Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Hellfish » 19 May 2011, 10:17
Eowin: That's quite simply because Germ tokens are black. 

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list
by Eowin » 19 May 2011, 11:59
@Hellfish
Damn! A user Error!!!
With this hit I got the Germ picture. It's name is b_0_0_germ.jpg not c_0_0_germ.jpg =:)
Thank you...
@All
Please tell me where I can place pictures for the Pets and how to name them.
Damn! A user Error!!!
With this hit I got the Germ picture. It's name is b_0_0_germ.jpg not c_0_0_germ.jpg =:)
Thank you...
@All
Please tell me where I can place pictures for the Pets and how to name them.
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Re: Current Known Bugs list
by Chris H. » 19 May 2011, 12:11
`Eowin wrote:Please tell me where I can place pictures for the Pets and how to name them.
The pet pics go inside of the /res/pics/tokens/ folder. The pet pic file names are:
- pet pic file names | Open
- b_1_1_crocodile_pet.jpg
b_2_1_crocodile_pet.jpg
b_3_1_crocodile_pet_swampwalk.jpg
b_3_1_crocodile_pet.jpg
g_0_1_plant_wall.jpg
g_0_2_plant_wall.jpg
g_0_3_plant_wall.jpg
g_1_1_wolf_pet.jpg
g_1_2_wolf_pet.jpg
g_1_3_plant_wall_deathtouch.jpg
g_1_3_plant_wall.jpg
g_1_4_plant_wall_deathtouch.jpg
g_1_4_plant_wall.jpg
g_2_2_wolf_pet_flanking.jpg
g_2_2_wolf_pet.jpg
r_1_1_hound_pet_haste.jpg
r_1_1_hound_pet.jpg
r_2_1_hound_pet_alone.jpg
r_2_1_hound_pet.jpg
w_0_1_bird_pet.jpg
w_1_1_bird_pet.jpg
w_2_1_bird_pet_first_strike.jpg
w_2_1_bird_pet.jpg
Last edited by Chris H. on 19 May 2011, 12:13, edited 1 time in total.
Reason: correcting mistake
Reason: correcting mistake
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Re: Current Known Bugs list
by Eowin » 19 May 2011, 12:26
Hi Developers,
the 2/2 Ooze Creature Tokens from Mitotic Slime do not splitt into 2 1/1 Ooze Creature Tokens when leave play.
Perhaps their ability do not trigger Forge, because there is no card going into the graveyard?!?
the 2/2 Ooze Creature Tokens from Mitotic Slime do not splitt into 2 1/1 Ooze Creature Tokens when leave play.
Perhaps their ability do not trigger Forge, because there is no card going into the graveyard?!?
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Re: Current Known Bugs list
by eljinete7 » 19 May 2011, 12:48
Demon tokens created by Promise of Power haven't flying ability. Thanks.
Re: Current Known Bugs list
by Sloth » 19 May 2011, 13:09
Fixed! Thanks eljinete7.eljinete7 wrote:Demon tokens created by Promise of Power haven't flying ability. Thanks.
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Re: Current Known Bugs list
by Eowin » 19 May 2011, 13:24
If Evil Eye of Urborg is blocked by two Creatures, then only one of them is destroyed (Forge choose) and the other Creature deals damage to the Eye. The second Creature does not have protection nor is it indestructable.
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Re: Current Known Bugs list
by friarsol » 19 May 2011, 13:37
There is an overlying issue that is much more noticeable in triggers, where if the same card triggers more than once on the stack, the last of these triggers "overwrites" the recipient of any previous ones.Eowin wrote:If Evil Eye of Urborg is blocked by two Creatures, then only one of them is destroyed (Forge choose) and the other Creature deals damage to the Eye. The second Creature does not have protection nor is it indestructable.
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Re: Current Known Bugs list
by Bundy » 19 May 2011, 13:50
When Hyena Umbra takes damage for the creature it enchants and is removed, it still keeps on protecting the creature. The information on the right still displays *Enchanted by Hyena Umbra.
