Aug 2011 GUI Overhaul
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Re: Aug 2011 GUI Overhaul
by moomarc » 20 Aug 2011, 16:04
Thanks Chris. I hope other users are also liking itChris H. wrote:I added a link in the beta topic to an archive with the pic. People are downloading it. I like the splash screen, good job Marc.

So do I still need to adjust the artwork then or will it be in addition to the disclaimer?Braids wrote:i like the idea of using the bottom rectangle for more text. perhaps we can get an undecorated TextArea in there without scrollbars, etc. for multiple lines.
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Re: Aug 2011 GUI Overhaul
by Braids » 20 Aug 2011, 18:14
i would vote to leave it as is for now.moomarc wrote:So do I still need to adjust the artwork then or will it be in addition to the disclaimer?
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. 

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Re: Aug 2011 GUI Overhaul
by Rob Cashwalker » 21 Aug 2011, 13:45
Multiline labels ARE possible.
Just use "<html>Words<br>morewords</html>" in the setText.
Just use "<html>Words<br>morewords</html>" in the setText.
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Re: Aug 2011 GUI Overhaul
by Braids » 21 Aug 2011, 18:14
wow, that's just plain freaky. html in basic swing components? that is so . . . Izzet.Rob Cashwalker wrote:Multiline labels ARE possible. . . Just use "<html>Words<br>morewords</html>" in the setText.

thanks, rob.

edit: still, i would prefer something that took care of word wrapping for me.
"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. 

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Re: Aug 2011 GUI Overhaul
by Rob Cashwalker » 22 Aug 2011, 00:55
Yeah... I was rather surprised.. but that's what some research revealed, when googling "word wrap JLabel". I needed it for the BugzReporter screen, so "Additional Information" would fit in the label column.
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Re: Aug 2011 GUI Overhaul
by Braids » 22 Aug 2011, 02:25
can we get consensus on the splash screen? how about we extend it to 450x550 to allow for extra text and a progress bar?
@moomarc, don't worry about firing up your graphics software just yet.
@moomarc, don't worry about firing up your graphics software just yet.

"That is the dumbest thing I've ever seen." --Rob Cashwalker, regarding Innistrad double-sided cards. One of the first times he and I have ever agreed on something. 

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Re: Aug 2011 GUI Overhaul
by moomarc » 22 Aug 2011, 06:16
Braids wrote:@moomarc, don't worry about firing up your graphics software just yet.


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Re: Aug 2011 GUI Overhaul
by friarsol » 22 Aug 2011, 14:41
Anyway we can combine the random rare from the next screen into this one? Maybe some text underneath the book stating "Bonus Rare" and just tacking the Rare in that list?
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Re: Aug 2011 GUI Overhaul
by Chris H. » 22 Aug 2011, 14:53
`friarsol wrote:Anyway we can combine the random rare from the next screen into this one? Maybe some text underneath the book stating "Bonus Rare" and just tacking the Rare in that list?
And note that there is a chance to win 10 random rares instead of just one. It does not happen very often but it should be considered.

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Re: Aug 2011 GUI Overhaul
by Jaedayr » 22 Aug 2011, 16:15
I won 10 rares the other day for the first time and thought it was a bug! But a very nice bug.Chris H. wrote:And note that there is a chance to win 10 random rares instead of just one. It does not happen very often but it should be considered.

Re: Aug 2011 GUI Overhaul
by Chris H. » 22 Aug 2011, 16:27
`Jaedayr wrote:I won 10 rares the other day for the first time and thought it was a bug! But a very nice bug.

Yeah, the first time I saw it I too felt that it might have been a bug. It is a nice surprise though.
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Re: Aug 2011 GUI Overhaul
by Max mtg » 22 Aug 2011, 18:44
Thanks for good reviews
As for combining all the rewards into one window - that it the next logical step, because once you win a battle, up to 4 windows can pop up (1.here's your booster, 2.you gained credits, 3.you won random rare, 4.Once_per_80_wins you win 10 rares). There should be only one, however it should be informative, so that player understands which reward is given for which action.
The question is "how should it look like":
- should there be titles in the list?
- should there be a separate scrollable panel which contains both headers and contents for each reward type?
- like anything completely different?
As for combining all the rewards into one window - that it the next logical step, because once you win a battle, up to 4 windows can pop up (1.here's your booster, 2.you gained credits, 3.you won random rare, 4.Once_per_80_wins you win 10 rares). There should be only one, however it should be informative, so that player understands which reward is given for which action.
The question is "how should it look like":
- should there be titles in the list?
- should there be a separate scrollable panel which contains both headers and contents for each reward type?
- like anything completely different?
Single class for single responsibility.
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