SVN Bug Reports
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Re: SVN Bug Reports
by friarsol » 21 Dec 2010, 17:11
Right, for now I'm just going to filter out his own cards and we can work on a way to implement AI considerations when Life Gain is a SubAbility.
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Re: SVN Bug Reports
by Corwin72 » 21 Dec 2010, 17:16
Build 4514
I have a larger quest file. 448K
I am getting Java Heap Space errors when trying to go to the shop or deck editor.
Any ideas on how to get working again?
I have a larger quest file. 448K
I am getting Java Heap Space errors when trying to go to the shop or deck editor.
Any ideas on how to get working again?
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Re: SVN Bug Reports
by Rob Cashwalker » 21 Dec 2010, 18:27
corwin- LQ or HQ pics?
Sell off any cards you have more than 4-of?
Sell off any cards you have more than 4-of?
The Force will be with you, Always.
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Re: SVN Bug Reports
by SoulStorm » 21 Dec 2010, 19:06
My quest file is approaching 10MB and runs fine, though the card shop takes a while to load. Selling cards is also very slow. I'm still waiting for an auto-sell feature. I'm also using high quality pictures. I actually tried switching to low quality pictures to see if it would speed things up a bit, but it didn't seem to make a difference. I'm using Vista 64 for whatever that is worth.
Re: SVN Bug Reports
by Corwin72 » 21 Dec 2010, 20:24
LQ picks.
I do a pretty good job of paring the cards down to 5 or less.
I have 4 or 5 60 card decks in the file.
I do a pretty good job of paring the cards down to 5 or less.
I have 4 or 5 60 card decks in the file.
- Attachments
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questData.rar
- (82.01 KiB) Downloaded 350 times
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Re: SVN Bug Reports
by friarsol » 21 Dec 2010, 21:14
Corwin, 172k credits? Max life? I'm assuming you have Max everything else. But you've only played 43 games.Corwin72 wrote:LQ picks.
I do a pretty good job of paring the cards down to 5 or less.
I have 4 or 5 60 card decks in the file.
I was able to load your deck editor after about 5 minutes on my machine. It looks like you have 8900 cards which is pretty ridiculous.
I'd recommend you dial down your quest.prefs file. Since it seems like the issue here is purely the volume of cards being loaded into the Deck Editor.
For scalability, we should start moving from creating cards on runtime of the editor to just grabbing base information. I think this was one of the main points why Rob wanted to have an Oracle text field. That way in the Deck Editor we could just grab Name, Cost, Types, PT, Rarity for the Table, and Card Detail Panel can use these plus the Oracle Text to fill in the card. The picture would load the same as before.
Maybe after the holidays I'll take a look at what would be needed to get Oracle text grabbed by the Python scripts.
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Re: SVN Bug Reports
by Corwin72 » 21 Dec 2010, 21:25
What I did was create a new build and just add the quest file.
No pictures.
I went in and deleted 2 of the decks.
I have been using the standard pref file for a while. It has only been an issue for for a day or so. Could an update to Java cause this?
No pictures.
I went in and deleted 2 of the decks.
I have been using the standard pref file for a while. It has only been an issue for for a day or so. Could an update to Java cause this?
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Re: SVN Bug Reports
by friarsol » 21 Dec 2010, 21:37
Do you know what the last build you had was? It felt like to me that it had more to do with the accumulated cards than any amount of decks built. Or any recent update for that matter.Corwin72 wrote:What I did was create a new build and just add the quest file.
No pictures.
I went in and deleted 2 of the decks.
I have been using the standard pref file for a while. It has only been an issue for for a day or so. Could an update to Java cause this?
I guess it's possible that an update to Java caused it by reducing the heap to smaller than the necessary size it would need for loading all of these objects into memory. Or you just have more programs open now than usually that are hogging all the memory.
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Re: SVN Bug Reports
by Corwin72 » 21 Dec 2010, 22:03
Hmm,
I don't think my machine is working any harder now than usual.
When I checked my Java I did not have the runtime parameter of -Xmx500m for 1.6.0_22. I did have it for the other versions.
I updated Java and sold all my blue cards and deleted 2 decks and it seems to be working faster.
I wish that there was a way to freeplay quest mode so that the decks did not require cards to be owned to play them.I would also like to keep my decks outside of the questData file.
I don't think my machine is working any harder now than usual.
When I checked my Java I did not have the runtime parameter of -Xmx500m for 1.6.0_22. I did have it for the other versions.
I updated Java and sold all my blue cards and deleted 2 decks and it seems to be working faster.
I wish that there was a way to freeplay quest mode so that the decks did not require cards to be owned to play them.I would also like to keep my decks outside of the questData file.
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Re: SVN Bug Reports
by Chris H. » 22 Dec 2010, 01:18
Using rev 4535 I just noticed that the computer will not tap a Blood Crypt and I assume the other Ravinca Dual Lands for mana. I can tap my own Blood Crypt for mana.
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Re: SVN Bug Reports
by Chris H. » 22 Dec 2010, 01:21
`Corwin72 wrote:I would also like to keep my decks outside of the questData file.
The quest mode deck editor will allow you to export one of your quest decks as a .deck file. Import this into the constructed mode deck editor and save. You will then have to open the .deck file in a text editor and change the deck type to constructed to be able to use it.
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Re: SVN Bug Reports
by friarsol » 22 Dec 2010, 02:19
Yea that was my fault. I only tested half of a fix for not letting the human tap the AI's land.Chris H. wrote:Using rev 4535 I just noticed that the computer will not tap a Blood Crypt and I assume the other Ravinca Dual Lands for mana. I can tap my own Blood Crypt for mana.
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Re: SVN Bug Reports
by Corwin72 » 22 Dec 2010, 13:29
The reason that I wanted them out of the questData file is to shrink the size of that file. I like to keep around a lot of decks but the only way I can do this is to export them and delete. It just makes them harder to access. Perhaps if I could Import a deck even if I did not own all of the cards and I could play with that deck. Just an idea.
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Re: SVN Bug Reports
by Chris H. » 22 Dec 2010, 13:52
`Corwin72 wrote:Perhaps if I could Import a deck even if I did not own all of the cards and I could play with that deck. Just an idea.
I think that it would be worthwhile to perform an experiment with a new questData file and see if you can import a deck with cards that are not included in the original card pool.

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Re: SVN Bug Reports
by Corwin72 » 22 Dec 2010, 14:08
You are a clever man and I would like to buy you a sandwich.
Edit:
Why is my new questdata file only 8K? Usually when I create a new deck it adds 40-50K to a quest data file. I just imported 8 decks and the questdata file is 8k total.
Edit:
Why is my new questdata file only 8K? Usually when I create a new deck it adds 40-50K to a quest data file. I just imported 8 decks and the questdata file is 8k total.
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