It is currently 29 Aug 2025, 08:37
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby Chris H. » 06 Apr 2011, 21:37

Replika wrote:I probably should have described that a bit more precise - sorry for that.
`
OK, I found 10 cards that have an ability that closely resembles that of Demonic Tutor. All of these cards have "Search your library for" and they search for "ChangeType$ Card". None of the cards below use the term "you may" or "up to".

Should I add "Mandatory$ True" to some or all of these cards?

Entomb
Foresight
Gamble
Grim Tutor
Imperial Seal
Liliana Vess
Long-Term Plans
Manipulate Fate
Planar Portal
Vampiric Tutor
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby Zirbert » 07 Apr 2011, 01:19

OK, I found 10 cards that have an ability that closely resembles that of Demonic Tutor. All of these cards have "Search your library for" and they search for "ChangeType$ Card". None of the cards below use the term "you may" or "up to".

Should I add "Mandatory$ True" to some or all of these cards?

Entomb
Foresight
Gamble
Grim Tutor
Imperial Seal
Liliana Vess
Long-Term Plans
Manipulate Fate
Planar Portal
Vampiric Tutor
I'd say yes to all of these ones having Mandatory $ True. You can't fail to find a card as long as there's at least one left in your library, or three cards if you have at least three left - but what happens if you play one of the "search for three" abilities with two cards left in your library and are subject to a Mandatory $ True parameter? (In Forge, I mean, not in paper-Magic-land.)
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Current Known Bugs list

Postby Chris H. » 07 Apr 2011, 01:47

Zirbert wrote:I'd say yes to all of these ones having Mandatory $ True. You can't fail to find a card as long as there's at least one left in your library, or three cards if you have at least three left - but what happens if you play one of the "search for three" abilities with two cards left in your library and are subject to a Mandatory $ True parameter? (In Forge, I mean, not in paper-Magic-land.)
`
Just ran a test with a modified Foresight and cast it with only one card in the Library. It worked correctly without any problems.

The AF ChangeZone code has seen a lot of dev work over the last several months. The current code is handling this situation OK.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby slowe » 07 Apr 2011, 02:47

Chris H. wrote:`
OK, I found 10 cards that have an ability that closely resembles that of Demonic Tutor. All of these cards have "Search your library for" and they search for "ChangeType$ Card". None of the cards below use the term "you may" or "up to".

Should I add "Mandatory$ True" to some or all of these cards?

Entomb
Foresight
Gamble
Grim Tutor
Imperial Seal
Liliana Vess
Long-Term Plans
Manipulate Fate
Planar Portal
Vampiric Tutor
Diabolic Intent should get the same treatment.

and some recent bugs:
- There's a quest deck with Amulet of Vigor. The amulet triggers properly for lands entering the battlefield, but doesn't seem to work for other permanent types (I saw Time Vault and Scarwood Treefolk).
- Exhaustion does not target.
- Temporal Aperture continues to show the top card of your library after you've played the card revealed with its ability.
- Until we can stack simultaneous abilities manually, Smokestack should resolve its sacrifice ability first by default. (We can control this, right?)
- I have two copies of Smokestack out, A and B (say they each have one counter). If I sacrifice A to B's sac ability with A's triggers still on the stack, I can increment A's counters by one and then have to sacrifice 2 permanents. I shouldn't be able to put counters on something in the graveyard, and last known information should be used anyway.
- Well of Life works properly, but has the text of Well of Discovery.
slowe
 
Posts: 127
Joined: 05 Jan 2010, 14:04
Has thanked: 6 times
Been thanked: 10 times

Re: Current Known Bugs list

Postby Hellfish » 07 Apr 2011, 04:38

Fixed Amulet of Vigor and Well of Life.

Re: simultaneous abilities, I am working on a system that lets you order them. However, I have to make sure it works with all hardcoded triggered abilities as well as the new-style scripted triggers. Echo in particular is being finicky.
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

Re: Current Known Bugs list

Postby eidolon » 07 Apr 2011, 14:12

If you are using a control changing effect on a creature you control (for example with Old Man of the Sea), it gets summoning sickness again, even if it has been under your control for a whole turn. Even worse: if the control changing effect ends, your opponent gains control of the creature.
Is it possible to modify the control changing effect in a way that it checks who is the owner of a creature first?

Oh and another one:
If you are getting attacked by multiple creatures, Dread only destroys one of them.
eidolon
 
Posts: 56
Joined: 15 Sep 2009, 22:12
Location: Bavaria, Germany
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby cc-drake » 08 Apr 2011, 09:12

- Bogardan Hellkite has
Whenever Bogardan Hellkite enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
and triggers when attacking.
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Current Known Bugs list

Postby eidolon » 09 Apr 2011, 01:21

The timing of Waylay does not work.

With the wording of the card, you should get tokens that get removed at your opponent's cleanup step if you cast it during his eot phase, but instead they stay until the end of your turn.
They are affected by summoning sickness though.
eidolon
 
Posts: 56
Joined: 15 Sep 2009, 22:12
Location: Bavaria, Germany
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby CavieZ » 09 Apr 2011, 07:28

Hello I have a problem! I have a newest version Forge and I Try download HQ Picture Card.. When I download all cards I don`t see any cards :( .. I dont see in the my directory game :(

Where Download this all cards?
CavieZ
 
Posts: 3
Joined: 23 Mar 2010, 09:09
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby s1886x » 09 Apr 2011, 08:16

quest for renewal seems to generally be glitchy, adding counters on the opponent's turn for creatures that have been tapped since my turn, and going into endless loops of counter adding.
s1886x
 
Posts: 141
Joined: 14 Jun 2010, 01:07
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Zirbert » 09 Apr 2011, 15:52

4/01 Beta -

When a Nissa's Chosen dies, it goes to the top of its owner's library, not the bottom.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Current Known Bugs list

Postby cc-drake » 09 Apr 2011, 21:59

- Banshee's Blade triggers twice for a trampling creature, once for the damage dealt to the creature and once for the trample damage dealt to the defending player.
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Current Known Bugs list

Postby Chris H. » 09 Apr 2011, 23:44

Zirbert wrote:4/01 Beta -

When a Nissa's Chosen dies, it goes to the top of its owner's library, not the bottom.
`
Fixed, thank you Zirbert.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby cc-drake » 10 Apr 2011, 14:55

- Minion of Tevesh Szat has
At the beginning of your upkeep, Minion of Tevesh Szat deals 8 damage to you unless you pay B B
- I have Restless Bones with Blade of the Bloodchief and all worked fine. Now AI plays Hurkyl's Recall, I casted the Blade again and equipped Restless Bones again, but now the Blade does nothing when it's ability resolves.
cc-drake
 
Posts: 570
Joined: 14 Aug 2010, 07:15
Has thanked: 29 times
Been thanked: 6 times

Re: Current Known Bugs list

Postby Chris H. » 10 Apr 2011, 16:55

cc-drake wrote:- Minion of Tevesh Szat has
At the beginning of your upkeep, Minion of Tevesh Szat deals 8 damage to you unless you pay B B
`
Fixed.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 42 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 42 users online :: 0 registered, 0 hidden and 42 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 42 guests

Login Form