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SVN Bug Reports

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Re: SVN Bug Reports

Postby friarsol » 15 Jan 2011, 21:31

r5207
It looks like I can't open my quest deck through the quest deck editor. I have a feeling this is related to the Display issue from earlier.

We should probably pull all of the Dialog boxes out of Display and into their own class somewhere. Otherwise, we are just going to slowly and painfully patch each issue as it comes up. Better to just fix the root problem.
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Re: SVN Bug Reports

Postby Jaedayr » 15 Jan 2011, 22:16

r5207

In quest mode using the new UI, after every match it defaults back to the first listed deck for the next match. It should remember which deck was used most recently during the same quest session and use that instead.
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Re: SVN Bug Reports

Postby Jaedayr » 15 Jan 2011, 22:21

r5207

AI attacked with Viashino Spearhunter with Goblin War Paint and Trusty Machete. I blocked with Safehold Elite (2/2) and this was on the stack when I got the error. I truncated the error message since it was over the posting size limit of 60k chars.

Code: Select all
Defender - Human
-> Viashino Spearhunter (96) 6/4
---< Safehold Elite (26) 2/2
Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2011-01-06 11:34:48 -0500 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows XP Version: 5.1 Architecture: x86

Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.StackOverflowError
   at sun.awt.windows.WComponentPeer.getLocationOnScreen(Native Method)
   at java.awt.Component.getLocationOnScreen_NoTreeLock(Unknown Source)
   at java.awt.Component.getLocationOnScreen(Unknown Source)
   at javax.swing.SwingUtilities.convertPointToScreen(Unknown Source)
   at javax.swing.SwingUtilities.convertPoint(Unknown Source)
   at javax.swing.SwingUtilities.convertPoint(Unknown Source)
   at arcane.ui.CardPanel.repaint(CardPanel.java:250)
   at java.awt.Component.repaintParentIfNeeded(Unknown Source)
   at java.awt.Component.reshape(Unknown Source)
   at javax.swing.JComponent.reshape(Unknown Source)
   at java.awt.Component.setBounds(Unknown Source)
   at arcane.ui.CardPanel.setCardBounds(CardPanel.java:243)
   at arcane.ui.PlayArea.layout(PlayArea.java:207)
   at java.awt.Container.doLayout(Unknown Source)
   at arcane.ui.CardPanelContainer.addCard(CardPanelContainer.java:159)
   at forge.GuiDisplayUtil.setupPlayZone(GuiDisplayUtil.java:860)
   at forge.GuiDisplay4$21.update(GuiDisplay4.java:677)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:9)
   at forge.DefaultPlayerZone.update(DefaultPlayerZone.java:160)
   at forge.DefaultPlayerZone.add(DefaultPlayerZone.java:80)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:24)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
   at forge.GameAction.moveTo(GameAction.java:60)
   at forge.GameAction.sacrificeDestroy(GameAction.java:2023)
   at forge.GameAction.destroy(GameAction.java:2112)
   at forge.GameAction.checkStateEffects(GameAction.java:427)
   at forge.GameAction.checkWheneverKeyword(GameAction.java:622)
   at forge.PlayerZone_ComesIntoPlay.add(PlayerZone_ComesIntoPlay.java:70)
...
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Re: SVN Bug Reports

Postby Corwin72 » 16 Jan 2011, 00:24

5196
Metalworker with one +1/+1 counter activated showing 4 artifacts.
1 colorless mana was added to my pool.
Everflowing Chalice kicked for 1 gave me a null error when tapped for mana.
Mul Daya Channelers has no options to tap for mana when a forest is on top of the library.
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Re: SVN Bug Reports

Postby friarsol » 16 Jan 2011, 00:52

Corwin72 wrote:5196
Metalworker with one +1/+1 counter activated showing 4 artifacts.
1 colorless mana was added to my pool.
Everflowing Chalice kicked for 1 gave me a null error when tapped for mana.
Metalworker is fixed. The ability for Chalice is fixed, but it seems like the my Chalice didn't come into play with any charge counters on it, it looks like some people are reporting the same thing in the beta, so I wonder what got messed up.
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Re: SVN Bug Reports

Postby Chris H. » 16 Jan 2011, 01:52

Jaedayr wrote:r5196

I have noticed a few cards, among them Armadillo Cloak, now have repeated text in the right side info box during a game. Since the txt does not appear to have changed for a long time I wonder if a recent change somewhere else is causing this?

