It is currently 17 Aug 2025, 01:41
   
Text Size

Current Known Bugs list

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Current Known Bugs list

Postby Sloth » 16 Oct 2011, 07:29

gos wrote:My opponent played Tempting Wurm, but I did not get to place any of the artifacts, creatures or lands in my hand into play (I had 2 creatures and 1 artifact).
Fixed (along with a couple of similar cards)! Thanks gos.

s1886x wrote:here's an odd one. every time that Standstill triggered to sacrifice, all of both players' permanents went to the graveyard
This has been fixed in the last beta.

Almost_Clever wrote:Curse of Oblivion does not do anything (and, apparently, cannot be autocarded -- I pasted the name in from WotC's site, so I'm sure it's spelled correctly). The effect goes on the stack during the computer's turn, but all the cards in its graveyard stay there and none are exiled.
Same problem as Tempting Wurm. Thanks Almost_Clever.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby PhoenixAvenger » 16 Oct 2011, 08:38

Bugs I've noticed so far from 1.1.5:

- Lurking Predators is triggering on spells its controller casts, not those its controller's opponent casts. (If this is related to the Tempting Wurm fix above, ignore)
- I had Spearbreaker Behemoth and a bunch of power-GE5 creatures on my board. During my declare attackers step, I used the Behemoth's indestructible-granting ability on all five my attackers, starting with Borborygmos, all in response to one another. After resolution, all five instances of Indestructible showed up on Borborygmos, and two other attackers died to blockers as a result. I thought this targeting problem with AF_Pump had been resolved long ago...
- (Related to issue #450 on bugz) There seems to be a repeatable trend of non- {X} costs of {X} spells having problems using mana floated before casting them. Trying to pay for the {G} part of Green Sun's Zenith, in my case, with one {G} floated in the mana pool from a basic Forest causes an exception near-identical to the one reported in issue #450. (For reference, I had noticed this in an earlier beta with Fetid Heath and Death Grasp - since Fetid Heath's ability to produce the necessary {W} {B} costs mana, it has to stay in the mana pool before being used to pay for the non- {X} part of Death Grasp, leading to the exception.) Something seems to be getting hung up during the transition between non- {X} paid and accepting values for {X} when the non- {X} doesn't come directly from tapping a permanent for mana.
User avatar
PhoenixAvenger
 
Posts: 62
Joined: 31 Aug 2010, 23:34
Location: NorCal
Has thanked: 0 time
Been thanked: 0 time

Re: Current Known Bugs list

Postby Sloth » 16 Oct 2011, 10:45

PhoenixAvenger wrote:- Lurking Predators is triggering on spells its controller casts, not those its controller's opponent casts. (If this is related to the Tempting Wurm fix above, ignore)
Maybe it was fixed already, but I have converted Lurking Predators to script and tested it enough to say that everything works. Thanks PhoenixAvenger.

PhoenixAvenger wrote:- I had Spearbreaker Behemoth and a bunch of power-GE5 creatures on my board. During my declare attackers step, I used the Behemoth's indestructible-granting ability on all five my attackers, starting with Borborygmos, all in response to one another. After resolution, all five instances of Indestructible showed up on Borborygmos, and two other attackers died to blockers as a result. I thought this targeting problem with AF_Pump had been resolved long ago...
So did I, but I can confirm this. Strange...
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby Accountancy » 18 Oct 2011, 10:58

Angel of Flight Alabaster doesn't have flying, or a good name

Wheel of Fate has a mana cost of 0, letting it be cast without suspend

Is it possible to get the AI to block Sliths and such with more freguency? I had a Rakish Heir, Ambush Viper and Woodland Sleuth, my opponent had 2 Village Cannibals and bloched the non-vampires...
Accountancy
 
Posts: 230
Joined: 14 Aug 2009, 12:39
Has thanked: 22 times
Been thanked: 2 times

Re: Current Known Bugs list

Postby Hellfish » 18 Oct 2011, 13:51

Accountancy wrote:Angel of Flight Alabaster doesn't have flying, or a good name

Wheel of Fate has a mana cost of 0, letting it be cast without suspend
Fixed! Thanks for the reports! :)

As for the Slith blocking, I believe the AI blocking code already takes pump triggers into account so I guess it can be adapted to take Slith-triggers into account as well. Sloth?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

Re: Current Known Bugs list

Postby Accountancy » 18 Oct 2011, 16:34

I had Iona, Shield of Emeria naming White and two turns later the computer cast Sigil of the Empty Throne and Ajani's Mantra.
Accountancy
 
Posts: 230
Joined: 14 Aug 2009, 12:39
Has thanked: 22 times
Been thanked: 2 times

Re: Current Known Bugs list

Postby Hellfish » 18 Oct 2011, 16:53

Accountancy wrote:I had Iona, Shield of Emeria naming White and two turns later the computer cast Sigil of the Empty Throne and Ajani's Mantra.
This is in the latest full-on beta, not a nightly build, right? Because I can't reproduce this, so it has probably been fixed since. :)
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

Re: Current Known Bugs list

Postby Sloth » 18 Oct 2011, 16:57

Accountancy wrote:I had Iona, Shield of Emeria naming White and two turns later the computer cast Sigil of the Empty Throne and Ajani's Mantra.
I converted Iona, Shield of Emeria to script after the beta release, this problem is no more.
User avatar
Sloth
Programmer
 
Posts: 3498
Joined: 23 Jun 2009, 19:40
Has thanked: 125 times
Been thanked: 507 times

