Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by slapshot5 » 15 Nov 2010, 06:10
This should be fixed now in SVN.slapshot5 wrote:It doesn't have any effect when played by the computer either. This is a known issue that I am looking into.timmermac wrote::!: Incendiary Command has no effect when played by the human.
timmermac - if you are using SVN, please confirm in r3498.
-slapshot5
- slapshot5
- Programmer
- Posts: 1391
- Joined: 03 Jan 2010, 17:47
- Location: Mac OS X
- Has thanked: 25 times
- Been thanked: 68 times
Re: Current Known Bugs list
by s1886x » 15 Nov 2010, 09:44
animate dead seems glitchy. the description is confusing enough for the program, i'm sure, but it basically did nothing when i played it
- s1886x
- Posts: 141
- Joined: 14 Jun 2010, 01:07
- Has thanked: 0 time
- Been thanked: 0 time
Re: Current Known Bugs list
by stassy » 15 Nov 2010, 13:03
Drop of Honey is not buried immediately when the last creature in the battlefield is going inty the graveyard, and is only checked when it's player turn (meaning if the last creature in the battleground is buried during player turn, Drop of Honey will stay in the battlefield during the AI turn and if AI cast another creature it will stay up at the next player turn).
Sometimes Ivory Tower only give 1 life regardless of player hand, bug is inconsistant (sometimes only 1, sometimes the correct amount)
Sometimes Ivory Tower only give 1 life regardless of player hand, bug is inconsistant (sometimes only 1, sometimes the correct amount)
- stassy
- Moderator
- Posts: 5274
- Joined: 25 Feb 2009, 07:06
- Has thanked: 471 times
- Been thanked: 337 times
Re: Current Known Bugs list
by timmermac » 15 Nov 2010, 16:32
As of r3501, Incendiary Command works as it should. Thanks!slapshot5 wrote:This should be fixed now in SVN.slapshot5 wrote:It doesn't have any effect when played by the computer either. This is a known issue that I am looking into.timmermac wrote::!: Incendiary Command has no effect when played by the human.
timmermac - if you are using SVN, please confirm in r3498.
-slapshot5
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by Corwin72 » 15 Nov 2010, 19:01
Build 3502
I think that Patriarch's Bidding killed my quest data.
I was playing against a RB goblins deck in Quest and the opponent tapped 5. I was prompted to enter a field and I just clicked ok. I received a system error but I just closed. I could not start my next game. I closed Forge and reopened. I do not get the option to mulligan now.
I think that Patriarch's Bidding killed my quest data.
I was playing against a RB goblins deck in Quest and the opponent tapped 5. I was prompted to enter a field and I just clicked ok. I received a system error but I just closed. I could not start my next game. I closed Forge and reopened. I do not get the option to mulligan now.
-
Corwin72 - Posts: 793
- Joined: 15 Sep 2009, 13:26
- Location: Grayson, Ga
- Has thanked: 25 times
- Been thanked: 9 times
Re: Current Known Bugs list
by Hellfish » 15 Nov 2010, 20:24
Oh crap.. I coded Patriarch's Bidding so I'll look into it right away, hopefully commit a fix tonight. In the meantime don't leave the text field blank.
Sorry about your questData, don't know what else to say there
EDIT: What was the error you recieved?
Sorry about your questData, don't know what else to say there

EDIT: What was the error you recieved?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Current Known Bugs list
by Corwin72 » 15 Nov 2010, 20:54
No worries. I always keep my backups. I lost about 4 matches.
When I start a new game I get a Null error.
I can not duplicate the first error.
When I start a new game I get a Null error.
I can not duplicate the first error.
-
Corwin72 - Posts: 793
- Joined: 15 Sep 2009, 13:26
- Location: Grayson, Ga
- Has thanked: 25 times
- Been thanked: 9 times
Re: Current Known Bugs list
by timmermac » 15 Nov 2010, 21:31
r3501: Aluren doesn't work. I click on the creature I want to cast, and I get prompted to pay the casting cost.
Edit: I have to click on Aluren to get it to work... Odd.
Edit: I have to click on Aluren to get it to work... Odd.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by slapshot5 » 15 Nov 2010, 21:45
This is now fixed in SVN.stassy wrote:Drop of Honey is not buried immediately when the last creature in the battlefield is going inty the graveyard, and is only checked when it's player turn (meaning if the last creature in the battleground is buried during player turn, Drop of Honey will stay in the battlefield during the AI turn and if AI cast another creature it will stay up at the next player turn).
