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Card Requests

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Re: Card Requests

Postby friarsol » 11 Jun 2011, 12:28

Of your Token/Counter generators, Energy Chamber looks to be the trickiest (due to how Choices and Triggers currently interact)
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Re: Card Requests

Postby Starcrash » 12 Jun 2011, 14:17

Ogre wrote:Woo! Thanks Sloth :)

Couple of others that probably have been seen before here:

Searing Blaze
Staggershock
When Rebound has been added to the game, I'm sure you'll see all (or at least most) of the Rebound cards. Staggershock is undoubtedly one of the easiest. Searing Blaze is waiting on a ConditionPresent check (Was a land played this turn yet?) that has not yet been added, but we'll get that and the other Worldwake cards of its sort coded when that check is in place.

gofishus wrote:Copy Artifact, Sculpting Steel, and Phyrexian Metamorph. Clone is already implemented, so its just a matter of changing the type check to artifact instead of creature. Not sure how Phyrexian mana is done though. Also, how hard would Spawning Pit, Genesis Chamber, Power Conduit, and Energy Chamber be to add? It's just working with tokens / moving counters around. Thanks!
Clone is implemented, but it's currently "hard-coded" which means it's a special-circumstance card that's tough to duplicate... but it's possible, just give it time. I sketched up Genesis Chamber and Spawning Pit, and I'll try Power Conduit though it may not be possible to pay a cost of removing "any" counter from a permanent (unlike Spawning Pit, where I could specifically name a charge counter).
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Re: Card Requests

Postby slapshot5 » 12 Jun 2011, 17:38

Starcrash wrote:Clone is implemented, but it's currently "hard-coded" which means it's a special-circumstance card that's tough to duplicate... but it's possible, just give it time..
I added Copy Artifact, Sculpting Steel and Phyrexian Metamorph to SVN.

-slapshot5
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Re: Card Requests

Postby jeffwadsworth » 12 Jun 2011, 18:05

ConditionPresent$ Land.YouCtrl+enteredBattlefieldThisTurn | ConditionCompare$ GE1
but...
Searing Blaze is also waiting on the multi-targeting issue to be fixed. And...it looks like it has been.
This card would also need a ValidTgts$ Creature.TargetedPlayerCtrl or something similar.
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Re: Card Requests

Postby fsntf » 14 Jun 2011, 18:46

slapshot5 wrote:
fsntf wrote:Only two cards I would love to see. First should be easy I would think. Verdant Succession and either Nature's Revolt or Natural Affinity (Natural Affinity being preferable). Was surprised not to see the Revolt or Affinity done already. So happy with the extreme amount of cards done though. You guys so rock!
And we already have Nature's Revolt in the 5/31 beta.

-slapshot5
Thanks!! Got to build one of my favorite decks!
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Re: Card Requests

Postby juzamjedi » 14 Jun 2011, 21:15

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Re: Card Requests

Postby Corwin72 » 15 Jun 2011, 16:00

I would like to see Puresteel Paladin
also, is it possible to keyword Chandra Ablaze?
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Re: Card Requests

Postby Vecc » 26 Jun 2011, 20:20

I suppose Cabal Therapy is now possible? Seeing as there is Cranial Extraction and flashback implemented... not sure about sacrificing a creature for FB cost, tho'.
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Re: Card Requests

Postby Nordos » 27 Jun 2011, 13:02

Since Dread Return has as flahsback cost 'sacrifice three creatures', I guess it should work :P
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Re: Card Requests

Postby serrasmurf » 28 Jun 2011, 13:55

agree that these would be sweet, particularly Vesuva as twelvepost is becoming a nice and popular deck.
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Re: Card Requests

Postby serrasmurf » 30 Jun 2011, 09:18

hi
Death Match would also be sweet.
thnx!
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Re: Card Requests

Postby jmartus » 30 Jun 2011, 16:21

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Re: Card Requests

Postby ajcgr » 01 Jul 2011, 11:41

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Re: Card Requests

Postby Taliesim » 02 Jul 2011, 07:24

Hi,
I was just trying to play around with forge and it is pretty awesome! I really like it. now i tried to add some of my decks to test them a little futher. until now only one card is missing :D
Would it be possible to add Chains of Mephistopheles ?
Thanks
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