Re: Current Known Bugs list

Postby moomarc » 18 Oct 2011, 17:46

Quick one: Myr Battlesphere seems to be listed in MBS instead of SOM.
-Marc
User avatar
moomarc
Pixel Commander
 
Posts: 2091
Joined: 04 Jun 2010, 15:22
Location: Johannesburg, South Africa
Has thanked: 371 times
Been thanked: 372 times

Re: Current Known Bugs list

Postby Hellfish » 18 Oct 2011, 18:04

moomarc wrote:Quick one: Myr Battlesphere seems to be listed in MBS instead of SOM.
*smacks forehead*

No wonder I was unable to get at the LQ pic :lol:

Thanks!
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

Re: Current Known Bugs list

Postby friarsol » 18 Oct 2011, 19:26

Hellfish wrote:
moomarc wrote:Quick one: Myr Battlesphere seems to be listed in MBS instead of SOM.
*smacks forehead*

No wonder I was unable to get at the LQ pic :lol:

Thanks!
There are automated scripts for that you know :D
friarsol
Global Moderator
 
Posts: 7593
Joined: 15 May 2010, 04:20
Has thanked: 243 times
Been thanked: 965 times

Re: Current Known Bugs list

Postby Hellfish » 18 Oct 2011, 19:50

I know, I didn't add Myr Battlesphere though. :)
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
User avatar
Hellfish
Programmer
 
Posts: 1297
Joined: 07 Jun 2009, 10:41
Location: South of the Pumphouse
Has thanked: 110 times
Been thanked: 169 times

Re: Current Known Bugs list

Postby gos » 18 Oct 2011, 19:51

Provoke doesn't seem to be working correctly. I attacked my opponent with several goblins, including a Goblin Grappler. The AI controlled 1 untapped AEther Membrane. I targeted the Membrane, but it blocked another, more powerful, attacking goblin.
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby gos » 18 Oct 2011, 19:57

My opponent controlled an untapped, summoning sick Golem Artisan during its combat phase. It was attacking with Hanna, Ship's Navigator, whom I blocked with Sakura-Tribe Elder, and sacrificed the Elder. I got the following when the Elder's ability was on the stack or just after it resolved:

Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
   http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.

There is an error in the card code for Golem Artisan:



Version:
Forge version SVN, build ID Unknown

OS: Windows 7 Version: 6.1 Architecture: amd64

Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.RangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at forge.CardList.getCard(CardList.java:296)
   at forge.CardList.get(CardList.java:306)
   at forge.card.abilityFactory.AbilityFactory_Pump$4.addCard(AbilityFactory_Pump.java:241)
   at forge.CardFilter.filter(CardFilter.java:253)
   at forge.CardList.filter(CardList.java:542)
   at forge.card.abilityFactory.AbilityFactory_Pump.getPumpCreatures(AbilityFactory_Pump.java:203)
   at forge.card.abilityFactory.AbilityFactory_Pump.pumpTgtAI(AbilityFactory_Pump.java:435)
   at forge.card.abilityFactory.AbilityFactory_Pump.pumpPlayAI(AbilityFactory_Pump.java:410)
   at forge.card.abilityFactory.AbilityFactory_Pump.access$000(AbilityFactory_Pump.java:20)
   at forge.card.abilityFactory.AbilityFactory_Pump$2.canPlayAI(AbilityFactory_Pump.java:102)
   at forge.ComputerUtil.canBePlayedAndPayedByAI(ComputerUtil.java:346)
   at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:286)
   at forge.ComputerAI_General.getOtherPhases(ComputerAI_General.java:251)
   at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:427)
   at forge.ComputerAI_General.declare_blockers_after(ComputerAI_General.java:395)
   at forge.ComputerAI_Input.think(ComputerAI_Input.java:79)
   at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:48)
   at forge.GuiInput.setInput(GuiInput.java:43)
   at forge.GuiInput.update(GuiInput.java:32)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:17)
   at forge.gui.input.InputControl.resetInput(InputControl.java:106)
   at forge.Phase.passPriority(Phase.java:697)
   at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
   at forge.GuiInput.selectButtonOK(GuiInput.java:57)
   at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1405)
   at forge.GuiDisplay4.access$2500(GuiDisplay4.java:105)
   at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1142)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.AbstractButton.doClick(Unknown Source)
   at javax.swing.plaf.basic.BasicRootPaneUI$Actions.actionPerformed(Unknown Source)
   at javax.swing.SwingUtilities.notifyAction(Unknown Source)
   at javax.swing.JComponent.processKeyBinding(Unknown Source)
   at javax.swing.KeyboardManager.fireBinding(Unknown Source)
   at javax.swing.KeyboardManager.fireKeyboardAction(Unknown Source)
   at javax.swing.JComponent.processKeyBindingsForAllComponents(Unknown Source)
   at javax.swing.JComponent.processKeyBindings(Unknown Source)
   at javax.swing.JComponent.processKeyEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
   at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

Re: Current Known Bugs list

Postby gos » 18 Oct 2011, 19:58

I only payed 1G for Living Terrain (targeting my Darksteel Citadel, no cost reductions in play).
gos
 
Posts: 4369
Joined: 03 Mar 2011, 15:21
Location: Reykjavík, Iceland
Has thanked: 231 times
Been thanked: 232 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 41 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 41 users online :: 0 registered, 0 hidden and 41 guests (based on users active over the past 10 minutes)
Most users ever online was 7303 on 15 Jul 2025, 20:46

Users browsing this forum: No registered users and 41 guests

Login Form