It is currently 27 Aug 2025, 22:36
   
Text Size

Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Max mtg » 11 Sep 2011, 21:54

timmermac wrote:If this is for quest mode, importing decks you've made into a quest has been disabled.
Import deck in quest mode is still active
Single class for single responsibility.
Max mtg
Programmer
 
Posts: 1997
Joined: 02 Jul 2011, 14:26
Has thanked: 173 times
Been thanked: 334 times

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby jeffwadsworth » 11 Sep 2011, 22:43

Wow. I haven't been able to check out the SVN copy, so this was my first look at the new stuff. The speed is unreal. Great job.
jeffwadsworth
Super Tester Elite
 
Posts: 1172
Joined: 20 Oct 2010, 04:47
Location: USA
Has thanked: 287 times
Been thanked: 70 times

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Caranthol » 12 Sep 2011, 19:22

I love the new deck editor. Very fast and finally, multi cards appear when you filter by only one of its colours.

Great job.
Caranthol of Fornost, Dúnadan Knight, North Raider
User avatar
Caranthol
 
Posts: 71
Joined: 01 Dec 2009, 22:09
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Night Shadow » 13 Sep 2011, 06:43

Simply amazed with the new deck editor, although i miss the old gui, i found Indestructible Aura card description says "W: Prevent all damage that would be dealt to target creature this turn." as if it were a permanent instead of an instant.
User avatar
Night Shadow
 
Posts: 31
Joined: 03 Mar 2011, 05:25
Has thanked: 4 times
Been thanked: 3 times

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby friarsol » 13 Sep 2011, 11:59

Night Shadow wrote: i found Indestructible Aura card description says "W: Prevent all damage that would be dealt to target creature this turn." as if it were a permanent instead of an instant.
Fixed.
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Night Shadow » 13 Sep 2011, 20:36

Eyes of the Wisent is not triggering at all.
User avatar
Night Shadow
 
Posts: 31
Joined: 03 Mar 2011, 05:25
Has thanked: 4 times
Been thanked: 3 times

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Sloth » 13 Sep 2011, 20:43

Night Shadow wrote:Eyes of the Wisent is not triggering at all.
Fixed! Thanks Night Shadow.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Kersed » 14 Sep 2011, 13:13

Absolutely amazing work guys. The speed of everything in this release is mind-boggling.

After not playing quest mode in a long time, I gave it a shot with this release and I have to say, I'm beyond impressed. It's really come into its own.

Really great stuff, guys.
---
Tiger got to hunt, bird got to fly; Man got to sit and wonder 'why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand.
User avatar
Kersed
 
Posts: 56
Joined: 03 Mar 2010, 18:36
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby ZzzzSleep » 14 Sep 2011, 14:19

Hi all,

A couple of quickies here.
Halimar Wavewatch is remaining a 0/6 after the fifth level up counter is placed on it.
Can we get consistency on kicker cards, so that the unkicked spell is at the top, with the kicked option below it?
At the moment, cards like Vampire's Bite and Sadistic Sacrament list the kicker price first when you click on them.

Edit: Spelling card names correctly helps.
ZzzzSleep
 
Posts: 182
Joined: 29 Oct 2010, 02:19
Has thanked: 18 times
Been thanked: 18 times

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Sloth » 14 Sep 2011, 15:19

ZzzzSleep wrote:Halimar Wavewatch is remaining a 0/6 after the fifth level up counter is placed on it.
Already fixed. Along with the other levelers.

ZzzzSleep wrote:Can we get consistency on kicker cards, so that the unkicked spell is at the top, with the kicked option below it?
At the moment, cards like Vampire's Bite and Sadistic Sacrament list the kicker price first when you click on them.
Done! Thanks ZzzzSleep.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Manlio » 17 Sep 2011, 21:31

Decree of Justice throws an error and doesn`t put the tokens when i use the cycle hability
Manlio
 
Posts: 1
Joined: 17 Sep 2011, 21:25
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Zirbert » 17 Sep 2011, 23:08

Dumb question, probably because I didn't quite get around to installing the last few Betas, but I've installed 1.1.3 -

How do I bring my decks into the new version? Until now, I just copied all my .dck files from my old /res/decks folder to the new one. However, that isn't working this time. In fact, Forge appears to be deleting all my .dck files from the /res/decks folder on boot. (Good thing I copy, not cut!)

Oh, and one other quirk that I was able to muddle through: those of us in Linuxland now have to execute "java -jar forge-1.1.3-jar-with-dependencies.jar" to start Forge, not the old "java -jar run-forge.jar". The Read Me file still refers to the old .jar file name...

