Current Known Bugs list
by mtgrares
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Re: Current Known Bugs list
by Sloth » 16 Oct 2011, 07:29
Fixed (along with a couple of similar cards)! Thanks gos.gos wrote:My opponent played Tempting Wurm, but I did not get to place any of the artifacts, creatures or lands in my hand into play (I had 2 creatures and 1 artifact).
This has been fixed in the last beta.s1886x wrote:here's an odd one. every time that Standstill triggered to sacrifice, all of both players' permanents went to the graveyard
Same problem as Tempting Wurm. Thanks Almost_Clever.Almost_Clever wrote:Curse of Oblivion does not do anything (and, apparently, cannot be autocarded -- I pasted the name in from WotC's site, so I'm sure it's spelled correctly). The effect goes on the stack during the computer's turn, but all the cards in its graveyard stay there and none are exiled.
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Re: Current Known Bugs list
by PhoenixAvenger » 16 Oct 2011, 08:38
Bugs I've noticed so far from 1.1.5:
- Lurking Predators is triggering on spells its controller casts, not those its controller's opponent casts. (If this is related to the Tempting Wurm fix above, ignore)
- I had Spearbreaker Behemoth and a bunch of power-GE5 creatures on my board. During my declare attackers step, I used the Behemoth's indestructible-granting ability on all five my attackers, starting with Borborygmos, all in response to one another. After resolution, all five instances of Indestructible showed up on Borborygmos, and two other attackers died to blockers as a result. I thought this targeting problem with AF_Pump had been resolved long ago...
- (Related to issue #450 on bugz) There seems to be a repeatable trend of non-
costs of
spells having problems using mana floated before casting them. Trying to pay for the
part of Green Sun's Zenith, in my case, with one
floated in the mana pool from a basic Forest causes an exception near-identical to the one reported in issue #450. (For reference, I had noticed this in an earlier beta with Fetid Heath and Death Grasp - since Fetid Heath's ability to produce the necessary
costs mana, it has to stay in the mana pool before being used to pay for the non-
part of Death Grasp, leading to the exception.) Something seems to be getting hung up during the transition between non-
paid and accepting values for
when the non-
doesn't come directly from tapping a permanent for mana.
- Lurking Predators is triggering on spells its controller casts, not those its controller's opponent casts. (If this is related to the Tempting Wurm fix above, ignore)
- I had Spearbreaker Behemoth and a bunch of power-GE5 creatures on my board. During my declare attackers step, I used the Behemoth's indestructible-granting ability on all five my attackers, starting with Borborygmos, all in response to one another. After resolution, all five instances of Indestructible showed up on Borborygmos, and two other attackers died to blockers as a result. I thought this targeting problem with AF_Pump had been resolved long ago...
- (Related to issue #450 on bugz) There seems to be a repeatable trend of non-










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Re: Current Known Bugs list
by Sloth » 16 Oct 2011, 10:45
Maybe it was fixed already, but I have converted Lurking Predators to script and tested it enough to say that everything works. Thanks PhoenixAvenger.PhoenixAvenger wrote:- Lurking Predators is triggering on spells its controller casts, not those its controller's opponent casts. (If this is related to the Tempting Wurm fix above, ignore)
So did I, but I can confirm this. Strange...PhoenixAvenger wrote:- I had Spearbreaker Behemoth and a bunch of power-GE5 creatures on my board. During my declare attackers step, I used the Behemoth's indestructible-granting ability on all five my attackers, starting with Borborygmos, all in response to one another. After resolution, all five instances of Indestructible showed up on Borborygmos, and two other attackers died to blockers as a result. I thought this targeting problem with AF_Pump had been resolved long ago...
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Re: Current Known Bugs list
by Accountancy » 18 Oct 2011, 10:58
Angel of Flight Alabaster doesn't have flying, or a good name
Wheel of Fate has a mana cost of 0, letting it be cast without suspend
Is it possible to get the AI to block Sliths and such with more freguency? I had a Rakish Heir, Ambush Viper and Woodland Sleuth, my opponent had 2 Village Cannibals and bloched the non-vampires...
Wheel of Fate has a mana cost of 0, letting it be cast without suspend
Is it possible to get the AI to block Sliths and such with more freguency? I had a Rakish Heir, Ambush Viper and Woodland Sleuth, my opponent had 2 Village Cannibals and bloched the non-vampires...
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Re: Current Known Bugs list
by Hellfish » 18 Oct 2011, 13:51
Fixed! Thanks for the reports!Accountancy wrote:Angel of Flight Alabaster doesn't have flying, or a good name
Wheel of Fate has a mana cost of 0, letting it be cast without suspend

As for the Slith blocking, I believe the AI blocking code already takes pump triggers into account so I guess it can be adapted to take Slith-triggers into account as well. Sloth?
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
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Re: Current Known Bugs list
by Accountancy » 18 Oct 2011, 16:34
I had Iona, Shield of Emeria naming White and two turns later the computer cast Sigil of the Empty Throne and Ajani's Mantra.
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Re: Current Known Bugs list
by Hellfish » 18 Oct 2011, 16:53
This is in the latest full-on beta, not a nightly build, right? Because I can't reproduce this, so it has probably been fixed since.Accountancy wrote:I had Iona, Shield of Emeria naming White and two turns later the computer cast Sigil of the Empty Throne and Ajani's Mantra.

