It is currently 27 Aug 2025, 15:30
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby Hellfish » 19 May 2011, 10:17

Eowin: That's quite simply because Germ tokens are black. :)
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

Re: Current Known Bugs list

Postby Eowin » 19 May 2011, 11:59

@Hellfish
Damn! A user Error!!!
With this hit I got the Germ picture. It's name is b_0_0_germ.jpg not c_0_0_germ.jpg =:)
Thank you...

@All
Please tell me where I can place pictures for the Pets and how to name them.
Eowin
 
Posts: 59
Joined: 25 Sep 2010, 10:38
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Chris H. » 19 May 2011, 12:11

Eowin wrote:Please tell me where I can place pictures for the Pets and how to name them.
`

The pet pics go inside of the /res/pics/tokens/ folder. The pet pic file names are:

pet pic file names | Open
b_1_1_crocodile_pet.jpg
b_2_1_crocodile_pet.jpg
b_3_1_crocodile_pet_swampwalk.jpg
b_3_1_crocodile_pet.jpg
g_0_1_plant_wall.jpg
g_0_2_plant_wall.jpg
g_0_3_plant_wall.jpg
g_1_1_wolf_pet.jpg
g_1_2_wolf_pet.jpg
g_1_3_plant_wall_deathtouch.jpg
g_1_3_plant_wall.jpg
g_1_4_plant_wall_deathtouch.jpg
g_1_4_plant_wall.jpg
g_2_2_wolf_pet_flanking.jpg
g_2_2_wolf_pet.jpg
r_1_1_hound_pet_haste.jpg
r_1_1_hound_pet.jpg
r_2_1_hound_pet_alone.jpg
r_2_1_hound_pet.jpg
w_0_1_bird_pet.jpg
w_1_1_bird_pet.jpg
w_2_1_bird_pet_first_strike.jpg
w_2_1_bird_pet.jpg
Last edited by Chris H. on 19 May 2011, 12:13, edited 1 time in total.
Reason: correcting mistake
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby Eowin » 19 May 2011, 12:26

Hi Developers,
the 2/2 Ooze Creature Tokens from Mitotic Slime do not splitt into 2 1/1 Ooze Creature Tokens when leave play.
Perhaps their ability do not trigger Forge, because there is no card going into the graveyard?!?
Eowin
 
Posts: 59
Joined: 25 Sep 2010, 10:38
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby eljinete7 » 19 May 2011, 12:48

Demon tokens created by Promise of Power haven't flying ability. Thanks.
User avatar
eljinete7
 
Posts: 66
Joined: 15 Nov 2009, 22:42
Has thanked: 5 times
Been thanked: 0 time

Re: Current Known Bugs list

Postby Sloth » 19 May 2011, 13:09

eljinete7 wrote:Demon tokens created by Promise of Power haven't flying ability. Thanks.
Fixed! Thanks eljinete7.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby Eowin » 19 May 2011, 13:24

If Evil Eye of Urborg is blocked by two Creatures, then only one of them is destroyed (Forge choose) and the other Creature deals damage to the Eye. The second Creature does not have protection nor is it indestructable.
Eowin
 
Posts: 59
Joined: 25 Sep 2010, 10:38
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby friarsol » 19 May 2011, 13:37

Eowin wrote:If Evil Eye of Urborg is blocked by two Creatures, then only one of them is destroyed (Forge choose) and the other Creature deals damage to the Eye. The second Creature does not have protection nor is it indestructable.
There is an overlying issue that is much more noticeable in triggers, where if the same card triggers more than once on the stack, the last of these triggers "overwrites" the recipient of any previous ones.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby Bundy » 19 May 2011, 13:50

When Hyena Umbra takes damage for the creature it enchants and is removed, it still keeps on protecting the creature. The information on the right still displays *Enchanted by Hyena Umbra.

Not a bug, but when Hunted Dragon comes into play, i can't get the card image to show up for the white Knight tokens. I have a token picture with the name w_2_2_knight_first_strike.jpg in the token folder, but that's probably the wrong name ...

Same for Phyrexian Rebirth. I placed a card image with the name c_n_n_horror.jpg in the token folder, but it does not show.

