Current Known Bugs list
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Current Known Bugs list
by Chris H. » 21 Aug 2011, 19:24
I have a 3.06 GHz Intel Core 2 Duo. My current quest has 25 wins, 16 losses and only 621 cards.
I do not yet see any slow down in the card shop or the deck editor. From experience, I think that the card pool needs to get above 1000 to 2000 cards before a noticeable slowdown takes place.
I also remember java heap space errors resulting from large card pools in quest mode. Increasing the heap space solved this problem.
I do not yet see any slow down in the card shop or the deck editor. From experience, I think that the card pool needs to get above 1000 to 2000 cards before a noticeable slowdown takes place.
I also remember java heap space errors resulting from large card pools in quest mode. Increasing the heap space solved this problem.
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Re: Current Known Bugs list
by timmermac » 21 Aug 2011, 19:30
Hmm... Your computer is definitely better than mine. 10 minutes for deck editor/card shop loading seems quite excessive. What version of Windows are you running and how much other stuff are you running when you play Forge? That includes background processes as well. I've noticed that if I don't close everything but my web browser and one other program, as well as going into the processes tab in Windows Task Manager and clicking End Task on any processes with my username other than explorer, my antivirus and a couple of other things, Forge runs a bit slower. You may not need to worry about that as much with that 3 GB of RAM, but killing unnecessary processes can still help.
@Chris: For me, the card pool has to be at least 2500 for me to really see deck editor/card shop slow downs. Also, if you use Windows and run Forge using the .exe, you already get a heap of at least 512 MB, and it might even be 1 GB.
@Chris: For me, the card pool has to be at least 2500 for me to really see deck editor/card shop slow downs. Also, if you use Windows and run Forge using the .exe, you already get a heap of at least 512 MB, and it might even be 1 GB.
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Re: Current Known Bugs list
by Chris H. » 21 Aug 2011, 20:02
`timmermac wrote:For me, the card pool has to be at least 2500 for me to really see deck editor/card shop slow downs.
I could not remember when the slow downs occurred but I think that you are right. All but one of my quests have been short term where at most, I only have 1500 or less cards.
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Re: Current Known Bugs list
by Braids » 21 Aug 2011, 20:07
maybe we should cap it at 500 cards like Microprose Shandalar. 

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Re: Current Known Bugs list
by wakka9ca » 21 Aug 2011, 21:09
Pretty much lol.Braids wrote:maybe we should cap it at 500 cards like Microprose Shandalar.
My card pool goes over 9000 (pun intended). The wait time may not be linear... so it may get exponentially worse after certain threshold.
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Re: Current Known Bugs list
by wakka9ca » 22 Aug 2011, 01:06
Another weird bug:
When AEther Vial is used to put Vesuvan Doppelganger into the battlefield, the card comes into play as a 0/0 and its ability to copy a creature doesn't trigger. Worse, the creature doesn't die despite being 0/0 and its ability that triggers at upkeep obviously no longer work since it never became a proper creature.
When AEther Vial is used to put Vesuvan Doppelganger into the battlefield, the card comes into play as a 0/0 and its ability to copy a creature doesn't trigger. Worse, the creature doesn't die despite being 0/0 and its ability that triggers at upkeep obviously no longer work since it never became a proper creature.
Last edited by Chris H. on 22 Aug 2011, 01:10, edited 1 time in total.
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Re: Current Known Bugs list
by gos » 22 Aug 2011, 21:15
Something's not quite right with Thalakos Dreamsower. Its effect seems to be "Whenever a creature (possibly source) you control damages an opponent, tap a creature he or she controls. Those creatures do not tap unless you untap Thalakos Dreamsower."
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Re: Current Known Bugs list
by slapshot5 » 23 Aug 2011, 05:12
Ok. I think I see what's going on. I'll work on a fix.Milod wrote:again the Gideon Jura bug ai refuse to attack gideon jura costed me the game
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edit: for card highlight in quote
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Re: Current Known Bugs list
by slapshot5 » 23 Aug 2011, 06:07
Creatures not attacking Gideon Jura when its ability has been activated and the Human is low on life should now be fixed in SVN.slapshot5 wrote:Ok. I think I see what's going on. I'll work on a fix.Milod wrote:again the Gideon Jura bug ai refuse to attack gideon jura costed me the game
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Re: Current Known Bugs list
by Hellfish » 23 Aug 2011, 10:49
I'm at work so I can't fix it, but the problem is the "ValidCard$" parameter in Dreamsower's trigger should be a "ValidSource$" parameter. I'll fix it tonight if nobody beats me to it.gos wrote:Something's not quite right with Thalakos Dreamsower. Its effect seems to be "Whenever a creature (possibly source) you control damages an opponent, tap a creature he or she controls. Those creatures do not tap unless you untap Thalakos Dreamsower."
EDIT:Yay, I did something useful today.