Code: Select all
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.

Enchanted creature gets +2/+2 and has trample.
Enchanted creature gets +2/+2 and has trample.
`
I have looked at the new refactored enPump code and some of the 222 auras. The enPump code now builds a spellDescription. In the past the "text:" line contained the spellDescription. I seem to remember having an extra field in the keyword for a spellDescription for the auras with cycling.

We could remove the second copy of the desc from the text field and that would take care of one of the new problems. We would still have cards containing just the "enPump:0/0" cheat form of this keyword. There are several other problems with the spellDescription that is built within the keyword. The spellDescription building code could get really tricky trying to test for all of the situations that I am now seeing. :(

I think that it may be best to delete the text from the text line and re-add the last field for a ":"{spellDescription} to the keyword. The keyword would then have 3 cells separated by two semi-colons. We would pass this third field as the spellDescription rather than the constructed spellDescription to the appropriate methods in CardFactoryUtil. This would still require most of the aura cards to be edited. Yuch.

Any ideas?
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Re: SVN Bug Reports

Postby slapshot5 » 16 Jan 2011, 01:54

r5211:

I cannot open a deck in the deck editor. I get the following error:
Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


null


Version:
Forge -- official beta: $Date: 2011-01-06 10:34:48 -0600 (Thu, 06 Jan 2011) $, SVN revision: $Revision: 4891 $

OS: Mac OS X Version: 10.6.6 Architecture: x86_64

Java Version: 1.6.0_22 Vendor: Apple Inc.

Detailed error trace:
java.lang.NullPointerException
   at forge.Gui_DeckEditor_Menu.getUserInput_OpenDeck(Gui_DeckEditor_Menu.java:1017)
   at forge.Gui_DeckEditor_Menu.openConstructed(Gui_DeckEditor_Menu.java:803)
   at forge.Gui_DeckEditor_Menu.access$8(Gui_DeckEditor_Menu.java:797)
   at forge.Gui_DeckEditor_Menu$21$1.run(Gui_DeckEditor_Menu.java:1255)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:633)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:296)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:211)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:188)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)
1. run Forge
2. click Deck Editor
3. Deck Options -> Open Deck - Constructed

Probably more Display fallout.

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Re: SVN Bug Reports

Postby lazylockie » 16 Jan 2011, 02:12

friarsol wrote:
lazylockie wrote:r5138

When suspending 2 Rift Bolt at the same time, only one resolves and the other one disappears. I suspect this is also true for multiple spells with suspend resolving at the same time.
Lockie, what exactly did you do? I did this:

Deck with 2 Mox Ruby and 2 Rift Bolt. Cast 2 Moxen, Suspend both Bolts.

Press space until it's my upkeep. Both Rift Bolts gave me the choice to target, I targeted the AI twice. They both got added to the stack properly and dealt damage properly. So this works for me.

Did you have anything else weird about your situation?
Thanks for the answer for that sol. I didn't know the second bolt was "hidden" behind the first, so maybe I just pressed space too quick and forgot the other one. Sorry for the inconvenience!
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Re: SVN Bug Reports

Postby friarsol » 16 Jan 2011, 02:52

Mul Daya Channelers is fixed now too.
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Re: SVN Bug Reports

Postby lazylockie » 16 Jan 2011, 05:03

r5216

when I cast Flame Rift:

Code: Select all
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
   http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
   mtgerror@yahoo.com


You requested a full error report


Version:
Forge -- official beta: $Date: 2011-01-06 14:34:48 -0200 (qui, 06 jan 2011) $, SVN revision: $Revision: 4891 $

OS: Windows 7 Version: 6.1 Architecture: x86

Java Version: 1.6.0_23 Vendor: Sun Microsystems Inc.