Not a bug, but when Hunted Dragon comes into play, i can't get the card image to show up for the white Knight tokens. I have a token picture with the name w_2_2_knight_first_strike.jpg in the token folder, but that's probably the wrong name ...
Same for Phyrexian Rebirth. I placed a card image with the name c_n_n_horror.jpg in the token folder, but it does not show.
What is the correct names for these tokens?
Not a bug, but when Hunted Dragon comes into play, i can't get the card image to show up for the white Knight tokens. I have a token picture with the name w_2_2_knight_first_strike.jpg in the token folder, but that's probably the wrong name ...
Same for Phyrexian Rebirth. I placed a card image with the name c_n_n_horror.jpg in the token folder, but it does not show.
What is the correct names for these tokens?
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Re: Current Known Bugs list
by Chris H. » 19 May 2011, 14:41
`Bundy wrote:Not a bug, but when Hunted Dragon comes into play, i can't get the card image to show up for the white Knight tokens. I have a token picture with the name w_2_2_knight_first_strike.jpg in the token folder, but that's probably the wrong name ...
I fixed the card record file and on the SVN it now looks like this:
- Hunted Dragon | Open
- Name:Hunted Dragon
ManaCost:3 R R
Types:Creature Dragon
Text:no text
PT:6/6
K:Flying
K:Haste
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 3 | TokenName$ Knight First Strike | TokenTypes$ Creature,Knight | TokenOwner$ Opponent | TokenColors$ White | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ First Strike
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/hunted_dragon.jpg
SetInfo:RAV|Rare|http://magiccards.info/scans/en/rav/131.jpg
End
This file was creating a token named "w_2_2_knight.jpg" but that token is for a different card. This will be fixed in the next release or you can make the changes in the proper file in your local copy for the time being.
We are suppose to have two token pics named:
w_2_2_knight.jpg
w_2_2_knight_first_strike.jpg
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Re: Current Known Bugs list
by Chris H. » 19 May 2011, 14:43
`Bundy wrote:Same for Phyrexian Rebirth. I placed a card image with the name c_n_n_horror.jpg in the token folder, but it does not show.
Try re-naming your token pic to "c_x_x_horror.jpg" and it should work.
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Re: Current Known Bugs list
by Agetian » 19 May 2011, 15:53
I noticed that the AI taps Saltfield Recluse during its turn to reduce the power of my card that is already tapped (e.g. with which I attacked in my turn before and successfully dealt damage) - perhaps it would have been better if the AI tapped this card during my turn, possibly before my attack phase and on my most dangerous (from AI's point of view) card?..
Also, I noticed that it's impossible to cast Dread Return for some reason - clicking that card makes it disappear from the hand and then reappear again as if drawn or moved from elsewhere.
Also, I noticed that it's impossible to cast Dread Return for some reason - clicking that card makes it disappear from the hand and then reappear again as if drawn or moved from elsewhere.
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Re: Current Known Bugs list
by Eowin » 20 May 2011, 06:00
Hi Developers,
Overgrown Battlement produces G for all Creatures with Defender - including Opponents Creatures - when I use it. Seams to be OK, if AI uses it.
Overgrown Battlement produces G for all Creatures with Defender - including Opponents Creatures - when I use it. Seams to be OK, if AI uses it.
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Re: Current Known Bugs list
by Sloth » 20 May 2011, 07:12
The AI is not good enough for this card. It will no longer appear in AI decks until this is fixed. Thanks Agetian.Agetian wrote:I noticed that the AI taps Saltfield Recluse during its turn to reduce the power of my card that is already tapped (e.g. with which I attacked in my turn before and successfully dealt damage) - perhaps it would have been better if the AI tapped this card during my turn, possibly before my attack phase and on my most dangerous (from AI's point of view) card?..
This only happens if you have no target for it. When their is one it works.Agetian wrote:Also, I noticed that it's impossible to cast Dread Return for some reason - clicking that card makes it disappear from the hand and then reappear again as if drawn or moved from elsewhere.
Fixed! Thanks Eowin.Eowin wrote:Hi Developers,
Overgrown Battlement produces G for all Creatures with Defender - including Opponents Creatures - when I use it. Seams to be OK, if AI uses it.
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