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Current Known Bugs list

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Re: Current Known Bugs list

Postby SoulStorm » 29 Aug 2010, 02:39

. Corrosive Mentor and Pestilence Demon:

When used together, the Pestilence Demon's activated ability should apply -1/-1 counters to creatures but it doesn't.
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Re: Bug List Summary

Postby ImedNoc » 29 Aug 2010, 06:11

There seems to be an issue with the interface. During a match the computer's life total only shows the second number and the human's life total doesn't show at all.

I'm not sure if AI suggestions go here, but I'll post it anyways. I played against the Exalted deck which was a funny match. The computer had 300 life until I was able to nevinyrral's disk to eliminate all it's creatures then dropped two nightmares with 8 swamps out and a serra angel. It had 15 cards left in it's library before I killed it. LOL It did have a trample creature out with exalted that I thought it should have been using instead. Not sure how difficult this would be but maybe add a script that states if computer is at 30 life and over and a trample creature is in play to use the trample creature instead. As I was able to hold off it's Lifelinked angel with my two hives. I was also curious that it still did full damage to a 1/1 creature which allowed it to gain massive life. If this is in the rules I need to change how I play. LOL My Lifelinked Orcish Artillary (in my live games only) has only been giving me 1 life when I tap it's ability to kill 1/1 creatures.
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Re: Current Known Bugs list

Postby Mr.Chaos » 29 Aug 2010, 07:04

Compy casts Molten Rain while I have no lands in play. He therefor should target one of his own lands (he has lands in play), since Molten Rain says "target land", naturally he does not and no land is destroyed.
As Gando the Bard would have said: He's cheating again!
Please fix this.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Bug List Summary

Postby Almost_Clever » 29 Aug 2010, 09:57

ImedNoc wrote:...I was also curious that it still did full damage to a 1/1 creature which allowed it to gain massive life. If this is in the rules I need to change how I play. LOL My Lifelinked Orcish Artillary (in my live games only) has only been giving me 1 life when I tap it's ability to kill 1/1 creatures.
Lifelink gains life equal to the amount of damage dealt, regardless of the toughness of the damaged creature. Lifelink does not work like Drain Life. A lifelinked Orcish Artillery should gain 5 life (for the two dealt to the creature or player and three dealt to its controller) after its damage-dealing ability is used.
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Re: Current Known Bugs list

Postby DennisBergkamp » 29 Aug 2010, 15:34

Mr.Chaos wrote:Compy casts Molten Rain while I have no lands in play. He therefor should target one of his own lands (he has lands in play), since Molten Rain says "target land", naturally he does not and no land is destroyed.
As Gando the Bard would have said: He's cheating again!
Please fix this.
Hmm, this makes me wonder, why in the heck would the AI cast Molten Rain while you have no lands in play? Did you remove a land in response?
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Re: Bug List Summary

Postby ImedNoc » 29 Aug 2010, 16:02

Almost_Clever wrote:Lifelink gains life equal to the amount of damage dealt, regardless of the toughness of the damaged creature. Lifelink does not work like Drain Life. A lifelinked Orcish Artillery should gain 5 life (for the two dealt to the creature or player and three dealt to its controller) after its damage-dealing ability is used.
Ok, I've been using it wrong then. However, shouldn't I be only getting 2 life back since the 3 damage to me and the 3 life I gain from that damage cancel out? So, it would go tap Orcish artillary to kill opponent's 1/1 creature gain 5 life lose 3.
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Re: Current Known Bugs list

Postby DennisBergkamp » 29 Aug 2010, 16:20

Yup, exactly.
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Re: Current Known Bugs list

Postby Mr.Chaos » 29 Aug 2010, 16:55

DennisBergkamp wrote:
Mr.Chaos wrote:Compy casts Molten Rain while I have no lands in play. He therefor should target one of his own lands (he has lands in play), since Molten Rain says "target land", naturally he does not and no land is destroyed.
As Gando the Bard would have said: He's cheating again!
Please fix this.
Hmm, this makes me wonder, why in the heck would the AI cast Molten Rain while you have no lands in play? Did you remove a land in response?
No, I played the Big11 deck, which uses lots of moxes and only Gaea's Cradle as a land and I had not yet gotten the Cradle. So Compy was the only one with lands upon casting Molten Rain. I saw him do that again on the next game so it was no fluke.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby Mr.Chaos » 29 Aug 2010, 18:10

I have seen Compy play Misty Rainforest several times but he never activated it to search for a Forest or Island card.
Compy lost a game due to getting only 2 Misty Rainforest and no other lands and never activating them so he was permanently mana screwed. Easiest game I played all day. :lol:
Is this a card Compy cannot use? Just wondering.
](*,) = coder at work, according to a coder.It does explain some of the bugs. :wink:
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Re: Current Known Bugs list

Postby DennisBergkamp » 29 Aug 2010, 18:13

Yup, compy doesn't know yet how to use the fetch lands.
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Re: Current Known Bugs list

Postby 1diehard1 » 30 Aug 2010, 02:22

I normally play forge by compiling from the svn source, and I have actually tried deleting the files from the google code, but I cannot compile, and haven't been able for a few days. I figured the error might be more widespread? I don't know much about java programming, but it says it's throwing an exception, so it's probably important.
Code: Select all
Exception in thread "main" java.lang.NoClassDefFoundError: forge/QuestData
Caused by: java.lang.ClassNotFoundException: forge.QuestData
   at java.net.URLClassLoader$1.run(URLClassLoader.java:217)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:205)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:321)
   at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:266)
Could not find the main class: forge.QuestData. Program will exit.
If it helps any, I'm compiling with eclipse on a linux i686 machine.
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Re: Current Known Bugs list

Postby Chris H. » 30 Aug 2010, 11:28

It looks like you are missing one of the source code files from your forge project. I think you need to add to your project this file:

/{project name}/src/forge/QuestData.java
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Re: Current Known Bugs list

Postby Professor » 30 Aug 2010, 18:36

I was playing against an AI deck with Thopter Foundry last night and it got a little crazy.

Every turn, it would use all its mana to make Thopter tokens, never making the required artifact sacrifice as payment. The screen was quickly full of tokens and I was overwhelmed.

Maybe I should build a deck around it. Between the cheap cost and the life gain, I like my odds!

Edit:
Darn - The cost bug exists only for the AI. I ended up with a deck in which the worst card was Thopter Foundry. I basically ended up sacrificing them to themselves. It did become a decent Bitterblossom deck, though...
Last edited by Professor on 31 Aug 2010, 21:04, edited 1 time in total.
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Re: Current Known Bugs list

Postby Corwin72 » 30 Aug 2010, 20:49

build:
r1852

I have been playing on this build today and whenever I have Swords to Plowshares cast against me I draw cards equal to the power of the creature.
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Re: Current Known Bugs list

Postby Almost_Clever » 31 Aug 2010, 01:15

When I cast Boomerang on the creature the computer was targeting with an Eldrazi Conscription, the Eldrazi Conscription was left on the battlefield (doing nothing, but sitting there none-the-less).

I blocked a 16 toughness trampling creature with a Swans of Bryn Argoll and the computer drew 16 cards despite dealing 13 trample damage to me.

My Basilisk Collar - equipped Femeref Archers dealt damage to an attacking Baneslayer Angel, but I neither gained life nor was the Baneslayer Angel destroyed (the Baneslayer Angel did have 4 damage assigned and resolved, though). The Basilisk Collar works correctly on a Prodigal Sorcerer, however.
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