Haven't seen this, and Ivory Tower is in the deck I play the most. I'll keep a closer eye out.stassy wrote:Sometimes Ivory Tower only give 1 life regardless of player hand, bug is inconsistant (sometimes only 1, sometimes the correct amount)
-slapshot5
- slapshot5
- Programmer
- Posts: 1391
- Joined: 03 Jan 2010, 17:47
- Location: Mac OS X
- Has thanked: 25 times
- Been thanked: 68 times
Re: Current Known Bugs list
by slapshot5 » 16 Nov 2010, 03:40
r3532:
Discarding a card at EOT because you have 8 in your hand causes the game to get stuck. If you discard 1 card, if just keeps prompting to discard.
Fairly certain this was working yesterday.
-slapshot5
Discarding a card at EOT because you have 8 in your hand causes the game to get stuck. If you discard 1 card, if just keeps prompting to discard.
Fairly certain this was working yesterday.
-slapshot5
- slapshot5
- Programmer
- Posts: 1391
- Joined: 03 Jan 2010, 17:47
- Location: Mac OS X
- Has thanked: 25 times
- Been thanked: 68 times
Re: Current Known Bugs list
by Jaedayr » 16 Nov 2010, 04:09
r3532
Wonder was in my graveyard and my white creatures on the board were all flying. Computer played Inundate and the next turn I played two blue creatures and two white ones. The blue got flying, the white did not.
*edit Akrasan Squire did not get flying. Two turns later Hand of Honor did.
Wonder was in my graveyard and my white creatures on the board were all flying. Computer played Inundate and the next turn I played two blue creatures and two white ones. The blue got flying, the white did not.
*edit Akrasan Squire did not get flying. Two turns later Hand of Honor did.
Re: Current Known Bugs list
by timmermac » 16 Nov 2010, 16:49
r3501: I think there might be a bug with Vampiric Sliver. I had Vampiric Sliver, Venser's Sliver and Reflex Sliver out. Computer had a couple of creatures out. Somehow, I wound up with about 170 +1/+1 counters to distribute amongst the 3 slivers. The computer's creatures didn't have anywhere near 170 p/t points to distribute.
Edit: after I finished clicking "OK" a couple of hundred times, my Venser's Sliver wound up as a 32/32.
Edit2: In a different game, my Vampiric Sliver was blocked by a computer's Soldier token. My sliver got 83 +1/+1 tokens out of it. I had a Venser's Sliver and a Heart Sliver out as well.
Edit: after I finished clicking "OK" a couple of hundred times, my Venser's Sliver wound up as a 32/32.
Edit2: In a different game, my Vampiric Sliver was blocked by a computer's Soldier token. My sliver got 83 +1/+1 tokens out of it. I had a Venser's Sliver and a Heart Sliver out as well.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Current Known Bugs list
by cc-drake » 16 Nov 2010, 23:15
I had some problems with Drop of Honey and Porphyry Nodes:
1) My Peacekeeper was the only creature on the Battlefield. I also controlled Drop of Honey, so I didn't pay Cumulative Upkeep, then the game crashed while asking to select a creature for Drop of Honey.
2) I controlled Porphyry Nodes, The Abyss and one creature which I sacrificed for Porphyry Nodes. Then the game asked to select a creature for The Abyss, but I had none, and it was impossible to push the cancel-button.
1) My Peacekeeper was the only creature on the Battlefield. I also controlled Drop of Honey, so I didn't pay Cumulative Upkeep, then the game crashed while asking to select a creature for Drop of Honey.
2) I controlled Porphyry Nodes, The Abyss and one creature which I sacrificed for Porphyry Nodes. Then the game asked to select a creature for The Abyss, but I had none, and it was impossible to push the cancel-button.
Re: Current Known Bugs list
by Hamletchickencrisis » 16 Nov 2010, 23:45
The card Wurmcoil Engine isn't gaining life during combat when damaging another creature blocking it. It gains life fine when damaging player directly. Might be a glitch with it having deathtouch as well as lifelink.
- Hamletchickencrisis
- Posts: 89
- Joined: 04 Dec 2009, 11:01
- Has thanked: 4 times
- Been thanked: 0 time
Re: Current Known Bugs list
by slapshot5 » 17 Nov 2010, 00:15
Both of these problems should be fixed now in SVN.cc-drake wrote:I had some problems with Drop of Honey and Porphyry Nodes:
1) My Peacekeeper was the only creature on the Battlefield. I also controlled Drop of Honey, so I didn't pay Cumulative Upkeep, then the game crashed while asking to select a creature for Drop of Honey.
2) I controlled Porphyry Nodes, The Abyss and one creature which I sacrificed for Porphyry Nodes. Then the game asked to select a creature for The Abyss, but I had none, and it was impossible to push the cancel-button.
-slapshot5
- slapshot5
- Programmer
- Posts: 1391
- Joined: 03 Jan 2010, 17:47
- Location: Mac OS X
- Has thanked: 25 times
- Been thanked: 68 times
Who is online
Users browsing this forum: No registered users and 71 guests