Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Bundy » 31 Jul 2011, 14:18
My Reflecting Pool does something strange. I wanted to cast a spell, so i started to tap mana. I tap 2 lands, then the reflecting Pool when i realize i can't produce white mana which i needed for the spell. So when the Reflecting Pool menu ask which color i want to produce with it, i press cancel. Now i can't use the Reflecting Pool anymore. The menu pops up, i select a color, but when i press OK the Reflecting Pool just untaps and produces no mana. So basicly i have 2 cancel buttons now
The next round i play a Reflecting Pool and it works normal again. I tapped it again for mana and picked cancel to see what would happen. Now it's the same, when pressing OK the Reflecting Pool untaps and i get no mana.

The next round i play a Reflecting Pool and it works normal again. I tapped it again for mana and picked cancel to see what would happen. Now it's the same, when pressing OK the Reflecting Pool untaps and i get no mana.
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Re: Current Known Bugs list
by Almost_Clever » 31 Jul 2011, 23:20
The computer played a Bound in Silence on my Grinning Ignus. On my turn I bounced the Grinning Ignus to my hand, causing the computer's Bound in Silence to (correctly) go to the graveyard; however, my suspended Nihilith did not trigger on the Bound in Silence being put into the graveyard until after I had cast another spell.
The Arc Blade cycle of repeating spells (Arc Blade, Cyclical Evolution, Festering March, and Reality Strobe [Chronomantic Escape is not implemented in Forge]) do not work correctly if hard cast -- they are suspended without any time counters (so they will not get recast). They work properly if you initially suspend them.
The Arc Blade cycle of repeating spells (Arc Blade, Cyclical Evolution, Festering March, and Reality Strobe [Chronomantic Escape is not implemented in Forge]) do not work correctly if hard cast -- they are suspended without any time counters (so they will not get recast). They work properly if you initially suspend them.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Re: Current Known Bugs list
by cc-drake » 01 Aug 2011, 15:59
- AI's Sun Droplet doesn't lose charge counters
- Engulfing Slagwurm has it's ability twice and triggers only once when he gets blocked by multiple creatures (another instance of the multiple targets bug?)
- Engulfing Slagwurm has it's ability twice and triggers only once when he gets blocked by multiple creatures (another instance of the multiple targets bug?)
Re: Current Known Bugs list
by Sloth » 01 Aug 2011, 16:29
Actually, the AI wouldn't pay any non-mana costs for triggered abilities. This was never implemented even though it only took me a few lines of code.cc-drake wrote:- AI's Sun Droplet doesn't lose charge counters

Fixed! It was using the wrong trigger (AttackerBlocked instead of Blocks).cc-drake wrote:- Engulfing Slagwurm has it's ability twice and triggers only once when he gets blocked by multiple creatures (another instance of the multiple targets bug?)
Thank you cc-drake.
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Re: Current Known Bugs list
by Sloth » 01 Aug 2011, 21:09
Fixed! Thanks gos.gos wrote:. Oona's Blackguard lacks flying.
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Re: Current Known Bugs list
by Professor » 01 Aug 2011, 23:07
.
Dwarven Patrol untaps every upkeep like all other creatures. I hate to give back the advantage, but...ah, the greater good.
Dwarven Patrol untaps every upkeep like all other creatures. I hate to give back the advantage, but...ah, the greater good.

Last edited by Chris H. on 01 Aug 2011, 23:16, edited 1 time in total.
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Re: Current Known Bugs list
by Chris H. » 01 Aug 2011, 23:23
`Professor wrote:.
Dwarven Patrol untaps every upkeep like all other creatures. I hate to give back the advantage, but...ah, the greater good.
Fixed, thank you Professor.
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Re: Current Known Bugs list
by Almost_Clever » 02 Aug 2011, 02:16
The stack said "Targeting Error" when Cyclopean Giant was put into the computer's graveyard. No land was turned into a Swamp and the Cyclopean Giant stayed in the computer's graveyard.
The computer was at four life when I cast Sudden Death on the computer's Flamemaw Kavu. Rather than target one of its own creatures, it targeting the only creature I controlled: Stuffy Doll !
Also, the computer still attacks into an untapped Stuffy Doll with non-trampling creatures.
I cast Stuffy Doll on an empty (except for land) battlefield, and the game threw this error at the start of the next combat phase:
The computer was at four life when I cast Sudden Death on the computer's Flamemaw Kavu. Rather than target one of its own creatures, it targeting the only creature I controlled: Stuffy Doll !

I cast Stuffy Doll on an empty (except for land) battlefield, and the game threw this error at the start of the next combat phase:
- Code: Select all
An error has occurred. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
http://www.slightlymagic.net/forum/viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com
null
Version:
Forge -- official beta: $Date$, SVN revision: $Revision$
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_11 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at forge.card.spellability.Cost_Payment.payComputerCosts(Cost_Payment.java:696)
at forge.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:103)
at forge.ComputerUtil.playCards(ComputerUtil.java:56)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:403)
at forge.ComputerAI_General.stack_not_empty(ComputerAI_General.java:387)
at forge.gui.input.InputControl.updateInput(InputControl.java:183)
at forge.GuiInput.update(GuiInput.java:30)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:17)
at forge.gui.input.InputControl.resetInput(InputControl.java:89)
at forge.Phase.passPriority(Phase.java:688)
at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:57)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1116)
at forge.GuiDisplay4.access$300(GuiDisplay4.java:51)
at forge.GuiDisplay4$32.actionPerformed(GuiDisplay4.java:869)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
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Almost_Clever - Tester
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Re: Current Known Bugs list
by friarsol » 02 Aug 2011, 02:55
Sounds like the AI decided not to Target something. This trigger should be mandatory. However if the target a player did choose is illegal, staying in the graveyard is correct by the rules (the triggered ability would have fizzled.)Almost_Clever wrote:The stack said "Targeting Error" when Cyclopean Giant was put into the computer's graveyard. No land was turned into a Swamp and the Cyclopean Giant stayed in the computer's graveyard.
Last edited by friarsol on 02 Aug 2011, 12:09, edited 1 time in total.
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Re: Current Known Bugs list
by s1886x » 02 Aug 2011, 09:48
the text on Path of Peace says that the owner gains 4 life, not the controller. however, when my creature was mind controlled and i destroyed it, the opponent gained life
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Re: Current Known Bugs list
by Sloth » 02 Aug 2011, 09:54
Fixed! Thanks s1886x.s1886x wrote:the text on Path of Peace says that the owner gains 4 life, not the controller. however, when my creature was mind controlled and i destroyed it, the opponent gained life
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Re: Current Known Bugs list
by cc-drake » 03 Aug 2011, 04:58
- Hope and Glory can target one creature twice
Re: Current Known Bugs list
by Milod » 03 Aug 2011, 05:47
Last edited by Chris H. on 03 Aug 2011, 10:37, edited 1 time in total.
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