-Zirbert the Prodigal
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Zirbert » 18 Sep 2011, 00:49

When the AI had an Ore Gorger in play and played a second one, this happened:

Code: Select all
AbilityFactory : getAbility -- abString too short in Ore Gorger: []


Version:
Forge version 1.1.3, build ID 10319

OS: Linux Version: 2.6.31-11-rt Architecture: amd64

Java Version: 1.6.0_20 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.RuntimeException: AbilityFactory : getAbility -- abString too short in Ore Gorger: []
   at forge.card.abilityFactory.AbilityFactory.getMapParams(AbilityFactory.java:186)
   at forge.card.abilityFactory.AbilityFactory.getAbility(AbilityFactory.java:232)
   at forge.card.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:431)
   at forge.card.trigger.TriggerHandler.runTrigger(TriggerHandler.java:308)
   at forge.MagicStack.add(MagicStack.java:572)
   at forge.MagicStack.addAndUnfreeze(MagicStack.java:132)
   at forge.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:107)
   at forge.ComputerUtil.playCards(ComputerUtil.java:59)
   at forge.ComputerAI_General.playCards(ComputerAI_General.java:62)
   at forge.ComputerAI_General.main2(ComputerAI_General.java:48)
   at forge.ComputerAI_Input.think(ComputerAI_Input.java:84)
   at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:48)
   at forge.GuiInput.setInput(GuiInput.java:43)
   at forge.GuiInput.update(GuiInput.java:32)
   at java.util.Observable.notifyObservers(Observable.java:159)
   at java.util.Observable.notifyObservers(Observable.java:115)
   at forge.MyObservable.updateObservers(MyObservable.java:17)
   at forge.Phase.nextPhase(Phase.java:466)
   at forge.Phase.nextPhase(Phase.java:469)
   at forge.Phase.nextPhase(Phase.java:469)
   at forge.Phase.nextPhase(Phase.java:469)
   at forge.Phase.nextPhase(Phase.java:469)
   at forge.Phase.nextPhase(Phase.java:469)
   at forge.Phase.nextPhase(Phase.java:469)
   at forge.Phase.nextPhase(Phase.java:469)
   at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1123)
   at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2012)
   at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2335)
   at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:404)
   at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:253)
   at java.awt.Component.processMouseEvent(Component.java:6203)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)
   at java.awt.Component.processEvent(Component.java:5968)
   at java.awt.Container.processEvent(Container.java:2105)
   at java.awt.Component.dispatchEventImpl(Component.java:4564)
   at java.awt.Container.dispatchEventImpl(Container.java:2163)
   at java.awt.Component.dispatchEvent(Component.java:4390)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4461)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4125)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4055)
   at java.awt.Container.dispatchEventImpl(Container.java:2149)
   at java.awt.Window.dispatchEventImpl(Window.java:2478)
   at java.awt.Component.dispatchEvent(Component.java:4390)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:649)
   at java.awt.EventQueue.access$000(EventQueue.java:96)
   at java.awt.EventQueue$1.run(EventQueue.java:608)
   at java.awt.EventQueue$1.run(EventQueue.java:606)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:116)
   at java.awt.EventQueue$2.run(EventQueue.java:622)
   at java.awt.EventQueue$2.run(EventQueue.java:620)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:619)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
I had no nonbasic lands in play, which may have been the problem. The game froze up, with the AI's Ore Gorger still showing on the stack.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Sloth » 18 Sep 2011, 06:42

Manlio wrote:Decree of Justice throws an error and doesn`t put the tokens when i use the cycle hability
Fixed already.

Zirbert wrote:When the AI had an Ore Gorger in play and played a second one, this happened:
Fixed! Thanks Zirbert.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Forge Beta: 09-09-2011 ver 1.1.3 rev 10316

Postby Zirbert » 18 Sep 2011, 22:29

Zirbert wrote:Dumb question, probably because I didn't quite get around to installing the last few Betas, but I've installed 1.1.3 -

How do I bring my decks into the new version? Until now, I just copied all my .dck files from my old /res/decks folder to the new one. However, that isn't working this time. In fact, Forge appears to be deleting all my .dck files from the /res/decks folder on boot.
Never mind, I was obviously doing something wrong (although I have no idea what). I've tried it again, and it worked as expected.
Zirbert
 
Posts: 512
Joined: 13 Oct 2010, 16:04
Has thanked: 104 times
Been thanked: 19 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 65 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 65 users online :: 0 registered, 0 hidden and 65 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 65 guests

Login Form