SVN Bug Reports
Post MTG Forge Related Programming Questions Here
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: SVN Bug Reports
by friarsol » 15 Jan 2011, 21:31
r5207
It looks like I can't open my quest deck through the quest deck editor. I have a feeling this is related to the Display issue from earlier.
We should probably pull all of the Dialog boxes out of Display and into their own class somewhere. Otherwise, we are just going to slowly and painfully patch each issue as it comes up. Better to just fix the root problem.
It looks like I can't open my quest deck through the quest deck editor. I have a feeling this is related to the Display issue from earlier.
We should probably pull all of the Dialog boxes out of Display and into their own class somewhere. Otherwise, we are just going to slowly and painfully patch each issue as it comes up. Better to just fix the root problem.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: SVN Bug Reports
by Jaedayr » 15 Jan 2011, 22:16
r5207
In quest mode using the new UI, after every match it defaults back to the first listed deck for the next match. It should remember which deck was used most recently during the same quest session and use that instead.
In quest mode using the new UI, after every match it defaults back to the first listed deck for the next match. It should remember which deck was used most recently during the same quest session and use that instead.
Re: SVN Bug Reports
by Jaedayr » 15 Jan 2011, 22:21
r5207
AI attacked with Viashino Spearhunter with Goblin War Paint and Trusty Machete. I blocked with Safehold Elite (2/2) and this was on the stack when I got the error. I truncated the error message since it was over the posting size limit of 60k chars.
AI attacked with Viashino Spearhunter with Goblin War Paint and Trusty Machete. I blocked with Safehold Elite (2/2) and this was on the stack when I got the error. I truncated the error message since it was over the posting size limit of 60k chars.
- Code: Select all
Defender - Human
-> Viashino Spearhunter (96) 6/4
---< Safehold Elite (26) 2/2
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows XP Version: 5.1 Architecture: x86
Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.StackOverflowError
at sun.awt.windows.WComponentPeer.getLocationOnScreen(Native Method)
at java.awt.Component.getLocationOnScreen_NoTreeLock(Unknown Source)
at java.awt.Component.getLocationOnScreen(Unknown Source)
at javax.swing.SwingUtilities.convertPointToScreen(Unknown Source)
at javax.swing.SwingUtilities.convertPoint(Unknown Source)
at javax.swing.SwingUtilities.convertPoint(Unknown Source)
at arcane.ui.CardPanel.repaint(CardPanel.java:250)
at java.awt.Component.repaintParentIfNeeded(Unknown Source)
at java.awt.Component.reshape(Unknown Source)
at javax.swing.JComponent.reshape(Unknown Source)
at java.awt.Component.setBounds(Unknown Source)
at arcane.ui.CardPanel.setCardBounds(CardPanel.java:243)
at arcane.ui.PlayArea.layout(PlayArea.java:207)
at java.awt.Container.doLayout(Unknown Source)
at arcane.ui.CardPanelContainer.addCard(CardPanelContainer.java:159)
at forge.GuiDisplayUtil.setupPlayZone(GuiDisplayUtil.java:860)
at forge.GuiDisplay4$21.update(GuiDisplay4.java:677)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:9)
at forge.DefaultPlayerZone.update(DefaultPlayerZone.java:160)
at forge.DefaultPlayerZone.add(DefaultPlayerZone.java:80)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:24)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
at forge.GameAction.moveTo(GameAction.java:60)
at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
at forge.GameAction.destroy(GameAction.java:2112)
at forge.GameAction.checkStateEffects(GameAction.java:427)
at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
...
Re: SVN Bug Reports
by Corwin72 » 16 Jan 2011, 00:24
5196
Metalworker with one +1/+1 counter activated showing 4 artifacts.
1 colorless mana was added to my pool.
Everflowing Chalice kicked for 1 gave me a null error when tapped for mana.
Mul Daya Channelers has no options to tap for mana when a forest is on top of the library.
Metalworker with one +1/+1 counter activated showing 4 artifacts.
1 colorless mana was added to my pool.
Everflowing Chalice kicked for 1 gave me a null error when tapped for mana.
Mul Daya Channelers has no options to tap for mana when a forest is on top of the library.
-
Corwin72 - Posts: 793
- Joined: 15 Sep 2009, 13:26
- Location: Grayson, Ga
- Has thanked: 25 times
- Been thanked: 9 times
Re: SVN Bug Reports
by friarsol » 16 Jan 2011, 00:52
Metalworker is fixed. The ability for Chalice is fixed, but it seems like the my Chalice didn't come into play with any charge counters on it, it looks like some people are reporting the same thing in the beta, so I wonder what got messed up.Corwin72 wrote:5196
Metalworker with one +1/+1 counter activated showing 4 artifacts.