Last edited by Hellfish on 23 Aug 2011, 20:00, edited 1 time in total.
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Re: Current Known Bugs list
by Sloth » 23 Aug 2011, 12:30
Fixed! Thanks Almost_Clever.Almost_Clever wrote:I was prompted to discard a card due to Pain Magnification when I was dealt one (Rakdos Ickspitter) or two damage (Hellhole Rats).
I destroyed the Pain Magnification (it was too ridiculous the way it was working), but its buggy trigger was still causing me to discard the next match (not just the next game)! (Or it might have been due to the Pain Magnification that was apparently in its hand that it cast the next turn.)
When I deal combat damage to computer's Shinka Gatekeeper, I get the following error:...
Doubtless One goes to the graveyard as soon as it is cast even though it is a cleric (and I have other clerics in play).
Fixed! Thanks cc-drake.cc-drake wrote:- Noxious Field does nothing
Fixed! Thanks Bundy.Bundy wrote:Computer attacks with Dragon Mage and deals combat damage. I draw 7 cards, but i did not discard my hand first.
Fixed! Thanks gos.gos wrote:I sacrificed Kagemaro, First to Suffer, without having to pay.
Flame Rift deals 4 damage to all players and creatures.
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Re: Current Known Bugs list
by Braids » 23 Aug 2011, 22:28
glad you're back, Sloth.Sloth wrote:Fixed! [x 4]

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Re: Current Known Bugs list
by Almost_Clever » 24 Aug 2011, 00:17
Dumb play:
Computer played Relic Putrescence on my Infiltration Lens.
Illegal play:
Computer played Viridian Corrupter but did not destroy any artifacts (I controlled three, two of which were indestructible, but the third was not).
Dumb and illegal play:
Computer used Salvage Scout to return an Iron Myr to my hand from my graveyard.
Also, I cannot delete a draft deck. I open it in the Deck Editor, select "Delete," and answer "Yes" to the prompt. It is gone from the Deck Editor menu and the deck selector for playing, but the next time I open Forge it is back.
Computer played Relic Putrescence on my Infiltration Lens.
Illegal play:
Computer played Viridian Corrupter but did not destroy any artifacts (I controlled three, two of which were indestructible, but the third was not).
Dumb and illegal play:
Computer used Salvage Scout to return an Iron Myr to my hand from my graveyard.
Also, I cannot delete a draft deck. I open it in the Deck Editor, select "Delete," and answer "Yes" to the prompt. It is gone from the Deck Editor menu and the deck selector for playing, but the next time I open Forge it is back.
Last edited by Almost_Clever on 24 Aug 2011, 00:21, edited 1 time in total.
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Re: Current Known Bugs list
by goonjamin » 24 Aug 2011, 00:21
There seems to be 2 images missing on the server for the lq sets download.
- Code: Select all
M12/AEther Adept.full.jpg http://cardforge.org/fpics/M12/QUV0aGVyIEFkZXB0LmZ1bGwuanBn
ALL/Whip Vine.full.jpg http://cardforge.org/fpics/AL/V2hpcCBWaW5lLmZ1bGwuanBn
basedir: res\pics
0/2 - 1465
Error - the LQ picture for M12/AEther Adept.full.jpg could not be found on the server. [http://cardforge.org/fpics/M12/QUV0aGVyIEFkZXB0LmZ1bGwuanBn] - http://cardforge.org/fpics/M12/QUV0aGVyIEFkZXB0LmZ1bGwuanBn
1/2 - 1110
Error - the LQ picture for ALL/Whip Vine.full.jpg could not be found on the server. [http://cardforge.org/fpics/AL/V2hpcCBWaW5lLmZ1bGwuanBn] - http://cardforge.org/fpics/AL/V2hpcCBWaW5lLmZ1bGwuanBn
2/2 - 1131
Re: Current Known Bugs list
by Xitax » 24 Aug 2011, 00:41
Sovereigns of Lost Alara: Attacked with Sovereigns alone and targetted an Eldrazi Conscription and targetted a Hierarch to attach to. Visually it attached the Conscription to the Sovereigns, but the card text still said it was on the Hierarch. Tried this a second game and confirmed the behavior.
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