I've just encountered a little 'loop bug' while sacrificing a flagstones of trokair with the ghost quarter, but that could be fixed quickly i guess

Keep up the good work mate !
EDIT : Fixed ghost quarter to prevent it from looping endlessly. Works like a charm the deck is fun to play


Re: SVN UPDATED R94 Changelog
by kevlahnota » 18 Aug 2010, 12:50
Thanks for the fix...
Added a new deck and some cards...
Maybe you can look at FOW and Daze code... can't figure it out completely
Added a new deck and some cards...
Maybe you can look at FOW and Daze code... can't figure it out completely

Yanna wrote:Excellent ^^
Played the deck it's deadly fast ! And the new background images are really nice too
I've just encountered a little 'loop bug' while sacrificing a flagstones of trokair with the ghost quarter, but that could be fixed quickly i guess
Keep up the good work mate !
EDIT : Fixed ghost quarter to prevent it from looping endlessly. Works like a charm the deck is fun to play
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Re: SVN UPDATED R94 Changelog
by Yanna » 19 Aug 2010, 23:12
Added a 'test' force of will with alternate coding (seems to work ok) based on your work of course


Re: SVN UPDATED R104 Added some new cards..
by Uresti » 20 Aug 2010, 01:58
Congrtaz! you coded one of my T2 indeck favorite card Iona shield of emeria! now Silence is in the horison now...
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Re: SVN UPDATED R104 Added some new cards..
by ProphetSword » 20 Aug 2010, 14:12
I don't want to sound like an idiot, but are the new cards being developed here going to be released as an actual release in the future or do we need to get this in order to use them? There isn't a lot of information about it.
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Re: SVN UPDATED R104 Added some new cards..
by Yanna » 20 Aug 2010, 16:17
It's a good questionProphetSword wrote:I don't want to sound like an idiot, but are the new cards being developed here going to be released as an actual release in the future or do we need to get this in order to use them? There isn't a lot of information about it.

You can actually set up tortoise SVN to get the 'live' update and for now it's the only way to get the new cards.
But i guess in the near future the Community DLC will be 'released' as a single download pack.
Stay tuned !

Re: SVN UPDATED R104 Added some new cards..
by ProphetSword » 20 Aug 2010, 17:10
Thanks for your answer. I actually ran into an issue trying to download it (Google Code didn't seem to have a place where you could sign up and get a password). So, I figured if it was going to be eventually released in another way, I'd just wait it out.Yanna wrote:It's a good question
You can actually set up tortoise SVN to get the 'live' update and for now it's the only way to get the new cards.
But i guess in the near future the Community DLC will be 'released' as a single download pack.
Stay tuned !
A few more silly questions, if anyone has the time:
Is there any thought to combining all the releases into single download releases so that all the cards can be used together? I have some different releases on my system right now, and while I can build decks the hard way (by using a text editor), if I want them to come out right in the game, I have to stick with the base cards and whatever cards are available in a specific release. Otherwise, the text and whatnot gets all screwy.
And, finally, is anyone working on updating the deck building program?
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Re: SVN UPDATED R104 Added some new cards..
by Yanna » 20 Aug 2010, 19:00
Well the Community DLC is already thatProphetSword wrote:
Is there any thought to combining all the releases into single download releases so that all the cards can be used together? I have some different releases on my system right now, and while I can build decks the hard way (by using a text editor), if I want them to come out right in the game, I have to stick with the base cards and whatever cards are available in a specific release. Otherwise, the text and whatnot gets all screwy.

We should try to set up a filefront release date for people to use it without turtle SVN, i bet it will be out before september.
For my part i'm just coding one last card to add to the Community DLC, but that 'card' is a surprise


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