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Keywords recognized by Forge

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Re: Keywords recognized by Forge

Postby Chris H. » 04 Dec 2010, 14:59

Added the new Whenever CARDNAME is dealt damage, you lose that much life. keyword.
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Re: Keywords recognized by Forge

Postby Chris H. » 05 Dec 2010, 01:30

Added the new Whenever CARDNAME deals damage, you gain that much life. keyword.
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Re: Keywords recognized by Forge

Postby Chris H. » 06 Dec 2010, 02:58

Added the new Whenever CARDNAME deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. keyword.
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Re: Keywords recognized by Forge

Postby Chris H. » 07 Dec 2010, 00:26

Added the new Whenever CARDNAME becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. keyword.

Added the new Whenever CARDNAME deals combat damage, you gain that much life. keyword.
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Re: Keywords recognized by Forge

Postby Chris H. » 07 Dec 2010, 19:39

Added the new Recover keyword.
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Re: Keywords recognized by Forge

Postby Chris H. » 08 Dec 2010, 16:13

Added the new All creatures able to block CARDNAME do so. keyword.
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Re: Keywords recognized by Forge

Postby Chris H. » 12 Dec 2010, 03:31

Added the missing Evoke keyword.
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Re: Keywords recognized by Forge

Postby Chris H. » 12 Dec 2010, 11:35

Added the new stSetPT keyword.
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Re: Keywords recognized by Forge

Postby Hellfish » 13 Dec 2010, 23:34

I just added a proto-Sunburst keyword and it could use some testing :wink:
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Keywords recognized by Forge

Postby Chris H. » 14 Dec 2010, 01:32

Hellfish wrote:I just added a proto-Sunburst keyword and it could use some testing :wink:
`
Thank you for the new keyword. I just added it to the listing.
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Re: Keywords recognized by Forge

Postby Chris H. » 14 Dec 2010, 20:06

Added the new CARDNAME can't be regenerated. keyword.

Added the new If CARDNAME would be put into a graveyard this turn, exile it instead. keyword.
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Re: Keywords recognized by Forge

Postby Chris H. » 15 Dec 2010, 01:35

Added the new Whenever CARDNAME deals combat damage to a creature, destroy that creature. keyword.

Added the new Whenever CARDNAME deals combat damage to a creature, destroy that creature. It can't be regenerated. keyword.
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Re: Keywords recognized by Forge

Postby Chris H. » 17 Dec 2010, 20:24

Added the new CARDNAME's power and toughness are switched keyword.
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Re: Keywords recognized by Forge

Postby Chris H. » 22 Dec 2010, 14:56

Added the new Whenever enchanted creature deals damage, you gain that much life. keyword.
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Re: Keywords recognized by Forge

Postby Chris H. » 23 Dec 2010, 00:53

Added the new If damage would be dealt to CARDNAME, prevent that damage. Remove a +1/+1 counter from CARDNAME. keyword.
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