What is the correct names for these tokens?
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Current Known Bugs list

Postby Chris H. » 19 May 2011, 14:41

Bundy wrote:Not a bug, but when Hunted Dragon comes into play, i can't get the card image to show up for the white Knight tokens. I have a token picture with the name w_2_2_knight_first_strike.jpg in the token folder, but that's probably the wrong name ...
`
I fixed the card record file and on the SVN it now looks like this:

Hunted Dragon | Open
Name:Hunted Dragon
ManaCost:3 R R
Types:Creature Dragon
Text:no text
PT:6/6
K:Flying
K:Haste
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigToken | TriggerDescription$ When CARDNAME enters the battlefield, put three 2/2 white Knight creature tokens with first strike onto the battlefield under target opponent's control.
SVar:TrigToken:AB$Token | Cost$ 0 | TokenAmount$ 3 | TokenName$ Knight First Strike | TokenTypes$ Creature,Knight | TokenOwner$ Opponent | TokenColors$ White | TokenPower$ 2 | TokenToughness$ 2 | TokenKeywords$ First Strike
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/hunted_dragon.jpg
SetInfo:RAV|Rare|http://magiccards.info/scans/en/rav/131.jpg
End

This file was creating a token named "w_2_2_knight.jpg" but that token is for a different card. This will be fixed in the next release or you can make the changes in the proper file in your local copy for the time being.

We are suppose to have two token pics named:

w_2_2_knight.jpg
w_2_2_knight_first_strike.jpg
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby Chris H. » 19 May 2011, 14:43

Bundy wrote:Same for Phyrexian Rebirth. I placed a card image with the name c_n_n_horror.jpg in the token folder, but it does not show.
`
Try re-naming your token pic to "c_x_x_horror.jpg" and it should work.
User avatar
Chris H.
Forge Moderator
 
Posts: 6320
Joined: 04 Nov 2008, 12:11
Location: Mac OS X Yosemite
Has thanked: 644 times
Been thanked: 643 times

Re: Current Known Bugs list

Postby Agetian » 19 May 2011, 15:53

I noticed that the AI taps Saltfield Recluse during its turn to reduce the power of my card that is already tapped (e.g. with which I attacked in my turn before and successfully dealt damage) - perhaps it would have been better if the AI tapped this card during my turn, possibly before my attack phase and on my most dangerous (from AI's point of view) card?..

Also, I noticed that it's impossible to cast Dread Return for some reason - clicking that card makes it disappear from the hand and then reappear again as if drawn or moved from elsewhere.
Agetian
Programmer
 
Posts: 3489
Joined: 14 Mar 2011, 05:58
Has thanked: 684 times
Been thanked: 572 times

Re: Current Known Bugs list

Postby Bundy » 19 May 2011, 16:11

Thanks, i will do that.
Bundy
 
Posts: 348
Joined: 17 Dec 2010, 17:32
Location: The netherlands
Has thanked: 23 times
Been thanked: 3 times

Re: Current Known Bugs list

Postby Eowin » 20 May 2011, 06:00

Hi Developers,

Overgrown Battlement produces G for all Creatures with Defender - including Opponents Creatures - when I use it. Seams to be OK, if AI uses it.
Eowin
 
Posts: 59
Joined: 25 Sep 2010, 10:38
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Sloth » 20 May 2011, 07:12

Agetian wrote:I noticed that the AI taps Saltfield Recluse during its turn to reduce the power of my card that is already tapped (e.g. with which I attacked in my turn before and successfully dealt damage) - perhaps it would have been better if the AI tapped this card during my turn, possibly before my attack phase and on my most dangerous (from AI's point of view) card?..
The AI is not good enough for this card. It will no longer appear in AI decks until this is fixed. Thanks Agetian.

Agetian wrote:Also, I noticed that it's impossible to cast Dread Return for some reason - clicking that card makes it disappear from the hand and then reappear again as if drawn or moved from elsewhere.
This only happens if you have no target for it. When their is one it works.

Eowin wrote:Hi Developers,

Overgrown Battlement produces G for all Creatures with Defender - including Opponents Creatures - when I use it. Seams to be OK, if AI uses it.
Fixed! Thanks Eowin.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: Su11y and 45 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 46 users online :: 1 registered, 0 hidden and 45 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: Su11y and 45 guests

Login Form