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SVN Bug Reports

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Re: SVN Bug Reports

Postby Chris H. » 22 Feb 2011, 00:09

Chris H. wrote:
Replika wrote:r6662

Deep Analysis doesn't draw cards when flashbacked and just exiles itself.
`
I believe that this one is my fault. #-o

I will take care of the 18 cards that share the same problem.
`
OK, I just fixed Deep Analysis and tested it, so I think that I am ready for the other 17. :D
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Re: SVN Bug Reports

Postby Replika » 22 Feb 2011, 13:03

r6699

Krosan Tusker is missing a .Self at ValidCard$ and isn't optional.

Soul Warden, Soul's Attendant and Essence Warden could use a PlayMain1:TRUE to make the AI cast them before other creature spells.

Aurochs counts all other attacking creatures instead of just other attacking Aurochs creatures. X:Count$Valid Aurochs.attacking+Other should do the trick (at least my self-written Aurochs Herd counts correctly with that).
The pump effect is slightly wrong from another point of view: The creatures get pumped right after being declared as attackers instad of putting a trigger on the stack.
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Re: SVN Bug Reports

Postby slapshot5 » 22 Feb 2011, 14:47

Replika wrote:r6699

Krosan Tusker is missing a .Self at ValidCard$ and isn't optional.

Aurochs counts all other attacking creatures instead of just other attacking Aurochs creatures. X:Count$Valid Aurochs.attacking+Other should do the trick (at least my self-written Aurochs Herd counts correctly with that).
The pump effect is slightly wrong from another point of view: The creatures get pumped right after being declared as attackers instad of putting a trigger on the stack.
Krosan Tusker and Aurochs are now fixed in SVN.

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Re: SVN Bug Reports

Postby Chris H. » 22 Feb 2011, 16:14

1 ) I fixed the Flashback ability Deep Reconnaissance and in play testing I noticed a bug. The AI was able to cast this spell with no land in the library without any errors.

I cast this spell with no land in my library and the window displaying the CARDNAME + "Looking at Library" window appears with no lands listed. I could not find anywhere to click to remove this window and had to force quit the forge app.


2) While fixing these broken Flashback cards I have noticed that the AI rarely uses it's mana base to activate a Flashback card that is located in it's graveyard. I have seen the AI do it once or twice so far, it just does not happen very often.
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Re: SVN Bug Reports

Postby Corwin72 » 22 Feb 2011, 16:30

r6699
AI just played Identity Crisis against me and nothing happened.
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Re: SVN Bug Reports

Postby friarsol » 22 Feb 2011, 16:52

Chris H. wrote:1 ) I fixed the Flashback ability Deep Reconnaissance and in play testing I noticed a bug. The AI was able to cast this spell with no land in the library without any errors.

I cast this spell with no land in my library and the window displaying the CARDNAME + "Looking at Library" window appears with no lands listed. I could not find anywhere to click to remove this window and had to force quit the forge app.
I'll take care of 1. Apparently a missed edge case where no cards are in the searched zone.
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Re: SVN Bug Reports

Postby slapshot5 » 22 Feb 2011, 17:40

Corwin72 wrote:r6699
AI just played Identity Crisis against me and nothing happened.
I don't think Identity Crisis is scriptable. It was converted in r6625. Probably needs to be reverted.

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Re: SVN Bug Reports

Postby srecko » 22 Feb 2011, 23:56

Corwin72 wrote:Build 6561
Still trying to complete a draft.
This time I did not include my Pics folder when creating a new build.
This screen shot is after 19 cards were drafted. My task manager shows that forge is using 310 megs of ram and using between 48 and 50% of the process. This is the second machine that I have tried to complete a draft.
Is anyone else having this problem?

Edit:
Tried a draft using the 2/19/2011 build. Success..
Tried a draft using the cube rarity files and it worked too.
Trying an SVN build now.
Regular draft rarity files worked but the cube froze me at 19 cards.
Same thing here. For me it doesn't work on 02/19 and 02/14 version (with files from viewtopic.php?f=26&t=4029. Freezes somewhere around second booster
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Re: SVN Bug Reports

Postby Hellfish » 23 Feb 2011, 12:03

Could someone better versed in Python take a look at the PerSetTracking script? It really doesn't get along with Python 3.2. (I only noticed because of a recent computer reinstall)

EDIT: Seems none of our scripts get along with python 3.2. Maybe I'm better off downgrading.
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Re: SVN Bug Reports

Postby friarsol » 23 Feb 2011, 14:46

Python 3.X isn't as widely supported as Python 2.X is in general. You probably are better off having 2.X on your machine.
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Re: SVN Bug Reports

Postby Chris H. » 23 Feb 2011, 16:14

friarsol wrote:AI just returned two Absorbs with a single Mnemonic Wall. etbReturnTgt must be buggy, we should convert the 15 or so cards over to Triggers.
`
Done.
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Re: SVN Bug Reports

Postby jeffwadsworth » 23 Feb 2011, 17:15

slapshot5 wrote:
Corwin72 wrote:r6699
AI just played Identity Crisis against me and nothing happened.
I don't think Identity Crisis is scriptable. It was converted in r6625. Probably needs to be reverted.

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I just retested Identity Crisis and it worked perfectly fine. The AI is now out of the loop on it.
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Re: SVN Bug Reports

Postby slapshot5 » 23 Feb 2011, 17:23

jeffwadsworth wrote:
slapshot5 wrote:
Corwin72 wrote:r6699
AI just played Identity Crisis against me and nothing happened.
I don't think Identity Crisis is scriptable. It was converted in r6625. Probably needs to be reverted.

-slapshot5
I just retested Identity Crisis and it worked perfectly fine. The AI is now out of the loop on it.
I just tested too. Works fine. Stupid computer.

Edit: Whoops. I targeted myself, and my cards disappeared, but so did all the computer's cards in hand.

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Last edited by slapshot5 on 23 Feb 2011, 17:42, edited 1 time in total.
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Re: SVN Bug Reports

Postby friarsol » 23 Feb 2011, 17:29

I'm not sure how you tested, but Identity Crisis doesn't work right now, I just looked at the code and it doesn't consider targeting at all. I just cast it with a full hand and my cards were removed along with the AIs.
This is part of http://code.google.com/p/cardforge/issues/detail?id=111 issue
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Re: SVN Bug Reports

Postby jeffwadsworth » 23 Feb 2011, 17:49

Okay, I will revert it back to the original code. Thanks.
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