[Not Solved] + [Unfixable] Bug Archive
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Re: [confirmed]Whipcorder
by Aswan jaguar » 02 Nov 2011, 22:30
I confirm it,but the problem is that Whipcorder has 3 creature types (Human,Soldier,Rebel) and so far if I am not wrong only some cards( the ones that one of their type exists in the magic.exe) can support 3 different creature types but the above are not.And for Whipcorder only Soldier,Rebel are selected to be supported.I remember that Gargaroz worked to make 3type support available but I don't know what happened.
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Re: [confirmed]Whipcorder
by Sonic » 03 Nov 2011, 01:00
You are indeed correct Aswan jaguar. I've just checked and Whipcorder is set as a 'Soldier' (90) 'Rebel' (231).
So, what's it to be then - Soldier Rebel, Human Soldier or Human Rebel?
Voting starts here folks.

Joking apart. Gargaroz was only able to give Legendary creatures their possible three types, which includes the Legendary type itself.
Whereas before all Legendary creatures could only be Legendary and a single other type - they can now be Legendary and two other types.
Unfortunately, this doesn't affect plain creatures, which are still limited to the usual two types.
So, what's it to be then - Soldier Rebel, Human Soldier or Human Rebel?
Voting starts here folks.

Joking apart. Gargaroz was only able to give Legendary creatures their possible three types, which includes the Legendary type itself.
Whereas before all Legendary creatures could only be Legendary and a single other type - they can now be Legendary and two other types.
Unfortunately, this doesn't affect plain creatures, which are still limited to the usual two types.
Working On: Life, the Universe, and Everything.
Re: [confirmed]Whipcorder
by Sonic » 04 Nov 2011, 14:26
I've changed Whipcorder's types to 'Human Rebel' so it should now interact with Champion of the Parish.
The corrected files will be available with the SCV card update released soon.
The corrected files will be available with the SCV card update released soon.
Working On: Life, the Universe, and Everything.
Re: [confirmed]Whipcorder
by Aswan jaguar » 04 Nov 2011, 14:34
Doesn't soldier have more appliances than Rebel?Anyway no matter how it's done someone will think otherwise according to his deck. 

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Re: [confirmed]Whipcorder
by Sonic » 04 Nov 2011, 16:23
That's what I meant by "What's it to be, then?"Aswan jaguar wrote:Doesn't soldier have more appliances than Rebel?Anyway no matter how it's done someone will think otherwise according to his deck.
No matter what types we set the card to somebody will want it to work with a combo using the unavailable type.
Anyway, the guy in the card's artwork looks like a bit of a headbanger, so Rebel is probably more appropriate than soldier.


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[not solved-removed]Bonds of Quicksilver
by Masaaki » 07 Nov 2011, 08:19
Describe the Bug:
Opponent plays Bonds of Quicksilver on my Vulshok Replica. Vulshok Replica dies in an instant.
Which card did behave improperly ?
Not quite sure, either Bonds of Quicksilver, Vulshok Replica, or both.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v1.
What exactly should be the correct behavior/interaction ?
Vulshok Replica should stay in play with Bonds of Quicksilver on it.
Are any other cards possibly affected by this bug ?
Don't know.
Opponent plays Bonds of Quicksilver on my Vulshok Replica. Vulshok Replica dies in an instant.
Which card did behave improperly ?
Not quite sure, either Bonds of Quicksilver, Vulshok Replica, or both.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v1.
What exactly should be the correct behavior/interaction ?
Vulshok Replica should stay in play with Bonds of Quicksilver on it.
Are any other cards possibly affected by this bug ?
Don't know.
- Attachments
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bonds.rar
- (1.62 KiB) Downloaded 285 times
Last edited by Aswan jaguar on 07 Nov 2011, 14:31, edited 3 times in total.
Reason: not solved-removed from game
Reason: not solved-removed from game
Re: Bonds of Quicksilver + Vulshok Replica
by stassy » 07 Nov 2011, 10:01
confirmed, though only for casting Bonds of Quicksilver on the Vulshok Replica as AI would refuse to cast it.
Couldn't save because Death Box still seems to corrupt the game saves
Couldn't save because Death Box still seems to corrupt the game saves
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Re: [confirmed]Bonds of Quicksilver + Vulshok Replica
by Gargaroz » 07 Nov 2011, 14:18
Enchant creatures are really hard to code if they have not-standard abilities (like this one). Plus, it seems this has an even more nasty side-effect. As I really don't know how to fix it and this is not a vital card, I'll remove it from the next releases of New Limited.
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[unfixable]Myr Reservoir
by Megres » 08 Nov 2011, 18:39
Describe the Bug:
Myr Reservoir can't be used to cast Myr Battlesphere.
Which card did behave improperly ?
Myr Reservoir.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v. 2, constructed.
What exactly should be the correct behavior/interaction ?
I should be able to use the mana given by Myr Reservoir to cast Myr spells, like Myr Battlesphere.
Are any other cards possibly affected by this bug ?
Maybe other Myr cards.
Myr Reservoir can't be used to cast Myr Battlesphere.
Which card did behave improperly ?
Myr Reservoir.
Which Version did you use ?(Constructed, Limited)and which update(date,name)
New Limited v. 2, constructed.
What exactly should be the correct behavior/interaction ?
I should be able to use the mana given by Myr Reservoir to cast Myr spells, like Myr Battlesphere.
Are any other cards possibly affected by this bug ?
Maybe other Myr cards.
- Attachments
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Myr Reservoir.rar
- (1.46 KiB) Downloaded 295 times
Last edited by stassy on 09 Nov 2011, 05:21, edited 2 times in total.
Reason: bug non fixable
Reason: bug non fixable
Re: [confirmed]Myr Reservoir
by Gargaroz » 09 Nov 2011, 00:42
There mana ability of Myr Reservoir is not coded, as there's no mode of restricting the usage of mana in Manalink.
Only the second ability is coded. My bad, I forgot to update the card text and flag the card with "*".
Only the second ability is coded. My bad, I forgot to update the card text and flag the card with "*".
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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[not fixed-too,much coding involved]Mind Bend
by stassy » 09 Nov 2011, 07:43
Describe the Bug:
Mind Bend doesn't affect all color/land cards and not all the words are affected depending on the cards
Which card did behave improperly ?
Mind Bend
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2
What exactly should be the correct behavior/interaction ?
Mind Bend should work on all cards
Sleight of Mind
Magical Hack
Are any other cards possibly affected by this bug ?
Every cards with word color or land on them
You had seen that coming and you know that :p
As it's an old issue it's amazing one took the challenge of coding Mind Bend since it require ton of recoding on all cards with word color or land.
Swords of Body/Mind/Feast/FamineWar/Peace can be word altered but still provide the previous color.
Seasinger and probably all card will land requirement sacrifice are partially word altered but the previous effect will be still in process.