1 colorless mana was added to my pool.
Everflowing Chalice kicked for 1 gave me a null error when tapped for mana.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: SVN Bug Reports
by Chris H. » 16 Jan 2011, 01:52
`Jaedayr wrote:r5196
I have noticed a few cards, among them Armadillo Cloak, now have repeated text in the right side info box during a game. Since the txt does not appear to have changed for a long time I wonder if a recent change somewhere else is causing this?
- Code: Select all
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Enchanted creature gets +2/+2 and has trample.
Enchanted creature gets +2/+2 and has trample.
I have looked at the new refactored enPump code and some of the 222 auras. The enPump code now builds a spellDescription. In the past the "text:" line contained the spellDescription. I seem to remember having an extra field in the keyword for a spellDescription for the auras with cycling.
We could remove the second copy of the desc from the text field and that would take care of one of the new problems. We would still have cards containing just the "enPump:0/0" cheat form of this keyword. There are several other problems with the spellDescription that is built within the keyword. The spellDescription building code could get really tricky trying to test for all of the situations that I am now seeing.

I think that it may be best to delete the text from the text line and re-add the last field for a ":"{spellDescription} to the keyword. The keyword would then have 3 cells separated by two semi-colons. We would pass this third field as the spellDescription rather than the constructed spellDescription to the appropriate methods in CardFactoryUtil. This would still require most of the aura cards to be edited. Yuch.
Any ideas?
-
Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: SVN Bug Reports
by slapshot5 » 16 Jan 2011, 01:54
r5211:
I cannot open a deck in the deck editor. I get the following error:
2. click Deck Editor
3. Deck Options -> Open Deck - Constructed
Probably more Display fallout.
-slapshot5
I cannot open a deck in the deck editor. I get the following error:
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date: 2011-01-06 10:34:48 -0600 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $
OS: Mac OS X Version: 10.6.6 Architecture: x86_64
Java Version: 1.6.0_22 Vendor: Apple Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.Gui_DeckEditor_Menu.getUserInput_OpenDeck(Gui_DeckEditor_Menu.java:1017)
at forge.Gui_DeckEditor_Menu.openConstructed(Gui_DeckEditor_Menu.java:803)
at forge.Gui_DeckEditor_Menu.access$8(Gui_DeckEditor_Menu.java:797)
at forge.Gui_DeckEditor_Menu$21$1.run(Gui_DeckEditor_Menu.java:1255)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
2. click Deck Editor
3. Deck Options -> Open Deck - Constructed
Probably more Display fallout.
-slapshot5
- slapshot5
- Programmer
- Posts: 1391
- Joined: 03 Jan 2010, 17:47
- Location: Mac OS X
- Has thanked: 25 times
- Been thanked: 68 times
Re: SVN Bug Reports
by lazylockie » 16 Jan 2011, 02:12
Thanks for the answer for that sol. I didn't know the second bolt was "hidden" behind the first, so maybe I just pressed space too quick and forgot the other one. Sorry for the inconvenience!friarsol wrote:Lockie, what exactly did you do? I did this:lazylockie wrote:r5138
When suspending 2 Rift Bolt at the same time, only one resolves and the other one disappears. I suspect this is also true for multiple spells with suspend resolving at the same time.
Deck with 2 Mox Ruby and 2 Rift Bolt. Cast 2 Moxen, Suspend both Bolts.
Press space until it's my upkeep. Both Rift Bolts gave me the choice to target, I targeted the AI twice. They both got added to the stack properly and dealt damage properly. So this works for me.
Did you have anything else weird about your situation?
- lazylockie
- Posts: 508
- Joined: 13 Jul 2010, 22:44
- Has thanked: 74 times
- Been thanked: 15 times
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: SVN Bug Reports
by lazylockie » 16 Jan 2011, 05:03
r5216
when I cast Flame Rift:
when I cast Flame Rift:
- Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
You requested a full error report
Version:
Forge -- official beta: $Date: 2011-01-06 14:34:48 -0200 (qui, 06 jan 2011) $, SVN revision: $Revision: 4891 $
OS: Windows 7 Version: 6.1 Architecture: x86
Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.
