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Card Requests

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Re: Card Requests

Postby eidolon » 04 Apr 2011, 20:11

The cards were more ideas about what could work. Sure Faith's Fetters also stops noncreature permanents, but maybe the code from Arrest can be easily modified (it isn't scripted though).

Terastodon might be similar to Caller of the Claw.

Banefire could be transfered into a card with kicker as a workaround.
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Re: Card Requests

Postby timmermac » 09 Apr 2011, 22:37

slapshot5 wrote:
timmermac wrote:Since I'm pretty sure that we have cards that require that X be sacrificed as part of the casting cost, wouldn't Rathi Dragon be possible at this point?
We don't have "sacrifice it unless you <take this action>"

-slapshot5
If Phyrexian Dreadnought is possible, then Rathi Dragon should be possible as well.
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Re: Card Requests

Postby Chris H. » 09 Apr 2011, 23:43

timmermac wrote:
slapshot5 wrote:
timmermac wrote:Since I'm pretty sure that we have cards that require that X be sacrificed as part of the casting cost, wouldn't Rathi Dragon be possible at this point?
We don't have "sacrifice it unless you <take this action>"

-slapshot5
If Phyrexian Dreadnought is possible, then Rathi Dragon should be possible as well.
`
Phyrexian Dreadnought is hard coded rather than scripted like most of the cards added over the last several months. :D
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Re: Card Requests

Postby freestorageaccount » 10 Apr 2011, 01:48

Corwin72 wrote:Is Steel Hellkite doable?
I second this. Pretty please? [-o<
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Re: Card Requests

Postby jmartus » 10 Apr 2011, 06:57

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Re: Card Requests

Postby Replika » 10 Apr 2011, 10:39

Naya Charm's tap mode needs to be hardcoded, so the creators of the hardcoded Cryptic Command may help you.
Ancient Ziggurat produces restricted mana, which is something we can't do at the moment. In fact, there is not a single card like that implemented, not even hardcoded.
Mosswort Bridge will probably be doable if we get a reveal AF. Until then, it isn't.

Steel Hellkite has this very strange "dealt combat damage by CARDNAME this turn" thing. I've found no workaround for this yet, let alone a way to script it properly.
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Re: Card Requests

Postby eidolon » 10 Apr 2011, 12:54

Steel Hellkite has this very strange "dealt combat damage by CARDNAME this turn" thing. I've found no workaround for this yet, let alone a way to script it properly.
It isn't exactly what the card does, but how about creating a delayed trigger for your Main2, when this deals combat damage to a player?
Or maybe the "remember" / "forget" command could help (or does this only work for targeted abilities?)
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Re: Card Requests

Postby DemoneNero » 11 Apr 2011, 11:53

Any chance to have these ?
Copy Artifact
Annex
Aladdin's Lamp
Rocket Launcher
thanks :D
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Re: Card Requests

Postby araiwah » 14 Apr 2011, 04:04

Hi,

Firstly, I want to say this, "Amazing work." I am a recent Forge user, but I am already in love with this program and the range of cards available. Bravo.

Judging by this thread, it seems you guys already have many many cards on your to-do list. If it is not too much work, I would like to add two requests today:

1. Harmonic Sliver
- I feel that given the number of other sliver cards you've already coded and other cards that destroy artifacts & enchantments, this should not pose too much of a challenge. I love slivers and this would round out any WG sliver deck very well.

2. Empyrial Archangel
- I love angel cards and especially love reanimator decks. Empyrial Archangel would round those out beautifully. Its ability may be a bit more difficult to code, but I'm keeping my fingers crossed.

Thank you for reading and keep up the good work. I eagerly anticipate the next updates.

Araiwah
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Re: Card Requests

Postby yesnomu » 18 Apr 2011, 15:55

Ooh, I just realized that Forge is really close to having a tournament-quality Dredge deck! It just needs:

Golgari Grave-Troll
Cabal Therapy

to be workable, and then

Ichorid
Breakthrough
Lion's Eye Diamond

to make it pretty much perfect! Of those, I think only Ichorid and Lion's Eye Diamond would be too tricky.

Thanks for all your hard work! I love Forge!
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Re: Card Requests

Postby Sloth » 18 Apr 2011, 17:29

yesnomu wrote:Ooh, I just realized that Forge is really close to having a tournament-quality Dredge deck! It just needs:

Golgari Grave-Troll
Cabal Therapy

to be workable, and then

Ichorid
Breakthrough
Lion's Eye Diamond

to make it pretty much perfect! Of those, I think only Ichorid and Lion's Eye Diamond would be too tricky.

Thanks for all your hard work! I love Forge!
The next version will contain at least Golgari Grave-Troll and Ichorid!
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Re: Card Requests

Postby cdavisnet » 26 Apr 2011, 21:28

Hi guys, could someone please implement: Windbrisk Heights
I think thats a challenge. Thanks tons :-)

Great game, thanks.

Dave
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Re: Card Requests

Postby cdavisnet » 29 Apr 2011, 18:45

Hello guys, can someone please implement "Naya Charm" ? Would be great, i can imagine it is not easy to implement, also a real challenge.

Thanks
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Re: Card Requests

Postby moomarc » 02 May 2011, 16:49

I'm loving the latest version and want to thank all the devs and contributors for their amazing work.

All it needs now are some of the old Kor creatures from Stronghold. I loved them in pretty much all my old decks, especially if you could get the shaman out early:
Nomads en-Kor
Shaman en-Kor
Spirit en-Kor
Warrior en-Kor

and Outrider en-Kor from Time Spiral.

Thanks again!

Marc
-Marc
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Re: Card Requests

Postby Kersed » 03 May 2011, 13:08

What's the outlook on implementing Phyrexian mana from New Phyrexia?
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