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Current Known Bugs list

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Re: Current Known Bugs list

Postby slapshot5 » 15 Nov 2010, 06:10

slapshot5 wrote:
timmermac wrote::!: Incendiary Command has no effect when played by the human.
It doesn't have any effect when played by the computer either. This is a known issue that I am looking into.
This should be fixed now in SVN.

timmermac - if you are using SVN, please confirm in r3498.

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Re: Current Known Bugs list

Postby s1886x » 15 Nov 2010, 09:44

animate dead seems glitchy. the description is confusing enough for the program, i'm sure, but it basically did nothing when i played it
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Re: Current Known Bugs list

Postby stassy » 15 Nov 2010, 13:03

Drop of Honey is not buried immediately when the last creature in the battlefield is going inty the graveyard, and is only checked when it's player turn (meaning if the last creature in the battleground is buried during player turn, Drop of Honey will stay in the battlefield during the AI turn and if AI cast another creature it will stay up at the next player turn).

Sometimes Ivory Tower only give 1 life regardless of player hand, bug is inconsistant (sometimes only 1, sometimes the correct amount)
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Re: Current Known Bugs list

Postby timmermac » 15 Nov 2010, 16:32

slapshot5 wrote:
slapshot5 wrote:
timmermac wrote::!: Incendiary Command has no effect when played by the human.
It doesn't have any effect when played by the computer either. This is a known issue that I am looking into.
This should be fixed now in SVN.

timmermac - if you are using SVN, please confirm in r3498.

-slapshot5
As of r3501, Incendiary Command works as it should. Thanks!
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Re: Current Known Bugs list

Postby Corwin72 » 15 Nov 2010, 19:01

Build 3502
I think that Patriarch's Bidding killed my quest data.
I was playing against a RB goblins deck in Quest and the opponent tapped 5. I was prompted to enter a field and I just clicked ok. I received a system error but I just closed. I could not start my next game. I closed Forge and reopened. I do not get the option to mulligan now.
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Re: Current Known Bugs list

Postby Hellfish » 15 Nov 2010, 20:24

Oh crap.. I coded Patriarch's Bidding so I'll look into it right away, hopefully commit a fix tonight. In the meantime don't leave the text field blank.
Sorry about your questData, don't know what else to say there :(

EDIT: What was the error you recieved?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list

Postby Corwin72 » 15 Nov 2010, 20:54

No worries. I always keep my backups. I lost about 4 matches.
When I start a new game I get a Null error.
I can not duplicate the first error.
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Re: Current Known Bugs list

Postby timmermac » 15 Nov 2010, 21:31

r3501: Aluren doesn't work. I click on the creature I want to cast, and I get prompted to pay the casting cost.

Edit: I have to click on Aluren to get it to work... Odd.
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Re: Current Known Bugs list

Postby slapshot5 » 15 Nov 2010, 21:45

stassy wrote:Drop of Honey is not buried immediately when the last creature in the battlefield is going inty the graveyard, and is only checked when it's player turn (meaning if the last creature in the battleground is buried during player turn, Drop of Honey will stay in the battlefield during the AI turn and if AI cast another creature it will stay up at the next player turn).
This is now fixed in SVN.

stassy wrote:Sometimes Ivory Tower only give 1 life regardless of player hand, bug is inconsistant (sometimes only 1, sometimes the correct amount)
Haven't seen this, and Ivory Tower is in the deck I play the most. I'll keep a closer eye out.

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Re: Current Known Bugs list

Postby slapshot5 » 16 Nov 2010, 03:40

r3532:
Discarding a card at EOT because you have 8 in your hand causes the game to get stuck. If you discard 1 card, if just keeps prompting to discard.

Fairly certain this was working yesterday.

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Re: Current Known Bugs list

Postby Jaedayr » 16 Nov 2010, 04:09

r3532
Wonder was in my graveyard and my white creatures on the board were all flying. Computer played Inundate and the next turn I played two blue creatures and two white ones. The blue got flying, the white did not.

*edit Akrasan Squire did not get flying. Two turns later Hand of Honor did.
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Re: Current Known Bugs list

Postby timmermac » 16 Nov 2010, 16:49

r3501: I think there might be a bug with Vampiric Sliver. I had Vampiric Sliver, Venser's Sliver and Reflex Sliver out. Computer had a couple of creatures out. Somehow, I wound up with about 170 +1/+1 counters to distribute amongst the 3 slivers. The computer's creatures didn't have anywhere near 170 p/t points to distribute.

Edit: after I finished clicking "OK" a couple of hundred times, my Venser's Sliver wound up as a 32/32.

Edit2: In a different game, my Vampiric Sliver was blocked by a computer's Soldier token. My sliver got 83 +1/+1 tokens out of it. I had a Venser's Sliver and a Heart Sliver out as well.
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Re: Current Known Bugs list

Postby cc-drake » 16 Nov 2010, 23:15

I had some problems with Drop of Honey and Porphyry Nodes:

1) My Peacekeeper was the only creature on the Battlefield. I also controlled Drop of Honey, so I didn't pay Cumulative Upkeep, then the game crashed while asking to select a creature for Drop of Honey.

2) I controlled Porphyry Nodes, The Abyss and one creature which I sacrificed for Porphyry Nodes. Then the game asked to select a creature for The Abyss, but I had none, and it was impossible to push the cancel-button.
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Re: Current Known Bugs list

Postby Hamletchickencrisis » 16 Nov 2010, 23:45

The card Wurmcoil Engine isn't gaining life during combat when damaging another creature blocking it. It gains life fine when damaging player directly. Might be a glitch with it having deathtouch as well as lifelink.
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Re: Current Known Bugs list

Postby slapshot5 » 17 Nov 2010, 00:15

cc-drake wrote:I had some problems with Drop of Honey and Porphyry Nodes:

1) My Peacekeeper was the only creature on the Battlefield. I also controlled Drop of Honey, so I didn't pay Cumulative Upkeep, then the game crashed while asking to select a creature for Drop of Honey.

2) I controlled Porphyry Nodes, The Abyss and one creature which I sacrificed for Porphyry Nodes. Then the game asked to select a creature for The Abyss, but I had none, and it was impossible to push the cancel-button.
Both of these problems should be fixed now in SVN.

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