Detailed error trace:

Attach Listener (5):

Signal Dispatcher (4):

Reference Handler (2):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)

Animation (22):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
java.util.TimerThread.mainLoop(Unknown Source)
java.util.TimerThread.run(Unknown Source)

Finalizer (3):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)

D3D Screen Updater (20):
java.lang.Object.wait(Native Method)
sun.java2d.d3d.D3DScreenUpdateManager.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

Laf-Widget fade tracker (16):
java.lang.Thread.sleep(Native Method)
org.jvnet.lafwidget.animation.FadeTracker$FadeTrackerThread.run(FadeTracker.java:207)

com.google.common.base.internal.Finalizer (23):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
com.google.common.base.internal.Finalizer.run(Finalizer.java:127)

Java2D Disposer (9):
java.lang.Object.wait(Native Method)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
java.lang.ref.ReferenceQueue.remove(Unknown Source)
sun.java2d.Disposer.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

AWT-EventQueue-0 (13):
java.lang.Thread.dumpThreads(Native Method)
java.lang.Thread.getAllStackTraces(Unknown Source)
forge.error.ErrorViewer.printError(Unknown Source)
forge.error.ErrorViewer.showErrorAllThreads(Unknown Source)
forge.error.ErrorViewer$ShowAllThreadsAction.actionPerformed(Unknown Source)
javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
javax.swing.DefaultButtonModel.setPressed(Unknown Source)
javax.swing.AbstractButton.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
java.awt.Component.processMouseEvent(Unknown Source)
javax.swing.JComponent.processMouseEvent(Unknown Source)
java.awt.Component.processEvent(Unknown Source)
java.awt.Container.processEvent(Unknown Source)
java.awt.Component.dispatchEventImpl(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
java.awt.Container.dispatchEventImpl(Unknown Source)
java.awt.Window.dispatchEventImpl(Unknown Source)
java.awt.Component.dispatchEvent(Unknown Source)
java.awt.EventQueue.dispatchEvent(Unknown Source)
java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.pumpEvents(Unknown Source)
java.awt.EventDispatchThread.run(Unknown Source)

AWT-Windows (11):
sun.awt.windows.WToolkit.eventLoop(Native Method)
sun.awt.windows.WToolkit.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

AWT-Shutdown (10):
java.lang.Object.wait(Native Method)
java.lang.Object.wait(Object.java:485)
sun.awt.AWTAutoShutdown.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

DestroyJavaVM (14):

TimerQueue (19):
java.lang.Object.wait(Native Method)
javax.swing.TimerQueue.run(Unknown Source)
java.lang.Thread.run(Unknown Source)

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Re: SVN Bug Reports

Postby inseikouen13 » 16 Jan 2011, 08:05

Generally new to forge and to posting in threads but here goes. My coding boyfriend has no idead how to fix this so i'm trying you guys as you deal with it more and hopefully it's posted in the right place.

I'm trying to run the latest stable forge (12-22) on a macbook black, i can play standard games, barely, but i cannot run the quest at all it comes up with a java heap error of not enough memory.

Already went into the java control preferences and set both the 32 and 64 bit version to 1028mb heap but to no avail.

any clues? :?:
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Re: SVN Bug Reports

Postby Hellfish » 16 Jan 2011, 08:26

inseikouen13: Are you using the HQ card pictures? If so, try switching to using the LQ pictures, as I think there are some memory leak issues related to HQ pictures (and of course, they generally take up more memory than LQ :) )
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Re: SVN Bug Reports

Postby inseikouen13 » 16 Jan 2011, 08:50

I have actually tried deleting the card images all together but it comes up with the heap memory thing still and won't let me play quest mode :(
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Re: SVN Bug Reports

Postby Sloth » 16 Jan 2011, 09:15

inseikouen13 wrote:I have actually tried deleting the card images all together but it comes up with the heap memory thing still and won't let me play quest mode :(
This seems to be a very rare bug inseikouen13. Try the latest beta 01/14, but I don't think anything has changed that would free memory. And by the way this is the topic for the developer version on the SVN. Please post bugs in released versions in this topic: viewtopic.php?f=26&t=787 .
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Re: SVN Bug Reports

Postby timmermac » 16 Jan 2011, 16:18

Maybe a dumb question here, but what are the system specs on your Macbook? Include display resolution as well, please.
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