Detailed error trace:
Attach Listener (5):
Signal Dispatcher (4):
Reference Handler (2):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)
Animation (22):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.util.TimerThread.mainLoop(Unknown Source)
java.util.TimerThread.run(Unknown Source)
Finalizer (3):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)
D3D Screen Updater (20):
java.lang.Object.wait(Native Method)
sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
Laf-Widget fade tracker (16):
java.lang.Thread.sleep(Native Method)
org.jvnet.lafwidget.animation.FadeTracker$FadeTrackerThread.run(FadeTracker.java:207)
com.google.common.base.internal.Finalizer (23):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
com.google.common.base.internal.Finalizer.run(Finalizer.java:127)
Java2D Disposer (9):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
sun.java2d.Disposer.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
AWT-EventQueue-0 (13):
java.lang.Thread.dumpThreads(Native Method)
java.lang.Thread.getAllStackTraces(Unknown Source)
forge.error.ErrorViewer.printError(Unknown Source)
forge.error.ErrorViewer.showErrorAllThreads(Unknown Source)
forge.error.ErrorViewer$ShowAllThreadsAction.actionPerformed(Unknown Source)
javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.setPressed(Unknown Source)
javax.swing.AbstractButton.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
java.awt.Component.processMouseEvent(Unknown Source)
javax.swing.JComponent.processMouseEvent(Unknown Source)
java.awt.Component.processEvent(Unknown Source)
java.awt.Container.processEvent(Unknown Source)
java.awt.Component.dispatchEventImpl(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Window.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.EventQueue.dispatchEvent(Unknown Source)
java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.run(Unknown Source)
AWT-Windows (11):
sun.awt.windows.WToolkit.eventLoop(Native Method)
sun.awt.windows.WToolkit.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
AWT-Shutdown (10):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
sun.awt.AWTAutoShutdown.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
DestroyJavaVM (14):
TimerQueue (19):
java.lang.Object.wait(Native Method)
javax.swing.TimerQueue.run(Unknown Source)
java.lang.Thread.run(Unknown Source)
- lazylockie
- Posts: 508
- Joined: 13 Jul 2010, 22:44
- Has thanked: 74 times
- Been thanked: 15 times
Re: SVN Bug Reports
by inseikouen13 » 16 Jan 2011, 08:05
Generally new to forge and to posting in threads but here goes. My coding boyfriend has no idead how to fix this so i'm trying you guys as you deal with it more and hopefully it's posted in the right place.
I'm trying to run the latest stable forge (12-22) on a macbook black, i can play standard games, barely, but i cannot run the quest at all it comes up with a java heap error of not enough memory.
Already went into the java control preferences and set both the 32 and 64 bit version to 1028mb heap but to no avail.
any clues?
I'm trying to run the latest stable forge (12-22) on a macbook black, i can play standard games, barely, but i cannot run the quest at all it comes up with a java heap error of not enough memory.
Already went into the java control preferences and set both the 32 and 64 bit version to 1028mb heap but to no avail.
any clues?

- inseikouen13
- Posts: 2
- Joined: 16 Jan 2011, 07:55
- Has thanked: 0 time
- Been thanked: 0 time
Re: SVN Bug Reports
by Hellfish » 16 Jan 2011, 08:26
inseikouen13: Are you using the HQ card pictures? If so, try switching to using the LQ pictures, as I think there are some memory leak issues related to HQ pictures (and of course, they generally take up more memory than LQ
)

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
- Posts: 1297
- Joined: 07 Jun 2009, 10:41
- Location: South of the Pumphouse
- Has thanked: 110 times
- Been thanked: 169 times
Re: SVN Bug Reports
by inseikouen13 » 16 Jan 2011, 08:50
I have actually tried deleting the card images all together but it comes up with the heap memory thing still and won't let me play quest mode 

- inseikouen13
- Posts: 2
- Joined: 16 Jan 2011, 07:55
- Has thanked: 0 time
- Been thanked: 0 time
Re: SVN Bug Reports
by Sloth » 16 Jan 2011, 09:15
This seems to be a very rare bug inseikouen13. Try the latest beta 01/14, but I don't think anything has changed that would free memory. And by the way this is the topic for the developer version on the SVN. Please post bugs in released versions in this topic: viewtopic.php?f=26&t=787 .inseikouen13 wrote:I have actually tried deleting the card images all together but it comes up with the heap memory thing still and won't let me play quest mode
-
Sloth - Programmer
- Posts: 3498
- Joined: 23 Jun 2009, 19:40
- Has thanked: 125 times
- Been thanked: 507 times
Re: SVN Bug Reports
by timmermac » 16 Jan 2011, 16:18
Maybe a dumb question here, but what are the system specs on your Macbook? Include display resolution as well, please.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Who is online
Users browsing this forum: No registered users and 14 guests