SVN Bug Reports
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Re: SVN Bug Reports
by Professor » 14 Feb 2011, 05:48
OK, but is that a specific file, or what? I used the same Update-and-build.bat file I always have. I ran it minutes before I posted. Has something about the procedure changed lately?Fnoed wrote:You are missing the forge.quest.data.QuestData class. Can you make sure that you are working with the most recent copy of the sources?
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Re: SVN Bug Reports
by Sloth » 14 Feb 2011, 06:26
Did you try to use this builder by Fnoed?:Professor wrote:OK, but is that a specific file, or what? I used the same Update-and-build.bat file I always have. I ran it minutes before I posted. Has something about the procedure changed lately?
viewtopic.php?f=52&t=3721&start=345#p52863
Last edited by Sloth on 14 Feb 2011, 06:26, edited 1 time in total.
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Re: SVN Bug Reports
by Corwin72 » 14 Feb 2011, 15:38
Build 6401
More import export issues.
When I import a deck file from the current main deck builder into the quest deck editor I receive an error. When I close out of the error the imported deck is in my deck list on the quest screen. If I play a game with that quest then I can not go back into the quest deck editor. I receive the error:
CardFactory : getCard() invalid card name -
Then it has the name of the first card I added to the deck.
I can import older decks normally.
More import export issues.
When I import a deck file from the current main deck builder into the quest deck editor I receive an error. When I close out of the error the imported deck is in my deck list on the quest screen. If I play a game with that quest then I can not go back into the quest deck editor. I receive the error:
CardFactory : getCard() invalid card name -
Then it has the name of the first card I added to the deck.
I can import older decks normally.
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Re: SVN Bug Reports
by Rob Cashwalker » 14 Feb 2011, 16:13
The importing of constructed decks into quest mode is a cheat, right? Not sure how quickly I need to fix that, though I will incorporate the set code into the quest decks at some point.
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Re: SVN Bug Reports
by Rob Cashwalker » 14 Feb 2011, 16:24
Then why the need to import into quest mode?
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Re: SVN Bug Reports
by Corwin72 » 14 Feb 2011, 16:53
Here are the main reasons that I like to play with constructed testing decks in quest mode.
1. I think that everyone else tests in the regular mode.
2. I think that quest mode is more fun to test with a full deck.
3. I like that the quest will let me play with more life and a free mulligan.
4.Quest mode lets me find errors in cards that I would not normally test by putting me in situations that I would see in a variety of matches.
5. I like the feeling of a gauntlet of opponents.
6. I have 400+ decks in my main deck folder and selecting decks each time is a hassle.
7. I like to play quest mode but the lack of card availability makes it difficult to get a competitive deck by purchasing cards. Especially when you get 10-25 credits per match win.
I know that it is a low priority. It is just an error that I run into daily. When I see something new about it I just resubmit it. I know that you are working hard on forge and that there have been some updates to the deck editor and import manager. More info on errors can not be bad, right?
1. I think that everyone else tests in the regular mode.
2. I think that quest mode is more fun to test with a full deck.
3. I like that the quest will let me play with more life and a free mulligan.
4.Quest mode lets me find errors in cards that I would not normally test by putting me in situations that I would see in a variety of matches.
5. I like the feeling of a gauntlet of opponents.
6. I have 400+ decks in my main deck folder and selecting decks each time is a hassle.
7. I like to play quest mode but the lack of card availability makes it difficult to get a competitive deck by purchasing cards. Especially when you get 10-25 credits per match win.
I know that it is a low priority. It is just an error that I run into daily. When I see something new about it I just resubmit it. I know that you are working hard on forge and that there have been some updates to the deck editor and import manager. More info on errors can not be bad, right?
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Re: SVN Bug Reports
by SoulStorm » 14 Feb 2011, 18:17
In support of Corwin, I've played well over a thousand games in quest mode. I'm patiently awaiting Shandalar, but until then I quite enjoy the process of building decks and testing them against the hundreds of quest opponents I've collected since I started playing Forge. I don't consider it a cheat, since my goal isn't to beat the quest mode but to simply enjoy the process of building and testing decks against a variety of AI opponents.
Right now I can do that thanks to your recent fixes, but I have to start the quest mode over again every time I make a new deck or tweak an old one. Then I have to sell all my cards to get 20 life. A bit tedious. Still, many thanks for getting importing functional again Rob. It's better than having it not work at all.
Right now I can do that thanks to your recent fixes, but I have to start the quest mode over again every time I make a new deck or tweak an old one. Then I have to sell all my cards to get 20 life. A bit tedious. Still, many thanks for getting importing functional again Rob. It's better than having it not work at all.

Re: SVN Bug Reports
by friarsol » 14 Feb 2011, 18:20
If that's your goal why don't you just raise your starting gold in quest.preferences? Or doesn't Realistic Quest Mode use 20 life by default?SoulStorm wrote:Then I have to sell all my cards to get 20 life. A bit tedious
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Re: SVN Bug Reports
by SoulStorm » 14 Feb 2011, 18:54
I never thought about it that deeply Sol.
I've never touched the quest preferences and I've used fantasy quest since I started playing the game, so I didn't know that the starting life would be different in the other mode. Also, importing hasn't been broken very long, so I hadn't yet become frustrated enough to try other things.
Honestly, the only reason I brought it up at all was because It looked like Corwin could use the support. Rob is a fearsome interrogator!



Honestly, the only reason I brought it up at all was because It looked like Corwin could use the support. Rob is a fearsome interrogator!


Re: SVN Bug Reports
by Rob Cashwalker » 14 Feb 2011, 19:15
LOL...
I was just curious about why one would use quest mode to test cards... exactly.. everyone else would test in a regular match. I test a card ina basic deck, play it myself, then hand it over to the AI. If the AI plays it right, the card's tested and I move on. Haven't been doing much of it lately...
Fixing the quest mode deck editor to not crash with the setcode in a deck file should be easy to do.
I was just curious about why one would use quest mode to test cards... exactly.. everyone else would test in a regular match. I test a card ina basic deck, play it myself, then hand it over to the AI. If the AI plays it right, the card's tested and I move on. Haven't been doing much of it lately...
Fixing the quest mode deck editor to not crash with the setcode in a deck file should be easy to do.
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Re: SVN Bug Reports
by jeffwadsworth » 14 Feb 2011, 20:05
r.6401
It looks like the trigger "AttackerUnblocked" is not triggering.
It looks like the trigger "AttackerUnblocked" is not triggering.
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Re: SVN Bug Reports
by Jaedayr » 14 Feb 2011, 20:35
When I add new cards I test using constructed decks. At all other times I am testing in quest mode.
I get to play a variety of cards both old and new, and feel like I am doing some regression testing along the way.

Re: SVN Bug Reports
by Rob Cashwalker » 14 Feb 2011, 23:45
OK, I submitted changes to the Quest Deck Editor and the Regular Deck Editor that should prevent this kind of crash in a number of different spots, which may or may not need it right now....
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