It is currently 23 Jun 2025, 14:36
   
Text Size

[Not Solved] + [Unfixable] Bug Archive

Moderators: BAgate, drool66, Aswan jaguar, gmzombie, stassy, CCGHQ Admins

Re: [confirmed]Whipcorder

Postby Aswan jaguar » 02 Nov 2011, 22:30

I confirm it,but the problem is that Whipcorder has 3 creature types (Human,Soldier,Rebel) and so far if I am not wrong only some cards( the ones that one of their type exists in the magic.exe) can support 3 different creature types but the above are not.And for Whipcorder only Soldier,Rebel are selected to be supported.I remember that Gargaroz worked to make 3type support available but I don't know what happened.
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8129
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 477 times

Re: [confirmed]Whipcorder

Postby Sonic » 03 Nov 2011, 01:00

You are indeed correct Aswan jaguar. I've just checked and Whipcorder is set as a 'Soldier' (90) 'Rebel' (231).

So, what's it to be then - Soldier Rebel, Human Soldier or Human Rebel?

Voting starts here folks.

:wink:

Joking apart. Gargaroz was only able to give Legendary creatures their possible three types, which includes the Legendary type itself.
Whereas before all Legendary creatures could only be Legendary and a single other type - they can now be Legendary and two other types.
Unfortunately, this doesn't affect plain creatures, which are still limited to the usual two types.
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 161 times

Re: [confirmed]Whipcorder

Postby Sonic » 04 Nov 2011, 14:26

I've changed Whipcorder's types to 'Human Rebel' so it should now interact with Champion of the Parish.

The corrected files will be available with the SCV card update released soon.
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 161 times

Re: [confirmed]Whipcorder

Postby Aswan jaguar » 04 Nov 2011, 14:34

Doesn't soldier have more appliances than Rebel?Anyway no matter how it's done someone will think otherwise according to his deck. :lol:
---
Trying to squash some bugs and playtesting.
User avatar
Aswan jaguar
Super Tester Elite
 
Posts: 8129
Joined: 13 May 2010, 12:17
Has thanked: 748 times
Been thanked: 477 times

Re: [confirmed]Whipcorder

Postby Sonic » 04 Nov 2011, 16:23

Aswan jaguar wrote:Doesn't soldier have more appliances than Rebel?Anyway no matter how it's done someone will think otherwise according to his deck. :lol:
That's what I meant by "What's it to be, then?"
No matter what types we set the card to somebody will want it to work with a combo using the unavailable type.

Anyway, the guy in the card's artwork looks like a bit of a headbanger, so Rebel is probably more appropriate than soldier.

:supz: :wink:
Working On: Life, the Universe, and Everything.
User avatar
Sonic
Apprentice
 
Posts: 827
Joined: 27 Feb 2010, 00:37
Has thanked: 3 times
Been thanked: 161 times

[not solved-removed]Bonds of Quicksilver

Postby Masaaki » 07 Nov 2011, 08:19

Describe the Bug:
Opponent plays Bonds of Quicksilver on my Vulshok Replica. Vulshok Replica dies in an instant.

Which card did behave improperly ?
Not quite sure, either Bonds of Quicksilver, Vulshok Replica, or both.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v1.

What exactly should be the correct behavior/interaction ?
Vulshok Replica should stay in play with Bonds of Quicksilver on it.

Are any other cards possibly affected by this bug ?
Don't know.
Attachments
bonds.rar
(1.62 KiB) Downloaded 284 times
Last edited by Aswan jaguar on 07 Nov 2011, 14:31, edited 3 times in total.
Reason: not solved-removed from game
User avatar
Masaaki
 
Posts: 82
Joined: 20 Jun 2011, 16:09
Has thanked: 41 times
Been thanked: 10 times

Re: Bonds of Quicksilver + Vulshok Replica

Postby stassy » 07 Nov 2011, 10:01

confirmed, though only for casting Bonds of Quicksilver on the Vulshok Replica as AI would refuse to cast it.

Couldn't save because Death Box still seems to corrupt the game saves
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: [confirmed]Bonds of Quicksilver + Vulshok Replica

Postby Gargaroz » 07 Nov 2011, 14:18

Enchant creatures are really hard to code if they have not-standard abilities (like this one). Plus, it seems this has an even more nasty side-effect. As I really don't know how to fix it and this is not a vital card, I'll remove it from the next releases of New Limited.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[unfixable]Myr Reservoir

Postby Megres » 08 Nov 2011, 18:39

Describe the Bug:
Myr Reservoir can't be used to cast Myr Battlesphere.

Which card did behave improperly ?
Myr Reservoir.

Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v. 2, constructed.

What exactly should be the correct behavior/interaction ?
I should be able to use the mana given by Myr Reservoir to cast Myr spells, like Myr Battlesphere.

Are any other cards possibly affected by this bug ?
Maybe other Myr cards.
Attachments
Myr Reservoir.rar
(1.46 KiB) Downloaded 295 times
Last edited by stassy on 09 Nov 2011, 05:21, edited 2 times in total.
Reason: bug non fixable
Megres
 
Posts: 143
Joined: 19 Mar 2011, 22:09
Has thanked: 13 times
Been thanked: 2 times

Re: [confirmed]Myr Reservoir

Postby Gargaroz » 09 Nov 2011, 00:42

There mana ability of Myr Reservoir is not coded, as there's no mode of restricting the usage of mana in Manalink.
Only the second ability is coded. My bad, I forgot to update the card text and flag the card with "*".
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

[not fixed-too,much coding involved]Mind Bend

Postby stassy » 09 Nov 2011, 07:43

Describe the Bug:
Mind Bend doesn't affect all color/land cards and not all the words are affected depending on the cards

Which card did behave improperly ?
Mind Bend

Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2

What exactly should be the correct behavior/interaction ?
Mind Bend should work on all cards
Sleight of Mind
Magical Hack

Are any other cards possibly affected by this bug ?
Every cards with word color or land on them

You had seen that coming and you know that :p
As it's an old issue it's amazing one took the challenge of coding Mind Bend since it require ton of recoding on all cards with word color or land.

Swords of Body/Mind/Feast/FamineWar/Peace can be word altered but still provide the previous color.

Seasinger and probably all card will land requirement sacrifice are partially word altered but the previous effect will be still in process.

Image

etc...only the innate color protection and old cards can be successfully altered
Attachments
2.zip
(3.29 KiB) Downloaded 243 times
Last edited by stassy on 11 Oct 2012, 12:35, edited 2 times in total.
Reason: [not fixed-too,much coding involved
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

[Unfixable]: Chameleon Colossus exagerated power

Postby 0rion79 » 09 Nov 2011, 08:21

It has happened to me just once: I was playing an EDC custom Elves deck with Nissa. I've been able to have all elves on the battlefield and to play any permanent I had with Genesis Wave. Then, with tons of mana, I've played Primal Bellow and Might of Oaks on it, activated Colossus' ability an half dozen of times as my own answer to Overwhelming Stampede. I've seen Chameleon Colossus 's values growing to 1.500+ then turning into asterisks (*/*) and then dying without any explanation!!!
Then, an error message appeared as you can see it below.
It is a shame: I was really crious to see how much damage could I deal after activating Overwhelming Stampede! :D

Sometimes I have like the feeling that this game can't use all of the RAM and CPU owned by the PC on which it is running.
Attachments
Changeling Colossus bug.jpg
Last edited by Aswan jaguar on 15 Nov 2011, 08:46, edited 1 time in total.
Reason: unfixable
User avatar
0rion79
 
Posts: 1520
Joined: 24 Feb 2009, 18:33
Location: Italy
Has thanked: 94 times
Been thanked: 61 times

Re: Unfixable: Chameleon Colossus exagerated power

Postby stassy » 09 Nov 2011, 09:00

Like any old game, ML was made within hardware and software limits that are now obsolete to us.

To be able to scale to current hardware the game would have to be completely recoded (and it would only fit our era, since 20 years later kids will play it under emulation with win27 and a computer with gillions teraflop ability while flying with their personnal antigravity rollers...)
stassy
Moderator
 
Posts: 5274
Joined: 25 Feb 2009, 07:06
Has thanked: 471 times
Been thanked: 337 times

Re: Unfixable: Chameleon Colossus exagerated power

Postby Gargaroz » 09 Nov 2011, 16:55

It's to about RAM or CPU : the hardcoded P/T range from 0 to 16383 (16384 is * in the EXE).
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

Re: Mind Bend

Postby Gargaroz » 09 Nov 2011, 16:57

It's a known bug and will need a LOT of recoding to fix that.
As it's years that the card is not reprinted and was few played even in its years, I won't spend my time fixing it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
Gargaroz
Programmer
 
Posts: 7097
Joined: 06 Nov 2009, 11:11
Has thanked: 82 times
Been thanked: 595 times

PreviousNext

Return to Archived Reports

Who is online

Users browsing this forum: No registered users and 18 guests

Main Menu

User Menu

Our Partners


Who is online

In total there are 18 users online :: 0 registered, 0 hidden and 18 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 18 guests

Login Form