etc...only the innate color protection and old cards can be successfully altered
Mind Bend doesn't affect all color/land cards and not all the words are affected depending on the cards
Which card did behave improperly ?
Mind Bend
Which Version did you use ?(Constructed, Limited)and which update(date,name)
NLV2
What exactly should be the correct behavior/interaction ?
Mind Bend should work on all cards
Sleight of Mind
Magical Hack
Are any other cards possibly affected by this bug ?
Every cards with word color or land on them
You had seen that coming and you know that :p
As it's an old issue it's amazing one took the challenge of coding Mind Bend since it require ton of recoding on all cards with word color or land.
Swords of Body/Mind/Feast/FamineWar/Peace can be word altered but still provide the previous color.
Seasinger and probably all card will land requirement sacrifice are partially word altered but the previous effect will be still in process.

etc...only the innate color protection and old cards can be successfully altered
- Attachments
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2.zip
- (3.29 KiB) Downloaded 243 times
Last edited by stassy on 11 Oct 2012, 12:35, edited 2 times in total.
Reason: [not fixed-too,much coding involved
Reason: [not fixed-too,much coding involved
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[Unfixable]: Chameleon Colossus exagerated power
by 0rion79 » 09 Nov 2011, 08:21
It has happened to me just once: I was playing an EDC custom Elves deck with Nissa. I've been able to have all elves on the battlefield and to play any permanent I had with Genesis Wave. Then, with tons of mana, I've played Primal Bellow and Might of Oaks on it, activated Colossus' ability an half dozen of times as my own answer to Overwhelming Stampede. I've seen Chameleon Colossus 's values growing to 1.500+ then turning into asterisks (*/*) and then dying without any explanation!!!
Then, an error message appeared as you can see it below.
It is a shame: I was really crious to see how much damage could I deal after activating Overwhelming Stampede!
Sometimes I have like the feeling that this game can't use all of the RAM and CPU owned by the PC on which it is running.
Then, an error message appeared as you can see it below.
It is a shame: I was really crious to see how much damage could I deal after activating Overwhelming Stampede!

Sometimes I have like the feeling that this game can't use all of the RAM and CPU owned by the PC on which it is running.
Last edited by Aswan jaguar on 15 Nov 2011, 08:46, edited 1 time in total.
Reason: unfixable
Reason: unfixable
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Re: Unfixable: Chameleon Colossus exagerated power
by stassy » 09 Nov 2011, 09:00
Like any old game, ML was made within hardware and software limits that are now obsolete to us.
To be able to scale to current hardware the game would have to be completely recoded (and it would only fit our era, since 20 years later kids will play it under emulation with win27 and a computer with gillions teraflop ability while flying with their personnal antigravity rollers...)
To be able to scale to current hardware the game would have to be completely recoded (and it would only fit our era, since 20 years later kids will play it under emulation with win27 and a computer with gillions teraflop ability while flying with their personnal antigravity rollers...)
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Re: Unfixable: Chameleon Colossus exagerated power
by Gargaroz » 09 Nov 2011, 16:55
It's to about RAM or CPU : the hardcoded P/T range from 0 to 16383 (16384 is * in the EXE).
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- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
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Re: Mind Bend
by Gargaroz » 09 Nov 2011, 16:57
It's a known bug and will need a LOT of recoding to fix that.
As it's years that the card is not reprinted and was few played even in its years, I won't spend my time fixing it.
As it's years that the card is not reprinted and was few played even in its years, I won't spend my time fixing it.
----
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Current / medium term task: adjusting the code for making Misdirection and such usable
- Long term task: inserting all the good stuff I left out from the "Golden Years" mod
- Gargaroz
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