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
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Re: Current Known Bugs list
by Sloth » 18 Oct 2011, 16:57
I converted Iona, Shield of Emeria to script after the beta release, this problem is no more.Accountancy wrote:I had Iona, Shield of Emeria naming White and two turns later the computer cast Sigil of the Empty Throne and Ajani's Mantra.
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Re: Current Known Bugs list
by moomarc » 18 Oct 2011, 17:46
Quick one: Myr Battlesphere seems to be listed in MBS instead of SOM.
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Re: Current Known Bugs list
by Hellfish » 18 Oct 2011, 18:04
*smacks forehead*moomarc wrote:Quick one: Myr Battlesphere seems to be listed in MBS instead of SOM.
No wonder I was unable to get at the LQ pic

Thanks!
So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
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Re: Current Known Bugs list
by friarsol » 18 Oct 2011, 19:26
There are automated scripts for that you knowHellfish wrote:*smacks forehead*moomarc wrote:Quick one: Myr Battlesphere seems to be listed in MBS instead of SOM.
No wonder I was unable to get at the LQ pic![]()
Thanks!

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Re: Current Known Bugs list
by Hellfish » 18 Oct 2011, 19:50
I know, I didn't add Myr Battlesphere though. 

So now you're
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
Screaming for the blood of the cookie monster
Evil puppet demon of obesity
Time to change the tune of his fearful ballad
C is for "Lettuce," that's good enough for me
-
Hellfish - Programmer
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Re: Current Known Bugs list
by gos » 18 Oct 2011, 19:51
Provoke doesn't seem to be working correctly. I attacked my opponent with several goblins, including a Goblin Grappler. The AI controlled 1 untapped AEther Membrane. I targeted the Membrane, but it blocked another, more powerful, attacking goblin.
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Re: Current Known Bugs list
by gos » 18 Oct 2011, 19:57
My opponent controlled an untapped, summoning sick Golem Artisan during its combat phase. It was attacking with Hanna, Ship's Navigator, whom I blocked with Sakura-Tribe Elder, and sacrificed the Elder. I got the following when the Elder's ability was on the stack or just after it resolved:
- Code: Select all
This is a Crash Report. An error has occurred. Please save this message to a file.
Please follow the instructions at this address to submit this Crash Report, plus what you were doing at the time:
http://tinyurl.com/3zzrnyb
Reporting bugs in Forge is very important. We thank you for your time.
There is an error in the card code for Golem Artisan:
Version:
Forge version SVN, build ID Unknown
OS: Windows 7 Version: 6.1 Architecture: amd64
Java Version: 1.6.0_24 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.RangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.CardList.getCard(CardList.java:296)
at forge.CardList.get(CardList.java:306)
at forge.card.abilityFactory.AbilityFactory_Pump$4.addCard(AbilityFactory_Pump.java:241)
at forge.CardFilter.filter(CardFilter.java:253)
at forge.CardList.filter(CardList.java:542)
at forge.card.abilityFactory.AbilityFactory_Pump.getPumpCreatures(AbilityFactory_Pump.java:203)
at forge.card.abilityFactory.AbilityFactory_Pump.pumpTgtAI(AbilityFactory_Pump.java:435)
at forge.card.abilityFactory.AbilityFactory_Pump.pumpPlayAI(AbilityFactory_Pump.java:410)
at forge.card.abilityFactory.AbilityFactory_Pump.access$000(AbilityFactory_Pump.java:20)
at forge.card.abilityFactory.AbilityFactory_Pump$2.canPlayAI(AbilityFactory_Pump.java:102)
at forge.ComputerUtil.canBePlayedAndPayedByAI(ComputerUtil.java:346)
at forge.ComputerAI_General.getPlayable(ComputerAI_General.java:286)
at forge.ComputerAI_General.getOtherPhases(ComputerAI_General.java:251)
at forge.ComputerAI_General.stackResponse(ComputerAI_General.java:427)
at forge.ComputerAI_General.declare_blockers_after(ComputerAI_General.java:395)
at forge.ComputerAI_Input.think(ComputerAI_Input.java:79)
at forge.ComputerAI_Input.showMessage(ComputerAI_Input.java:48)
at forge.GuiInput.setInput(GuiInput.java:43)
at forge.GuiInput.update(GuiInput.java:32)
at java.util.Observable.notifyObservers(Unknown Source)
at java.util.Observable.notifyObservers(Unknown Source)
at forge.MyObservable.updateObservers(MyObservable.java:17)
at forge.gui.input.InputControl.resetInput(InputControl.java:106)
at forge.Phase.passPriority(Phase.java:697)
at forge.gui.input.Input_PassPriority.selectButtonOK(Input_PassPriority.java:46)
at forge.GuiInput.selectButtonOK(GuiInput.java:57)
at forge.GuiDisplay4.okButtonActionPerformed(GuiDisplay4.java:1405)
at forge.GuiDisplay4.access$2500(GuiDisplay4.java:105)
at forge.GuiDisplay4$33.actionPerformed(GuiDisplay4.java:1142)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.AbstractButton.doClick(Unknown Source)
at javax.swing.plaf.basic.BasicRootPaneUI$Actions.actionPerformed(Unknown Source)
at javax.swing.SwingUtilities.notifyAction(Unknown Source)
at javax.swing.JComponent.processKeyBinding(Unknown Source)
at javax.swing.KeyboardManager.fireBinding(Unknown Source)
at javax.swing.KeyboardManager.fireKeyboardAction(Unknown Source)
at javax.swing.JComponent.processKeyBindingsForAllComponents(Unknown Source)
at javax.swing.JComponent.processKeyBindings(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Current Known Bugs list
by gos » 18 Oct 2011, 19:58
I only payed 1G for Living Terrain (targeting my Darksteel Citadel, no cost reductions in play).
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