Keywords recognized by Forge
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Keywords recognized by Forge
by Chris H. » 04 Dec 2010, 14:59
Added the new Whenever CARDNAME is dealt damage, you lose that much life. keyword.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Keywords recognized by Forge
by Chris H. » 05 Dec 2010, 01:30
Added the new Whenever CARDNAME deals damage, you gain that much life. keyword.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Keywords recognized by Forge
by Chris H. » 06 Dec 2010, 02:58
Added the new Whenever CARDNAME deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. keyword.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Keywords recognized by Forge
by Chris H. » 07 Dec 2010, 00:26
Added the new Whenever CARDNAME becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. keyword.
Added the new Whenever CARDNAME deals combat damage, you gain that much life. keyword.
Added the new Whenever CARDNAME deals combat damage, you gain that much life. keyword.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Keywords recognized by Forge
by Chris H. » 08 Dec 2010, 16:13
Added the new All creatures able to block CARDNAME do so. keyword.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Keywords recognized by Forge
by Hellfish » 13 Dec 2010, 23:34
I just added a proto-Sunburst keyword and it could use some testing 

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: Keywords recognized by Forge
by Chris H. » 14 Dec 2010, 01:32
`Hellfish wrote:I just added a proto-Sunburst keyword and it could use some testing
Thank you for the new keyword. I just added it to the listing.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Keywords recognized by Forge
by Chris H. » 14 Dec 2010, 20:06
Added the new CARDNAME can't be regenerated. keyword.
Added the new If CARDNAME would be put into a graveyard this turn, exile it instead. keyword.
Added the new If CARDNAME would be put into a graveyard this turn, exile it instead. keyword.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Keywords recognized by Forge
by Chris H. » 15 Dec 2010, 01:35
Added the new Whenever CARDNAME deals combat damage to a creature, destroy that creature. keyword.
Added the new Whenever CARDNAME deals combat damage to a creature, destroy that creature. It can't be regenerated. keyword.
Added the new Whenever CARDNAME deals combat damage to a creature, destroy that creature. It can't be regenerated. keyword.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Keywords recognized by Forge
by Chris H. » 17 Dec 2010, 20:24
Added the new CARDNAME's power and toughness are switched keyword.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Keywords recognized by Forge
by Chris H. » 22 Dec 2010, 14:56
Added the new Whenever enchanted creature deals damage, you gain that much life. keyword.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Keywords recognized by Forge
by Chris H. » 23 Dec 2010, 00:53
Added the new If damage would be dealt to CARDNAME, prevent that damage. Remove a +1/+1 counter from CARDNAME. keyword.
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Who is online
Users browsing this forum: No registered users and 14 guests